Total War: WARHAMMER II

Total War: WARHAMMER II

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Cron Apr 23, 2020 @ 3:18am
Tomb Scorpion
How to utilize those guys(in campaign)? I find them really underwhelming for a tier 4 unit. It feels like tier 3 at most.
In multiplayer they are worth 1000 gold, at the same time Skeletal Archer Chariot(Tier 2 unit!) is worth 950 gold. Sepulchlar Stalker(Tier 3) is worth 1200 gold.
Now with tier 4 units Ushabti with bow is 1100 gold. Necropolis knights are 1500 gold.
There is also no god that can make them better like for example Geheb which gives 5 MA and 5MD to all ushabti in army.
I don't see advantages for constructing them instead of other anty-infantry options.
Anyway i am late in campaign and there is Herald of the Scorpion that gives them +12 vs infantry which looks sweet but still i wonder how to build army around them as i see they are flank unit and do not hold well in 1v1 against infantry.
Last edited by Cron; Apr 23, 2020 @ 3:18am
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Showing 1-15 of 18 comments
Xarko Apr 23, 2020 @ 3:29am 
They look cool.
wrought82 Apr 23, 2020 @ 3:35am 
you cant evaluate tomb king units in the same way as normal factions. tomb kings generally have limited slots and unlimited funds so while a scorpion is defo weaker than all the units tier 3 buildings make they are stronger than any individual units they make (in general and usually 1v1 altho halberds might win). id say 1000 i a low cost for them but it still makes them among the most expensive/best teir 4 unit you have.
If you've been expanding slowly and you have too many slots to fill obviously you go w infantry or ushtabi instead tho
Decomposed Apr 23, 2020 @ 3:35am 
Probably should be reserved for flanking and rear attacks. Kinda like Shock cavalry.
Inardesco Apr 23, 2020 @ 3:50am 
Throw them against infantry/archers
Cron Apr 23, 2020 @ 3:51am 
Originally posted by wrought82:
they are stronger than any individual units they make (in general and usually 1v1 altho halberds might win).
I just made a test in custom battle.
Enemy: Norscan marauders with great weapons (3 bronze chevrons)
Ushabti: Easy win in under one minute, 1 out of 16 ushabti dead
Tomb Scorpion: Lost after 5 minutes and 30 seconds

Tomb Scorpion lost against tomb guards(sword) without any chevrons
Wyvern Apr 23, 2020 @ 3:58am 
Tiers in this game are arbitrary, ca probably didnt want the scorpion being too spammable(or didnt want tier 3 terror for the faction) and so chose to lock it out of minor settlements. Foot squires are the same tier (tier 4) as chosen and grail knights, but i dont think any sober minded individual would consider them equivalent. Also consider that for tomb kings its not just a tier issue with units, but an issue of building cost too. Tomb scorpion is a one building purchase iirc(dont have game open atm) while something like sepulchral stalkers is a 3rd tier building and ushabti greatbows is t4 upgrade to a t3 building. If you want a quick monster you save a lot of time and money by getting a scorpion
Last edited by Wyvern; Apr 23, 2020 @ 3:59am
wrought82 Apr 23, 2020 @ 4:02am 
Originally posted by Cron:
Originally posted by wrought82:
they are stronger than any individual units they make (in general and usually 1v1 altho halberds might win).
I just made a test in custom battle.
Enemy: Norscan marauders with great weapons (3 bronze chevrons)
Ushabti: Easy win in under one minute, 1 out of 16 ushabti dead
Tomb Scorpion: Lost after 5 minutes and 30 seconds

Tomb Scorpion lost against tomb guards(sword) without any chevrons
getting the opposite result, are you using even numbers?
THE_RaBiD_CanuK Apr 23, 2020 @ 4:06am 
They are great at assisting units engaged in melee or hitting enemy archers. Use them to mess up the enemies front line. They are not solo units. They're also good at taking gates in sieges.
Also, Tomb Kings units are limited by their buildings, so you're going to have more diverse armies.
Last edited by THE_RaBiD_CanuK; Apr 23, 2020 @ 4:07am
Rhosalth Apr 23, 2020 @ 5:45am 
Tomb scorpion is more of a flanking and dispruption unit,you use it to create chaos in the enemy ranks.
Agemouk Apr 23, 2020 @ 6:09am 
I should add the Tomb Scorpion you're commenting on has taken a from CA of a series of nerfs in patches and is a little overly tuned by the dev's right now.

Shadow and Blade

Tomb Scorpion: -400 health

The Empire Undivided

Tomb Scorpion: now has forest terrain penalties for being a large entity

Festag

Tomb Scorpion: mass from 3000 to 2400, -2 melee defence, -5 melee attack

Resurgent Update

Tomb Scorpion: -10 armour, -320 health.



So if you add back 720 health, +5 melee attack, +2 melee defence, 600 more mass and +10 armour. That's the Tomb Scorpion we started with.
wrought82 Apr 23, 2020 @ 6:25am 
they are still by far the top t3/4 pik so tuning is fine
Andrewbh2003 Apr 23, 2020 @ 6:35am 
tomb scorpions in terms of killing power do lose out to ushabti

but when evaluating a unit you cant just consider raw killing power "otherwise ironbreakers would be considered trash as they never kill anything just last forever"

tomb scorpions have amazing animations something not show in the unit card like its animations disrupt formations so hard and also its almost impossible to pin down due to high speed and its barrel animation underground means that its very very hard to pin it down

also it causes terror for 1000g "and a tier 4 slot that gives 2 scorpions as opposed to 1 warsphinx meaning for every warsphinx you have both in campaign and mp you can have 2 scorpions"

like it is the most mobile terror causing unit in the TK roster a filler so while yes ushabti are both cheaper and more effective ushabti are not nearly as mobile get pinned and isolated with greater ease and also dont have nearly as good animations and dont cause terror

like scorpions are amazing as a terror causing filler so say you cant get a warsphinx you simply use a scorpion as for example a rear charge from a scorpion terror-bombs most skaven units near instantly if there already engaged

TLDR never undervalue a highly mobile terror-causing cheap unit
Selrach Apr 23, 2020 @ 1:15pm 
Yeah, just like andrewbh2003 said the attack animation are what make Scorpion interesting. It create a massive shockwave which heavly disturbe ennemy formation sending ennemy crashing on the ground on a large scale, making them easy picking for your other unit thanks to flanking bonus. So they only really shine with other units. Furthemore as a fast solo monster they show greater efficiency at tearing archer appart than ushabti which can be more easly intercepted, or cavalerie which is quite weak for TK (don't get me started on chariot...). They are your first Big solo monster, and as such they have good survivability as long as they are not focused by too many unit/model (once again support them with an infantry unit or even some ushabti)
And honestly guys, have you seen the model? It's a ♥♥♥♥♥♥♥ Robot-Sarcophagum controled by a dead priest! It is one of my favorite design!

But it is true that they have been heavely nerfed....
As you have seen ,For campaing it can still be interresting to have one in your main army once you unlock the herald of the scorpio in the tech tree (but it only work for one unit)
Last edited by Selrach; Apr 23, 2020 @ 1:33pm
Sins Apr 23, 2020 @ 1:23pm 
They're pretty good given how many of them you can get and buff up with hero skills. Mostly they're very disruptive and take awhile to die.

Personally don't bring many of them in campaign, but they're useful and plentiful.
Ser Pounce Apr 23, 2020 @ 1:49pm 
Throw them at anything that is not anti-large and enjoy the carnage. Bonus point if it's infantry.
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Date Posted: Apr 23, 2020 @ 3:18am
Posts: 18