Total War: WARHAMMER II

Total War: WARHAMMER II

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abdull3593 Apr 14, 2020 @ 7:36am
Skaven machine guns and snipers are too OP as damage dealers.
Hi guys. I tested these skaven dlc units, and I have to say they are absolute killers. I tested them against monsters from some of the races. after the first minutes, they absolutely destroyed them. I'm amazed how they are able to destroy armored units easily. the only ones that have reached are the dwarves due to their great armor and endurance, and the beastmen due to their speed.
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Showing 1-12 of 12 comments
zacharyb Apr 14, 2020 @ 7:48am 
You're late to the party, like really late.
wrought82 Apr 14, 2020 @ 7:51am 
i havent been able to find a decent test of the various units in this game but i suspect that if they did the list of balance issues would be milelong. they might well more or less even each other out faction by faction but its really frustrating that you never really know if the unit you're using feels better than average or it actually is better
Nagash Apr 14, 2020 @ 7:56am 
They are supposed to be that powerful in lore and tabletop but they aren't properly represented in game because the reason they are so powerful is the fact the have a really high chance of the technology blowing up and taking the weapon team with it.
zefyris Apr 14, 2020 @ 7:59am 
The AI is terrible at dealing with them, mostly. They're a threat only if you ignore them.
They're slow as hell and very vulnerable to pretty much anything.
sawdust3d Apr 14, 2020 @ 7:59am 
Yup, those furry little bastards rock!

But keep in mind, everything has a weakness or countermesure. The rattling gunners & jezzails are toast if anything does close to melee range & they eat up ammo like it's going out of style.

And how did you conduct your tests?

If you just set up in the Laboratory and were marching various critters in front of them like a firing squad, then I can see how your results would lead you to the conclusion that they seem way OP.




Last edited by sawdust3d; Apr 14, 2020 @ 8:01am
abdull3593 Apr 14, 2020 @ 8:09am 
I didn't use the laboratory.
I just added a bunch of them against a bunch of monsters from other factions.
Last edited by abdull3593; Apr 14, 2020 @ 8:10am
Kaaz Apr 14, 2020 @ 8:10am 
they are spectacular, but they also melt like butter whenever something actually reaches them
RED /(Weber)\ Apr 14, 2020 @ 8:26am 
Working as intended, doesn't need to be balanced.
Also a single player game.
sawdust3d Apr 14, 2020 @ 8:29am 
Originally posted by abdull3593:
I didn't use the laboratory.
I just added a bunch of them against a bunch of monsters from other factions.

Right on, fair enough.

Well while you're out there abusing armies with rat gunnery squads, try to pick a fight with a faction using flying cavalry. Blowing the shiny man things on pretty horses out of the sky with jezzails is a guilty pleasure of mine.

Dastardly fun!
Cramped Apr 14, 2020 @ 9:11am 
They are very vulnerable to fast units like cavalry or flying units (that is if they can get to them before getting blasted, hopefully it isn't a dragon), as they are really awful in a melee, and can get obstructed really easily by your front liners or unfavorable terrain. They are basically useless in a siege, as it is very risky to move them through gates or breaches on smaller maps, but Jezzails are the more useful of the two. Both Ratlings and Jezzails can excel on some of the larger siege maps, especially jezzails, if there are monsters or heroes approaching the gates. Other skaven can easily take them out with a Menace below
Uugly Apr 19, 2020 @ 2:09pm 
Originally posted by Cramped:
They are very vulnerable to fast units like cavalry or flying units (that is if they can get to them before getting blasted, hopefully it isn't a dragon), as they are really awful in a melee, and can get obstructed really easily by your front liners or unfavorable terrain. They are basically useless in a siege, as it is very risky to move them through gates or breaches on smaller maps, but Jezzails are the more useful of the two. Both Ratlings and Jezzails can excel on some of the larger siege maps, especially jezzails, if there are monsters or heroes approaching the gates. Other skaven can easily take them out with a Menace below
All you will need is probably 1 artillery. The rest are Poison wind mortar. Those are OP against cavalry and infantry or archer.
SpiffyGonzales Apr 20, 2020 @ 1:12am 
honestly for me its just the lightning cannons and the dlc unit of infantry mortars. other than that skaven are balanced
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Date Posted: Apr 14, 2020 @ 7:36am
Posts: 12