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As for Dark Elves who are very similar functionally to High Elves, Malekith is a fun as a caster-warrior hybrid and Crone Hellebron can be a bruiser but she has some challenge mechanics. Malus also is more fun but is much more challenging than other Dark Elves in my opinion, also is more focused on his cavalry and beasts so I don't know how you fell about that, but his campaign is separate from the Vortex and may be more your speed if the original Vortex campaign style is not to your liking.
For Skaven I would go with either Queek Headtaker, who is great at getting advanced infantry. Or Ikit Claw, while is another caster-warrior hybrid, can get better access to fun Skaven toys.
The Tomb Kings Settra or Khalida can be fun and Aranessa of the Vampire coast is a neat pseudo-horde as she basically is like Nakai but can still have settlements, and the these lords, again, have a campaign separate from the Vortex so campaign mechanics and goals are different.
since i'm playing a malus rn, his campaign is fresh in my mind, but other than him, I also had a lot of fun with the repanse vortex campaign. it's got a crusader in the desert type feel to it. lizardmen are also fun and good to learn the game with since they have a pretty simple playstyle, plus they have some of the coolest units. try a gor-rok playthrough. he gets lord kroak from the start which really compliments him since you can bunch up enemy infantry by just throwing him at them and then using kroak's deliverance of itza aoe spells. you also get ♥♥♥♥♥♥♥ dinos and what's cooler than dinos?
However, of the ones doing the race Malekith, Tyrion and Gor'rok are probably the best/easiest.
As for the vortex race vs "other" mechanics, well, I only did the first ritual last night so I haven't exactly developed an opinion there. I'm sure I'll have one by the end of Tyrion, though. Anyway. I do appreciate the info boyos. Think I'll go with Gor-Rok (if only because I've done Kroq'gar a lot on ME) and Malus (I was leaning towards him, Malekith and the Kraken guy anyway), still not really sold on any of the other races so if anyone has anymore input I'd gladly take a peek at it. Probably give Repanse a go too, though. Crusade on some mummies might be a cool way to spend a life.
I like the different Lizardman starts about equally but Tic and Kroq have very different fighting styles so take a look at both before you pick 1. I currently have a campaign for each.
Khalida from the Tomb Kings was fun too and I got a kick out of forming an alliance with Teclis early on (eventually he became a Vassal but you don't have to work toward that if you don't want to.)
It's way too late for anyone over Tyrion. I'm already halfway through his campaign and he's just a boss. I dig the dude. And lord>faction in my court.
Did you mean Gor-Rok vs Kroq'Gar? I have a hard time caring about the skinks as anything other than secondary. They just aren't "old school cool" you know? They tend to be brain>brawn types too, or at least sneaky>brawn. I want a hero that I can just throw at the enemy and watch things die. But all things considered I'm pretty much settled on my Lizardbro being Gor-Rok. Turtling+not being Kroq for the fiftieth time (ME) kinda sold it lmao.
This is two votes for this Khalida chick (I guess I'm assuming, it sounds feminine and I'll be damned if I can remember anyones name on TK except Settra, which I assume is an old game that I'm remembering? Who knows.) So I reckon she(?) is gonna be my TK(Q?).
I'm not seeing any arguments for snikkt(sp? Am I channeling Wolverine again?). Dude has a dagger on his tail. That seems badass (for a furry) is he just not good?
What I meant by tall, is small amount of owned land to defend. You use your armies to sack enemy settlements, and build undercities when they do. Undercities allow you to build some buildings in enemy provinces that give you food and income. You don't have to defend the undercities, as the enemy still owns the city itself. Really easy to keep a small amount of land defended. And still make tons of money to field tons of armies.
Same concept can apply to vampire coast factions, but their pirate coves (similar idea to undercity) are only able to go in coastal cities, where the skaven undercities can go anywhere, and have passive ways of spreading to other cities via a building you can construct.
Note, tall doesn't work for ME campaign, as the objective is to paint the map. It does work quite well for ME multi-player, as you can simply support your ally painting the map, and make money off your allies provinces via undercities. You just have to establish undercity before your ally takes the settlement.
Tall does work for vortex, however. As there is a set objective that doesn't rely on painting the map for victory (although that's an option)