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And have you taken into account rear charges?
With just war dogs, I have found a lot of use in light cav. Their ability to outrun everything and get to range IS valuable. As soon as they take out an artillery unit, they have paid for themselves. Being able to kill a unit or two of ranged infantry, or cycle charging the rear of the engaged enemy line, is just icing on the cake
Then we get to light cav like wild riders, who are capable of so much more
2 major reasons. First they lack the charge-bonus to do anything. Second and the major reason is that the game is not design around breaking units but rather killing them, and the units themself are more stat-based. Cav is made to break units rather than kill. Similar to ex Rome2 where units just shrug of a charge unlike say shogun2, attila or medieval2. Cav is with fewer entities against large masses. So cav overall suffer (except highest tier, but thats more brute force through high stats than anything else)
A cheap unit thay can keep high damage enemy units out of the fight for a bit while soaking damage that would otherwise be absorbed by your more expensive units has value and utility
Want to tie down enemy archers/artillery? Great.
Want to charge into units? Not so great. They aren't shock Cav.
Want to charge into units with charge defence? Wave goodbye.
They have
Really, they are early-game only optional/ sacrificial units and useful only because they are quick and can deploy Vanguard.
Even heavy cav struggles vrs nearly every unit its supposed to beat 1v1...
I think black knights have faster attack speed or something because these even being a t2 cav unit do very well vrs infantry yet reiksguard suck??? Better stats all round but take forever to actually do any dps.
Cav in warhammer is a bit meh.
The only cav that is fire and forget is chaos knights and grail knights. The rest is a mess. Even cycle charging is fruitless most times and taking heavy infantry is just better all round.. its like cav lose their stats in melee and do nothing or its an animation bug. Either way they are pretty weak most the time.
Look at lotrs cav charge it just torpedos through infantry. In attila tw cav is kinda like this it ruins infantry. In warhammer cav kills the front line and then gets stuck. Its terrible compared to what it should be. It looks strong but does no damage...
Knights errant vrs skeleton swordsman should 1 shot them yet gets stuck on them and takes forever to kill them. While peasant archers can just rek them at ranged. A unit 3 times cheaper almost.
Cav need big buffs. Expensive upkeep and cost to produce yet do nothing.
- Tie down ranged units and artillery.
- Making sure that high damage expensive unit you just routed doesn't rally and rejoin the fight.
- Flanking and rear charging. (Just make sure another unit is fighting it before you charge in)
No it doesnt... elite infantry is the strongest unit...
Well ranged ap is due to no nerfs but then elite infantry.
A group of greatswords is just better value than a group of reiksguard.
Infantry is either too tanky or cav is too weak. Either change can fix this. A cav buff is the best fix as you dont wanna nerf infantry too much for ranged damage or spells.
Even without the md buff in legendary cav still sucks.
^ light cav generally has the hefty speed too, so artillery tying up is a prime target for them
yeah melee is crap in legendary, greatswords are a waste - at least reiksguard could skirmish a missile unit or run down a routing unit. elite infantry are crap unless you boost them, get the lord skills, upgrades, etc, and for all that you couldve just got some artillery or a missile unit
either way greatswords/reiksguard are both trash units on legendary, trash units in general as well tbh except maybe on easy mode
with factions like HE/DE, you should literally just spam shades /sisters of avelorn instead of wasting money on black guards or phoenix guards, this game is heavily skewed to favour ranged combat
Nah GS last a while and can hold the line perfectly well, most empire lords buff them too so they end up even better.
They also melt all infantry even dwarfs, they only suck vrs vranged AP and chaos infantry. They soak charges perfectly well too.
While reiksguard even with buffs does nothing... ZERO DPS, i suppose they can distract ranged fire as they are kinda tanky outside of melee but thats about it. Even rear charges they have zero impact.
GS can also help in siege defense... GS is far far far better and the best line infantry empire has so a few is basically needed to hold while your ranged reks everything.
As stated by me da daddy are, light cav very situational
Since they are so fast can you use them as auxelery if a unit starts to lose the fight on the other side of the map/line/city
Or you suddenly got an gap in your lines and and need an unit to "hold" it for a few seconds until the other units arrive
Catching fast monsters who are fleeing from your slow Speer men
Because all the basic military buildings T1-T3 and by extension T3-T5 when put together for every faction form rudimentary army compositions. The high growth rates you can stack and skip tiers is at complete odds with this as is playing on single building chains until progessing into advanced tiers. The proving grounds did try to address this in ways but I think the game was slowed down far to much.