Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
ColonoscoPete May 27, 2020 @ 12:20am
Eltharion interogation doesnt seem to work
Another bug i have no idea how made it into release, the abilities that mistwalkers are supposed to get from interogated enemy lords will randomly just disappear, or most of the time they just wont even get them in the first place
< >
Showing 1-15 of 17 comments
Fendelphi May 27, 2020 @ 12:29am 
Is the interrogated lord still in your prison?
Hollywood May 27, 2020 @ 1:40am 
If you destroy a faction, or if the prisoner was not a hero/lord of a real faction (garrisons/rebels/etc.), that prisoner disappears. You can only keep the buffs while you have the prisoner, so if you execute/release them or destroy the faction, you lose the buff.
Hollywood May 27, 2020 @ 1:41am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2106136967

This is also an amazing mod, although incredibly overpowered. Use only if you don't care about being OP.
Last edited by Hollywood; May 27, 2020 @ 1:42am
AkumulatoR May 27, 2020 @ 1:52am 
Yeah that mirror thing is pretty useless. What I would do is make them permanent but restrict it to one at the time and you can choose which if you got more of them (maybe on a cooldown or a resource cost). Wasted opportunity.
Well I captured and interrogated Grom as the 1st Lord, got the WAAAGH! buff for my mist walkers. I later executed him, and captured, interrogated and kept a dark elf and a norscan. but I only got the dark elf buff and kept the WAAAGH!. does not matter how many lords from any race I capture and interrogate I get only one of their buff and keep the WAAAGH as the other. No mods installed so must be a bug.
ColonoscoPete May 27, 2020 @ 5:35am 
Originally posted by Fendelphi:
Is the interrogated lord still in your prison?


Originally posted by hollywoodkik:
If you destroy a faction, or if the prisoner was not a hero/lord of a real faction (garrisons/rebels/etc.), that prisoner disappears. You can only keep the buffs while you have the prisoner, so if you execute/release them or destroy the faction, you lose the buff.
I have Grimgor himself rotting in the dungeon
Ability still gone
Last edited by ColonoscoPete; May 27, 2020 @ 5:36am
Goatmanpig May 27, 2020 @ 5:51am 
Originally posted by ℬℓα⊂₭ ℙℜ¡ℵ₠:
Well I captured and interrogated Grom as the 1st Lord, got the WAAAGH! buff for my mist walkers. I later executed him, and captured, interrogated and kept a dark elf and a norscan. but I only got the dark elf buff and kept the WAAAGH!. does not matter how many lords from any race I capture and interrogate I get only one of their buff and keep the WAAAGH as the other. No mods installed so must be a bug.
Is it Grom’s Big WAAGH? I think it might be intentional.
Mr. Nobody May 27, 2020 @ 5:59am 
Originally posted by hollywoodkik:
If you destroy a faction, or if the prisoner was not a hero/lord of a real faction (garrisons/rebels/etc.), that prisoner disappears. You can only keep the buffs while you have the prisoner, so if you execute/release them or destroy the faction, you lose the buff.

Not true, its bugged. All my units still have groms big waagh and the mudress prowress never activated in my ME campaign while i had morathi in interogation. Also grom as factions is dead and still my units have the waagh ability.

This is what happens when you just add a new layer to something , in terms of coding without changing the previous layer hoping everything will just be neatly overwritten. Also gamble is broken and Norsca lords skills are gone because this new overwrite didnt include anything on them. If you play another elven faction like Imrik and confederate with the warden he still have his mist units, dont get deleted like aladriel.

On the plus side the AI seem better, and i played dwarfs and didnt need to spend 50 turns in my starting province. Also the chapter quests seem to be tweeked for high elves and dwarfs.

PS I only play ME campaign and can place money on the fact that in vortex everything works perfectly, so maybe for all those that disagree specify what campaign your playing. Why? Because ME is according to CA a FLC so not the main campaign for game 2, which is why it always feel neglected in terms of balance and campaign bugs. So for those buying game 3 for the super huge map to have the ultimate sandbox experience , dont expect them to give it more attention than they did with ME, and expect every DLC to break something in your big campaign.
Last edited by Mr. Nobody; May 27, 2020 @ 6:29am
Fendelphi May 27, 2020 @ 7:04am 
Originally posted by blurpie:
Originally posted by hollywoodkik:
If you destroy a faction, or if the prisoner was not a hero/lord of a real faction (garrisons/rebels/etc.), that prisoner disappears. You can only keep the buffs while you have the prisoner, so if you execute/release them or destroy the faction, you lose the buff.

Not true, its bugged. All my units still have groms big waagh and the mudress prowress never activated in my ME campaign while i had morathi in interogation. Also grom as factions is dead and still my units have the waagh ability.

