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This is also an amazing mod, although incredibly overpowered. Use only if you don't care about being OP.
I have Grimgor himself rotting in the dungeon
Ability still gone
Not true, its bugged. All my units still have groms big waagh and the mudress prowress never activated in my ME campaign while i had morathi in interogation. Also grom as factions is dead and still my units have the waagh ability.
This is what happens when you just add a new layer to something , in terms of coding without changing the previous layer hoping everything will just be neatly overwritten. Also gamble is broken and Norsca lords skills are gone because this new overwrite didnt include anything on them. If you play another elven faction like Imrik and confederate with the warden he still have his mist units, dont get deleted like aladriel.
On the plus side the AI seem better, and i played dwarfs and didnt need to spend 50 turns in my starting province. Also the chapter quests seem to be tweeked for high elves and dwarfs.
PS I only play ME campaign and can place money on the fact that in vortex everything works perfectly, so maybe for all those that disagree specify what campaign your playing. Why? Because ME is according to CA a FLC so not the main campaign for game 2, which is why it always feel neglected in terms of balance and campaign bugs. So for those buying game 3 for the super huge map to have the ultimate sandbox experience , dont expect them to give it more attention than they did with ME, and expect every DLC to break something in your big campaign.
Using any mods?
I wish the developer will play-test their own game as much as I play it, then they wont need to depend on discords so much.