Total War: WARHAMMER II

Total War: WARHAMMER II

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BUP May 4, 2020 @ 7:43pm
Best faction overall?
Title.
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Showing 1-15 of 157 comments
Xaphnir May 4, 2020 @ 7:46pm 
By "overall" do you mean the one that has the easiest time reaching critical mass where they can just roll over everything, or do you mean the one with the greatest potential?
A.Pot May 4, 2020 @ 7:48pm 
Depends on what you are looking for because most of the factions are very different from one another

Artillery is Empire or Dwarfs or Warriors of Chaos

Cavalry is Bretonnia, Lizardmen or Dark Elves

Archers is High Elves or Wood Elves

Etc.
Saint May 4, 2020 @ 8:12pm 
Lizardmen because dinosaurs riding bigger dinosaurs. What's with the luke warm responses in here?
Kaaz May 4, 2020 @ 8:24pm 
Skaven are best boys. Lord Skrolk the best boy of them all
Saint May 4, 2020 @ 8:34pm 
Originally posted by Kaaz:
Skaven are best boys. Lord Skrolk the best boy of them all

Does the plague overhaul make Skrolk worth playing over Snikch and Ikit?
Conflagration May 4, 2020 @ 8:42pm 
Originally posted by Saint:
Originally posted by Kaaz:
Skaven are best boys. Lord Skrolk the best boy of them all

Does the plague overhaul make Skrolk worth playing over Snikch and Ikit?
Not even close.
Kaaz May 4, 2020 @ 8:43pm 
Beyond that first Itza shaped roadblock you are free to corrupt the entire of lustria and leave it a plague ridden smouldering mass of ruins. He is SUPER strong. The plague furnace plaguing basically everything in the settlement and its inherent osmosis corruption being so high means every province nearby is getting consistant skaven rebellions. Basically 2 caudrons can cripple the entire continent.

And all before turn 50
Mr Nothing May 4, 2020 @ 8:47pm 
Originally posted by Saint:
Lizardmen because dinosaurs riding bigger dinosaurs. What's with the luke warm responses in here?


A fine preacher has entered the chat.

James Howlette May 4, 2020 @ 10:24pm 
As far as units go: probably Lizards.

While most other factions are quite powerful in whatever they specialize in (ranged for Skaven, cav for Brettonia, monsters for vamps, etc) lizards are one of the few factions that can kind of just do everything.

Great infantry, great monster units, great skirmishers, good cav, good fliers, passable artillery that can double as monsters in close quarters. They just have a great roster all around.


As far as breaking campaign: definitely Skaven.

If you utilize food and undercities properly Skaven are nuts. Add on top of that Skrolks crippling plague, Ikit's OP workshop upgrades and nukes, and the Deathmaster's schemes and you can fairly easily dominate the map without having to ever face a "fair fight".
eatonpye May 4, 2020 @ 10:32pm 
Originally posted by Saint:
Lizardmen because dinosaurs riding bigger dinosaurs.

This.

Although, for pretties, you gotta love Tomb Kings.
eatonpye May 4, 2020 @ 10:40pm 
Originally posted by James Howlette:
As far as units go: probably Lizards.

While most other factions are quite powerful in whatever they specialize in (ranged for Skaven, cav for Brettonia, monsters for vamps, etc) lizards are one of the few factions that can kind of just do everything.

TK has cost-control down, but that's not very sexy. However, there's a mod based on the idea that skeletons and constructs never get tired and gives them perfect vigor, which can be a real game-changer. It really makes up for the large amount of crap units the unit caps push on the Tomb Kings.
wrought82 May 4, 2020 @ 11:17pm 
Originally posted by eatonpye:
Originally posted by James Howlette:
As far as units go: probably Lizards.

While most other factions are quite powerful in whatever they specialize in (ranged for Skaven, cav for Brettonia, monsters for vamps, etc) lizards are one of the few factions that can kind of just do everything.

TK has cost-control down, but that's not very sexy. However, there's a mod based on the idea that skeletons and constructs never get tired and gives them perfect vigor, which can be a real game-changer. It really makes up for the large amount of crap units the unit caps push on the Tomb Kings.
just conquer faster, the issue is that new army ritual becomes more expensive every time so you cant fit all your elite units
Cast Out Devil May 4, 2020 @ 11:19pm 
Skaven, as it should be.
Ben Argo May 4, 2020 @ 11:27pm 
Originally posted by eatonpye:
Originally posted by James Howlette:
As far as units go: probably Lizards.

While most other factions are quite powerful in whatever they specialize in (ranged for Skaven, cav for Brettonia, monsters for vamps, etc) lizards are one of the few factions that can kind of just do everything.

TK has cost-control down, but that's not very sexy. However, there's a mod based on the idea that skeletons and constructs never get tired and gives them perfect vigor, which can be a real game-changer. It really makes up for the large amount of crap units the unit caps push on the Tomb Kings.

That undermines the entire point of undead factions, especially the TK. If you're having fun, that's great, but those trash infantry are supposed to be falling apart to trigger the Realm of Souls ability and to make up for the fact TK snowball mid to late game.
wrought82 May 4, 2020 @ 11:31pm 
If by best you mean powerful and we're talking singleplayer, i'd say campaign mechanics is far more decisive than battle/units. That makes brettonia undisputed best because of no supply lines, economy and confederation.
After that its an even field of dwarves, empire, TK, HE, WE, DE (economy), GS (waargh), lizardmen (star chamber, dino ritual)
pirates and VC id say are the least powerful due to economy but at high difficulty with supply lines this isnt terribly decisive
Beastmen and chaos it depends, with scum save and normal battle difficulty id put them in the top group with dwarves, at higher difficulty and no take-backs probably the least powerful. they are strong when played fast and dirty, but their aggression fueled economy means slow and steady costs them too much

In terms of battle/units everyone has their advantages and disadvantages, the factions that lack doomstack usually have very strong midtier units and every faction has some blind side in unit type and antiunit. Brettonia might actually have some disadvantage there due to the strong push to large while lacking serious anti infantry
Last edited by wrought82; May 4, 2020 @ 11:36pm
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Date Posted: May 4, 2020 @ 7:43pm
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