Total War: WARHAMMER II

Total War: WARHAMMER II

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Slayer King New Ability Needs Rework
Edit: People seem to not be getting the point of this post, Do you think that a army of shirtless dwarves should beat a army that is better in almost every way?
So who thought givng the slayer kings slayers the ability not to die unless below half HP was a good idea? A full army of slayers and the slayer king vs Grim Gore (which was 14lvl's higher then the Slayer King) and a almost full army of black/big un's orks lost to a bunch of shirtless unbreakable, unkillable dwarves.
How would Orks with better stats in every way loss to dwarves with no armor??? This is coming form an experienced Total War player.
Last edited by ManinDisguize; May 22, 2020 @ 12:41am
Originally posted by Scrotum Scratcher:
Originally posted by fmalfeas:
It's weaker than Grimgor's 'Da Immortalz' banner.

That one, the black orc unit with the banner can't lose models unless their /leadership/ goes below 50%. So park Grimgor himself in with them and move them as one unit and they're basically completely unstoppable unless you wipe the entire rest of the army or use death or shadow magic to forcibly lower their leadership.

journey's end perk affects every slayer unit in ungrim's army. da immortulz affects 1 black orc.

once they reach a frontline, they wreck even black orcs and big un's with 48-60 melee attack and journey's end, and that's if the superior dwarf artillery and ranged units haven't killed everything already. ranged weapons seem the most effective but slayers still parry 30% of all missile fire while maintaining enough speed to close the gap between them and any archers

play an ungrim game and see how broken it is. these guys are super soldiers now.
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Showing 1-15 of 67 comments
RCMidas (Banned) May 21, 2020 @ 6:36pm 
You shouldn't have gone melee against slayers in the first place.
ManinDisguize May 21, 2020 @ 6:39pm 
Originally posted by RCMidas:
You shouldn't have gone melee against slayers in the first place.

I had several ranged units but that still does not justify the ability for an entire army to have a undying bonus like this.
Originally posted by ManinDisguize:
So who thought givng the slayer kings slayers the ability not to die unless below half HP was a good idea? A full army of slayers and the slayer king vs Grim Gore (which was 14lvl's higher then the Slayer King) and a almost full army of black/big un's orks lost to a bunch of shirtless unbreakable, unkillable dwarves.
How would Orks with better stats in every way loss to dwarves with no armor??? This is coming form an experienced Total War player, THIS IS BROKEN
cuz you did it all wrong....why GOD why would u go after the slayer king with melee army u were just asking for the lose realy

hell one army that was half gobo archers would have been better lol
Originally posted by ManinDisguize:
Originally posted by RCMidas:
You shouldn't have gone melee against slayers in the first place.

I had several ranged units but that still does not justify the ability for an entire army to have a undying bonus like this.
there is no undying bonus ???? wth are you even talking about !??!

ps GS AR is busted right now so getr ready for that fix ;)
RadCon One May 21, 2020 @ 6:45pm 
Originally posted by ___?:
Originally posted by ManinDisguize:

I had several ranged units but that still does not justify the ability for an entire army to have a undying bonus like this.
there is no undying bonus ???? wth are you even talking about !??!

ps GS AR is busted right now so getr ready for that fix ;)
Their is either an ability on the slayer king or a passive on the slayers themselves now (I cant remember and don't feel like checking) that prevents any slayers from dying until the unit is at half health or less.
ManinDisguize May 21, 2020 @ 6:46pm 
Originally posted by ___?:
Originally posted by ManinDisguize:
So who thought givng the slayer kings slayers the ability not to die unless below half HP was a good idea? A full army of slayers and the slayer king vs Grim Gore (which was 14lvl's higher then the Slayer King) and a almost full army of black/big un's orks lost to a bunch of shirtless unbreakable, unkillable dwarves.
How would Orks with better stats in every way loss to dwarves with no armor??? This is coming form an experienced Total War player, THIS IS BROKEN
cuz you did it all wrong....why GOD why would u go after the slayer king with melee army u were just asking for the lose realy

hell one army that was half gobo archers would have been better lol

A gobo army of archers would have died with out putting up a fight, the fight was in the underway. At most I had 2 units of large, the rest were melee or ranged infantry. Again all the orc units had better defence, armor, and melee damage. Yes, Slayer have higher attack then Black orks with Armor upgrades. Still does not justify an entire army having this ability.
melta May 21, 2020 @ 6:49pm 
above 50% hp they dont die

From patch notes:
Ungrim no longer grants +30% casualty replenishment for slayers in his army, this has been replaced by a unique passive “Journey’s End” which prevents slayers from dying until they lose at least 50% of their HP
Last edited by melta; May 21, 2020 @ 6:50pm
ManinDisguize May 21, 2020 @ 6:49pm 
Originally posted by kali yuga:
above 50% hp they dont die

Thanks for the exact percent, I figured around that much.
Aksolotli May 21, 2020 @ 6:50pm 
I'm glad hes broken. I wish there would Slayertide. He deserved it for being so weak LL for so many decades.
ManinDisguize May 21, 2020 @ 6:52pm 
Originally posted by Aksolotli:
I'm glad hes broken. I wish there would Slayertide. He deserved it for being so weak LL for so many decades.

Dont get me wrong I think he needs a ability like this but toned back to about 75% hp or even 70% for slayers to have this ability.
Scrotum Scratcher May 21, 2020 @ 6:52pm 
made the same mistake as well. I tried to rush down karak kadrin with the new azhag and got melted by a few slayer units, even with 8 gobbo archers. the slayers are just so fast so they easily closed the gap to my frontline and their whirling blades negate a considerable amount of arrows.

i then tried a karak kadrin playthrough. they're screwed even with archers, especially if you have quarrelers of your own. if you put some meatshields in front of your slayers then you win every battle, or you could just use your superior quarrelers and win either way if they try to shoot your slayers.

Originally posted by ___?:
there is no undying bonus ???? wth are you even talking about !??!

ps GS AR is busted right now so getr ready for that fix ;)

"Ungrim no longer grants +30% casualty replenishment for slayers in his army, this has been replaced by a unique passive “Journey’s End” which prevents slayers from dying until they lose at least 50% of their HP"
Sardorim May 21, 2020 @ 6:53pm 
Have you tried bringing Ranged units? Or Monsters?
ManinDisguize May 21, 2020 @ 6:54pm 
Originally posted by Sardorim:
Have you tried bringing Ranged units? Or Monsters?

Well I had ranged units in the battle and any mosnsters are considered large, thus would not be good vs slayers which have huge bonus vs large.
Scrotum Scratcher May 21, 2020 @ 6:55pm 
Originally posted by Sardorim:
Have you tried bringing Ranged units? Or Monsters?

monsters against slayers doesn't work for obvious reasons, and slayers are so fast so they can just run towards your frontline and shred it to pieces. doesn't help that the greenskins have bad range as well, with a few quarrelers you're completely shut down.
melta May 21, 2020 @ 6:55pm 
It's ♥♥♥♥♥♥♥♥. Not lore-friendly, nor balanced.
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Date Posted: May 21, 2020 @ 6:24pm
Posts: 67