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In either case, the bugs I've personally come across have been minor so it's not too big a deal, but the least they could have done is made a statement on Friday about a hotfix. Again, I don't believe for a second that they were ignorant of these bugs.
In the patch notes it's written:
"All factions
Raiding Camp stance no longer requires movement points to enter."
I just completed a playthrough with greenskins and I must say I love the fact that raiding camp doesn't cost 25% movement. However, I imagine this can be very annoying when it's the AI using it if you want to catch them. Maybe reducing the cost to 10 or 15% would have been better than removing the cost entirely.
Edit: Because all I ever wanted for Chaos and Norsca was in fact 0% stance camps. They always felt way too passive, and having this for Norsca seems like a needed upgrade, not in any way a loss or bug. Especially if the patch notes even mention this, lol. Just like Norsca getting the WH2 traits treatment - finally.
I feel like they didn't think this through very well, but whatever. They haven't given a crap about the chaos factions before, so I'm not surprised they overlooked these issues.
It is intentional that Raiding doesn't cost movement. This brings Norsca in line with other raiding dependent factions.
The Chaos faction traits is also intentional. Norsca traits haven't been updated since game 1, so now they have. That a bunch of hilariously dumb traits got through is just bad QA. There's a mod that's better anyway.
what is the point of raiding stance then? Why not remove that?
Also Norsca Lords having access to mammoths and the unique god favors were the best thing about them. A norsca lord on a mammoth with Nurgle's regen buff was absolutely killer. That alone seems like a pretty big nerf to the faction.
I did not realize that. So they just need to remove the raiding stance then. Why have that? Does it provide more gold?