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But with 'attack it' method, you can set up a cove without the timer being involved if memory serves. And it looks just like you sacked it. Which you did, for less profit up front, and more cove goodness (badness?). If a faction really irks me with constant attacks, I'll set the coves I've dropped on them to spread corruption instead of making me money so that it wreaks havoc on them over time while I do other things. Hard to keep bothering me when you're constantly rebelling and taking attrition on your own land.
Gotta make sure the graveyard is so fortified and defended that the fight is effortless after all, right? ;)