Total War: WARHAMMER II

Total War: WARHAMMER II

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builder680 May 20, 2020 @ 11:48am
Settra start.
Anyone got advice for the first few turns of a settra campaign? Every direction looks dangerous (leaving home open) but so is standing still.

Never played as them but a couple turns and wind up starting over because I'm not sure what first goal to go for. If I go for a province I tend to het a pyrrhic victory and get invaded back home. Is turtling the way to go at the start?
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Showing 1-15 of 23 comments
MrDark086 May 20, 2020 @ 11:50am 
https://www.youtube.com/watch?v=uYBjHNkbknc this should help you immensely. Its meant for Legendary difficulty but any lower difficulty it should all still work perfectly fine
Agemouk May 20, 2020 @ 11:52am 
The two campaign starts are different enough that it would be useful if you mentioned if you were seeking advice for; Vortex or ME , and exactly what your difficulty settings are, as that will play a role in advice as well. How good you are at micro is probably useful info too.
builder680 May 20, 2020 @ 11:55am 
ME. Normal campaign and battle. I micro well in battle since I can pause :)

Is that video still good? I don't remember there being a minor race vampire neighbor to the NW a while back, but there is now. How new are they (strigoy or something)? Or is my memory wrong? I tried TK a few times a while back too, had same issue so went back to empire or dwarves
Last edited by builder680; May 20, 2020 @ 11:59am
Xaphnir May 20, 2020 @ 11:58am 
Originally posted by MrDark086:
this should help you immensely. Its meant for Legendary difficulty but any lower difficulty it should all still work perfectly fine

The main difference between lower difficulties and legendary being that you can be more aggressive because public order isn't as much of a problem.
Last edited by Xaphnir; May 20, 2020 @ 11:58am
Agemouk May 20, 2020 @ 12:04pm 
OK, the map isn't what it looks like for ME if you're playing vanilla.

To your South The Sentinals will not move, *will not move*, until you declare war on them. Your entire south border is basically covered by them. You can actually raid them for free cash and they will be utterly passive about it until you flip the switch and declare war on them.

On normal difficulty (But not hard or higher) Numas to your east will pretty much completely ignore you until around turn 50 if you just never tresspass there lands. After turn 50 they usually spike in agressiveness, and on higher settings they're far more agressive, but on normal they're very passive.

So effectively around half your borders (south and east) you can ignore for 50 turns while you concentrate on North and west. Your immediate priority should be to beat the greenskins down, while increasing the settlement line of Khemri and completing the province by taking Zandri. Turn 14 is huge for you as that's when your 2nd army will come on line, so you have a definate "ramp up" turn coming then. On turn 5 you should always pick Necrotect to unlock rite of Ptra which is a measurable boost to TK early game when used on a provience capital.

On Normal/Normal chariots early game, when micro-ed correctly, will obliterate both the greenskins you face and the vampires who have Zandri
yuzhonglu May 20, 2020 @ 12:06pm 
"Turn 14 is huge for you."

LOL. You've played them a lot.
Agemouk May 20, 2020 @ 12:07pm 
Originally posted by yuzhonglu:
"Turn 14 is huge for you."

LOL. You've played them a lot.

I've literally lost count of how many times I've played every single TK start possible, including the modded ones.
builder680 May 20, 2020 @ 12:10pm 
Awesome I'll give it another go. If it fails ill smash some more rats in vermintide ii. Thanks :)
builder680 May 20, 2020 @ 2:28pm 
Well the video is helpful but not really applicable anymore. Reason being is that you can't global recruit in 1 turn in the early game now (it's 2 turns). So that strat doesn't work quite as well. Instead of going for orcs first, I went for vamps NW. Then ran home to defend against the orcs. And that works. You can run back home after securing the province. But man... if you take a wrong step in the first few turns TK is hard to play as, even though Settra start is supposed to be "easy."
Last edited by builder680; May 20, 2020 @ 2:29pm
yuzhonglu May 20, 2020 @ 2:29pm 
Khalida is easier then Settra. Try them. You'll have to know the right moves though for the first 5 turns. Read a guide on "Taking Lamia early."

Afterwards you'll have Kroq to deal with. But you'll have two armies and a casket of souls (or two) by then and once that's done you're home free.

Unlike Settra, which is endless wars with orks. Then Dwarfs.
Last edited by yuzhonglu; May 20, 2020 @ 2:31pm
MrDark086 May 20, 2020 @ 2:32pm 
Originally posted by builder680:
Well the video is helpful but not really applicable anymore. Reason being is that you can't global recruit in 1 turn in the early game now (it's 2 turns). So that strat doesn't work quite as well. Instead of going for orcs first, I went for vamps NW. Then ran home to defend against the orcs. And that works. You can run back home after securing the province. But man... if you take a wrong step in the first few turns TK is hard to play as, even though Settra start is supposed to be "easy."
Apologies i havent played TK in quite a while so i was unaware theyd altered their global recruitment
builder680 May 20, 2020 @ 2:36pm 
No worries bud it was still useful in a strategic sense. It's just that if you mess up in the first few turns you're kinda screwed with these guys. I still appreciate the link :)
MrDark086 May 20, 2020 @ 2:40pm 
I mean if you really wanna be screwed be hired as the guy that has to read off all of Settras titles by memory. That guys royally screwed
builder680 May 20, 2020 @ 2:41pm 
"Hey Settra, wanna buy some salt?"

"SETTRA DOES NOT PRESERVE."
yuzhonglu May 20, 2020 @ 2:41pm 
LOL.
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Date Posted: May 20, 2020 @ 11:48am
Posts: 23