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Initially I stayed near my city till I built my stack near full. Disband the crap cavalry and sisters of slaughter you start with they cost way too much and are not useful, get some darkshards ASAP. I went with 8 darkshards, kept the hydra to tank stuff, morathi and 10 spearmen.
Always avance up to 25% movement and go in ambush stance.
Once your army is near full go south and ambush, next turn attack and take Ssildra tor, that is where their barracks is at.
Next turn take ironspike.
There will probably be a Tiranoc army coming to you soon so be ready to take em. Finish taking your province.
You will most likely get a rebellion soon so go take it out.
If you have enough money start making a 2nd army.
The way I ended up taking Alith is he shadowalked next to the ancient city of quintex and I was able to attack him with my army + a 2nd army with about 3-4 units + the garrison, and even with all that balance of Power was about only 60% in my favor. I usually do very well playing battles but on this one it was horrible, shadow walkers just wrecked me, so I alt+f4 to restart the battle and just auto resolved it, lost like 4 spearmen but it was worth it to get rid of Alith. Once his army is down obviously hit and take his cities don't let him recover and build another one. But yeah Shadow walker spam is hella strong early game.
Paying 50 coins for wiping out 30% of enemy's army is easiest thing in the game. Or you can even stop them completely for several turns, let alone the fact that opponent's heroes can be killed as easily as clanrats.
Well of course you can upgrade "edgy" skills in chaos line with very useful(no) +30 reputation with norsca. Just like Tyrion players prefer Aenarion perk-line instead of other CLEARLY more useful one.
If you refuse "meta" for the sake of "muh rOlE plAy" don't complain about difficulty.
Shes an insane wizard buff. Grab a fire wizard and just nuke everything
One usage of "attack army" from khaine's assassins brings more kills than 15 overcasts of any spell in the game for exception of "wind of death" from vampire lore.
In the early game for Morathi I spam as many spearmen and darkshards as I can afford. So far so good. sure a lot of them die, but they're cheap to recruit and have low upkeep.
Referring to the previous comment about how the AI always knows where your armies are located...here's a trick I've used to turn that to my advantage when I want to attack a city but there's a pretty solid army also sitting there with the regular garrison.
I've had success by positioning my army just across the border into enemy territory and luring them out of their city to attack me. (If just standing there doesnt attract their attention, try raiding) When they attack I retreat into my territory and the enemy army follows me then attacks again. this time I fight and wipe them out. quickly replenish my army then attack their city before they have a chance to raise a new army. It's a lot easier than attacking a city protected by a garrison and an army.
she has a tough starting area in me. i recommend using ambush if u want to kill him early.
in vortex its super easy bc u arent so close to the high elves so u can pick and choose ur wars.
I think the best way is to stand on the edge of your region turn 1 and recruit, then on turn 2 move into their province but don't use your full movement.
If you will use your full movement they will attack you and after defeat they will have posibility to garrison in city and replenish quickly while you are getting no replenishment.
Also try not to kill their general in first battle but rather drop it to 10% health, early game you have not many tools to deal with tanky dreadlords and the last thing you want is that they suddenly get 100% health new general.
So if you execute this plan properly you will be able to conquer your province quickly and be able to attack Alith Anar before he gets his doomstack.
I also agree with that as Mortathi you should focus on heroes, although it's impossible early game to make a big difference with hero actions. Still upkeep reduction make it easy to have 4 of them in army and they are much better than other units you could recruit early.
Oh i get it, you mean NORMAL difficulty.
Assassin performs far better than same level wizard.Let alone that wizard needs to reach enough level to aquire "burning head" spell in a first place.
Meta doesn't care about your "this looks cool so it performs cool" stuff. Most useful magic is control magic like "net of amyntok" because it helps archers and artillery do damage which directly decrease damage your troops take. The lesser your troops fight in melee the lesser the damage they take. Sounds logical?
And assassins OUTSIDE of armies do exactly that. They do damage before battle and make opponent's army weaker so than battle start you'll have far more easier time dealing with them.
Oh and good luck dealing with ordertide using those fire mages. You know, the same order tide which have hellblasters and organ guns.
She starts with one (an assassin). She doesnt start with sorcerer access and isnt a fire mage herself so you gotta put points in the recruit mages anywhere chunk of her tree if you want early fire sorcerers.
She will get a free sorc just hope its fire. Pit of shades can work too for blobs.
Either way a sorc is miles better than an assassin and doesnt cost per attempt to assault... takes like 10 levels before assault actually starts killing anything anyway. Garrisons still full hp and most likely the assassin will get gibbed by ai agents before he does anything.
Anyone with any skill will say sorc all day.