Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
Yamin May 11, 2020 @ 12:07am
Max turns
I see some games achieving victory inside of 80 turns....

I'm maybe in my second province building it up by then!

What's peoples average game length?
< >
Showing 1-15 of 17 comments
ArchAnge1LT May 11, 2020 @ 12:10am 
100 to 160 turns on Vh or Legendary for Vortex/ ME Short Victory, most of my games. Could be less with certain factions like WE or Bretonnia, could be more with others, that struggle with ordertide, like Beastmen/Norsca
Last edited by ArchAnge1LT; May 11, 2020 @ 12:13am
Xajmai May 11, 2020 @ 12:11am 
Yeah it depends on faction. Between 100 and 200 turns I usually finish vh campaigns (short campaign objective)
Magic May 11, 2020 @ 12:14am 
You people finish your campaigns?!
THEDOSSBOSS May 11, 2020 @ 12:24am 
Usually 100-200 turns for legendary
Michael Daemon May 11, 2020 @ 12:26am 
Idk, i haven't finished one yet.

Yamin May 11, 2020 @ 1:06am 
100 turns in and i'm usually like

"ok, lets think about a military strategy then....."
Ysthrall May 11, 2020 @ 2:06am 
short ME campaign, anywhere from 150 to 200 turns.
Kaaz May 11, 2020 @ 2:36am 
Between 100 and 200 i tend to trail off
Ogami May 11, 2020 @ 2:39am 
Short Campaign Victory = 130-150 turns
Long Campaign Victory = 180-220 turns
Conquering the whole map = 300+

All for mortal empires.
Last edited by Ogami; May 11, 2020 @ 2:39am
Orderan May 11, 2020 @ 2:57am 
Originally posted by Yamin:
I see some games achieving victory inside of 80 turns....

I'm maybe in my second province building it up by then!

What's peoples average game length?
160-180 turns for vortex (I build up until turn 110, and once everything is bunkerized with walls and no fear of surprise enemy attack, I chain the rituals).

Same for Mortal empire short victory/multiplayer.

250-300 turns for Mortal Empire Long (gotta conquer everything on my path).

350 turns for total world domination.
franz May 11, 2020 @ 3:12am 
I couldnt care less for victory conditions , been there done that and played on all difficulties. Nowadays i hardly play past 100 before I start anew :P

I like factions with freedom in their playstyle naggarond vampire coast / vcounts / norsca etc , its everyone against you anyways so thats nothing to think about ;)
Fryskar May 11, 2020 @ 3:15am 
I rarely get above t200. It gets lostly boring as only the mopping up part is left.

I can't remember the last time i went on 300+ but that happend.

Imo i get commonly to a stable and (top 5) dominating position within 100-150 turns. Then it quickly degrades in terms of fun.
Enemyz May 11, 2020 @ 3:15am 
I've never finished.bar 2x wood elf. Cause you can win by turtling lol
THEDOSSBOSS May 11, 2020 @ 4:36am 
Originally posted by Yamin:
100 turns in and i'm usually like

"ok, lets think about a military strategy then....."
I do that in a way. I usually have ragtag stacks filled with whatever I can afford and have access to at the time. It's not until I have about 8+ provinces that I actually begin to role out dedicated and fully intentional late game stacks. Then the steam rolling begins and I get bored and drop the campaign. Something CA hasn't been able to figure out since after shogun 2 is ensuring that there is enough flavour always locked behind tech and buildings to make your campaigns a constant progression (not to mention abruptly spicing things up once you become all-powerful).

CA's way of locking specialisation, but not your mainline units, in Shogun 2 was indeed the best way to do it, and why other historical total wars will fail at campaign progression. It is also apparent in warhammer 2 due to no unit restrictions, so once one of your provinces reaches tier 5, you have experienced every unit the race has to offer you and all that's left is a slog
Xajmai May 11, 2020 @ 5:27am 
Originally posted by THEDOSSBOSS:
Originally posted by Yamin:
100 turns in and i'm usually like

"ok, lets think about a military strategy then....."
I do that in a way. I usually have ragtag stacks filled with whatever I can afford and have access to at the time. It's not until I have about 8+ provinces that I actually begin to role out dedicated and fully intentional late game stacks. Then the steam rolling begins and I get bored and drop the campaign. Something CA hasn't been able to figure out since after shogun 2 is ensuring that there is enough flavour always locked behind tech and buildings to make your campaigns a constant progression (not to mention abruptly spicing things up once you become all-powerful).

CA's way of locking specialisation, but not your mainline units, in Shogun 2 was indeed the best way to do it, and why other historical total wars will fail at campaign progression. It is also apparent in warhammer 2 due to no unit restrictions, so once one of your provinces reaches tier 5, you have experienced every unit the race has to offer you and all that's left is a slog
That's the reason I chose to self regulate by building semi effective sorta lore friendly armies. Never go full doomstack either, I mean sure I could rock 8 helstorm 8 demigryph stacks in empire lategame but where is the fun in that. Much more exciting to see what you can do with flagellant volkmar builds :Geralt:
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: May 11, 2020 @ 12:07am
Posts: 17