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This should give you an idea of what the basic units do and of battle tictacs.
EDIT: A few other Lords also have a tutorial option too, but with Tyrion your start is (arguably) more easy to defend and turtle due to being on a big Island.
In vortex Tyrion(Lothern), Kroq'Gar(Last defenders), Mazdamundi(Hexoatl) and Repanse(Chevalliers de Lyonesse) are probably your best pick.
In ME you can add to that Karl Franz (Reikland) for example if you wish. Karaz a Karak may be a bit brutal early on for a first gameplay.
As someone mentionned some lords have tutorial bits. Tyrion, Mazdamundi, Queek and Malekith I recon, so when playing a specific race for the first time, you may want to start with the lord of that race that have that.
Yep, good info there.
Also, of course, you could start your first campaign on "easy/easy" difficulty to learn some basics and then up the challenge as you progress (would need to start a different game to change the difficulty).
Have fun &
Maybe he's a shifty bastard by nature? That way Skaven could actually fit him, especially Rictus.
But I'll agree with Kroq and Tyrion. I'd add Couronne Bretonnia in ME as well.
Bretonnia could be tricky due to the peasant unit cap and the need to micro your mounted units though?
For a total new player, anyway, IMO.
Ah yes. I meant that Louen has next to no natural enemies and you are free to get your bearings. Your reasoning probably discounts Khatep from Tomb Kings too. Even though I think he's a fantastic pick for new players. Isolated, good starting army etc...you just go and slap Morathi and Ssildra Tor...
I could review race per race. Hm, probably I will.
Skaven were... Hard to understand as they're just so different from the other races.
its how to exploit your economy as a race, because some race live on sacking, other on raiding, other onbuilding, etc...
and each faction of each race have a slighty different buildings.
a classic race is empire/elves for economy.
for battle thats very simple: a balanced army compo is
1/ you+2 heroe , get a mage !
2/ 2 unit of shield infantry/meat shield/armored monster for tank ranged damage
3/ 6 unit of ranged dps arty/ranged.
4/ 6 unit of infantry,
2/ 3 speed unit cavalry or flying monster
cavalry > arty > ranged > melee > cavalry
so exploit your strong point , if your army is ranged, just camp, if you are all for melee, just charge with replaceable/shield unit in front of you
for siege its very simple , go for catapult/archer in mass, always work, or go for monster hvy infantry and break the doors....use flying unit for backstab the unit whod efend the walls when your infantry attack on ladder.
Dwarfs and Lizardmen have similar reasons for being relatively new person friendly. Both get access to highly reliable front line units in the form of Dwarf Warriors and Saurus Warriors to form sturdy front lines that people don't have to worry about them breaking easy.
There is some nuance with that though that can throw off new players however. A lot of dwarf starts have to deal with turtling for a while against waves of Greenskins and Lizardmen starts vary wildly in difficulty with Kroq Gar and Gor Rok having the easier starts and even then Gor Rok has to deal with the usual problems of campaigns on Lustria. but there are tools there that are new player friendly.
Also since dwarfs don't have cavalry to micro or additional elements like magic, there are less new things to learn if you try them first.
Tyrion is often mentioned since high elves have a well rounded roster. Their front line isn't as tanky as dwarfs or Lizardmen but HE spears are solid, benefit from extra defensive stats due to the unique high elf battle mechanic and high elves have good archers which can greatly help new players. In addition since he starts with a strong faction capital on an island that has plenty of territory for him to take you get a good base of operations to gain that gives you a strong economy and the natural defenses of being an island.
New players want to generally avoid factions with low Leadership armies that are made to have their front lines periodically run away then return, like Greenskins and Skaven. Like other factions those and similar factions have easier or harder starts depending on who you play. But those, or other factions who naturally require high micro management skills tend not to be new player friendly.
Play style factours into this so mileage may vary but in general those sort of things hold true.