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The basic corpse cart should have a bonus that gives +5 ma/md to nearby units.
I think it has regeneration itself, so you should see the corpse cart healing. But it won't heal nearby units without the unholy lodestone.
But then again, Mortis Engine does that too, and it also does degen aura on the enemies when you are in battle with it, so Mortis is actually better in the endgame.
It does show the aura, when you mouse over the passive ability on unit card
https://steamcommunity.com/sharedfiles/filedetails/?id=2070004011
Howcome it doesn't do that when you have it selected as it is for lords and heroes?
Basic: You are meant to use it more as a +MA / +MD buffer, it's useless otherwise.
Balefire: It screws over enemy casters, but good luck getting a CC so close to enemy casters. Again, mostly useless.
Lodestone: This one gives Healing Aura. And it's actually somewhat useful. But! Maybe in Multiplayer it even is, but in Campaign...it is TIER FOUR! At that point you can just purchase a flatout better unit(Mortis Engine).
(they all heal themselves via Regeneration perk)
You also have Brothers Ghorst CC, which gives Helman a CC, but I don't really recommend it because it'll just turn him into a sitting duck. But can be nice for +MA / +MD coupled with Regen Aura and other Leader buffs. I guess.
/
As I said, CCs are nigh useless.