This is what happens when you just add a new layer to something , in terms of coding without changing the previous layer hoping everything will just be neatly overwritten. Also gamble is broken and Norsca lords skills are gone because this new overwrite didnt include anything on them. If you play another elven faction like Imrik and confederate with the warden he still have his mist units, dont get deleted like aladriel.

On the plus side the AI seem better, and i played dwarfs and didnt need to spend 50 turns in my starting province. Also the chapter quests seem to be tweeked for high elves and dwarfs.

PS I only play ME campaign and can place money on the fact that in vortex everything works perfectly, so maybe for all those that disagree specify what campaign your playing. Why? Because ME is according to CA a FLC so not the main campaign for game 2, which is why it always feel neglected in terms of balance and campaign bugs. So for those buying game 3 for the super huge map to have the ultimate sandbox experience , dont expect them to give it more attention than they did with ME, and expect every DLC to break something in your big campaign.
My experience has been from ME mostly. Havent had any issues with not having the right interrogation granted ability.
Using any mods?
ColonoscoPete May 27, 2020 @ 8:07am 
Originally posted by Fendelphi:
Originally posted by blurpie:

Not true, its bugged. All my units still have groms big waagh and the mudress prowress never activated in my ME campaign while i had morathi in interogation. Also grom as factions is dead and still my units have the waagh ability.

This is what happens when you just add a new layer to something , in terms of coding without changing the previous layer hoping everything will just be neatly overwritten. Also gamble is broken and Norsca lords skills are gone because this new overwrite didnt include anything on them. If you play another elven faction like Imrik and confederate with the warden he still have his mist units, dont get deleted like aladriel.

On the plus side the AI seem better, and i played dwarfs and didnt need to spend 50 turns in my starting province. Also the chapter quests seem to be tweeked for high elves and dwarfs.

PS I only play ME campaign and can place money on the fact that in vortex everything works perfectly, so maybe for all those that disagree specify what campaign your playing. Why? Because ME is according to CA a FLC so not the main campaign for game 2, which is why it always feel neglected in terms of balance and campaign bugs. So for those buying game 3 for the super huge map to have the ultimate sandbox experience , dont expect them to give it more attention than they did with ME, and expect every DLC to break something in your big campaign.
My experience has been from ME mostly. Havent had any issues with not having the right interrogation granted ability.
Using any mods?
im not using any atleast
Mr. Nobody May 27, 2020 @ 9:54am 
Never played with mods and playing VH campaign and VH Battles , P.S i got more than 2000 hours in the game and clocked 100 hours now. Played 3 ME campaigns as the warden so far, and same bugs. Yes did verify game integrity also.

I wish the developer will play-test their own game as much as I play it, then they wont need to depend on discords so much.
Last edited by Mr. Nobody; May 27, 2020 @ 10:01am
ColonoscoPete May 27, 2020 @ 10:02am 
Originally posted by blurpie:
Never played with mods and playing VH campaign and VH Battles , P.S i got more than 2000 hours in the game and clocked 100 hours now. Played 3 ME campaigns as the warden so far, and same bugs. Yes did verify game integrity also.

I wish the developer will play-test their own game as much as I play it, then they wont need to depend on discords so much.
funny thing is that these things are so obvious and easy to find even the youtubers that get early acces shoulda noticed them especially the gamble one
Goatmanpig May 27, 2020 @ 10:40am 
Originally posted by Doktor Barber:
Originally posted by blurpie:
Never played with mods and playing VH campaign and VH Battles , P.S i got more than 2000 hours in the game and clocked 100 hours now. Played 3 ME campaigns as the warden so far, and same bugs. Yes did verify game integrity also.

I wish the developer will play-test their own game as much as I play it, then they wont need to depend on discords so much.
funny thing is that these things are so obvious and easy to find even the youtubers that get early acces shoulda noticed them especially the gamble one
Gamble does bloody work though, no idea where that’s coming from.
Fendelphi May 27, 2020 @ 10:46am 
Originally posted by Doktor Barber:
Originally posted by blurpie:
Never played with mods and playing VH campaign and VH Battles , P.S i got more than 2000 hours in the game and clocked 100 hours now. Played 3 ME campaigns as the warden so far, and same bugs. Yes did verify game integrity also.

I wish the developer will play-test their own game as much as I play it, then they wont need to depend on discords so much.
funny thing is that these things are so obvious and easy to find even the youtubers that get early acces shoulda noticed them especially the gamble one
Well, since not everyone experiences it(2 cases in this thread), it is not impossible that it is a bug that slipped through, in spite of testing.
ColonoscoPete May 27, 2020 @ 10:46am 
Originally posted by Goatmanpig:
Originally posted by Doktor Barber:
funny thing is that these things are so obvious and easy to find even the youtubers that get early acces shoulda noticed them especially the gamble one
Gamble does bloody work though, no idea where that’s coming from.
it really doesnt though the number never changes not in my game nor a single stream ive watched
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: May 27, 2020 @ 12:20am
Posts: 17