Total War: WARHAMMER II

Total War: WARHAMMER II

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Clan Mors should have more personality
From what I read on Clan Mors, they're by far the most unique Skaven faction in that they don't really act or fight like traditional Skaven; they're far more disciplined, more straightforward, and betrayal against a competent leader is considered a taboo for them.

And yet, Total Warhammer doesn't really differentiate them from other Skaven in this. They play more standard than any other Skaven Clan. Which I find disappointing.

What could be done to make them more unique? Clan Skrye has the Forbidden Workshop. Maybe Clan Mors could have a trophy rack which increases loyalty the better kills Queek gets? Maybe the base Leadership of their units should increase by a margin compared to other Skaven units (Skaven Slaves have like, +3 base Leadership, Clanrats have +5, and Stormvermin have +10?).

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Showing 1-15 of 33 comments
BigJ May 9, 2020 @ 2:24am 
Doubt it since they ain't dlc.
zefyris May 9, 2020 @ 2:26am 
yeah I agree, Mors is probably the creepiest of the great clans out there.
There should be something to reflect that.
I thought about what could be used to make them more unique but I'm not sure tbh. The trophy rack is more something for Queen than something to reflect Mors' uniqueness imo.
Last edited by zefyris; May 9, 2020 @ 2:26am
chaosbringer42 May 9, 2020 @ 2:43am 
Mors needs a stat boost to clanrats and stormvermin. Im not talking "generalized upkeep -" Im talking actual melee attack/defense/leadership. The backbone of Mors is supposed to be its well trained basic troops.
Last edited by chaosbringer42; May 9, 2020 @ 2:43am
Inardesco May 9, 2020 @ 2:51am 
In the Lore, clan Skryre weapons frequently blew up killing the skaven that used it.
Gorwe May 9, 2020 @ 2:57am 
Originally posted by Big Brain Trapper Main:
From what I read on Clan Mors, they're by far the most unique Skaven faction in that they don't really act or fight like traditional Skaven; they're far more disciplined, more straightforward, and betrayal against a competent leader is considered a taboo for them.

And yet, Total Warhammer doesn't really differentiate them from other Skaven in this. They play more standard than any other Skaven Clan. Which I find disappointing.

What could be done to make them more unique? Clan Skrye has the Forbidden Workshop. Maybe Clan Mors could have a trophy rack which increases loyalty the better kills Queek gets? Maybe the base Leadership of their units should increase by a margin compared to other Skaven units (Skaven Slaves have like, +3 base Leadership, Clanrats have +5, and Stormvermin have +10?).

Yeah, it's entirely too vanilla. I always imagined Mors as having brute force focus on Clanrats / Stormvermin.

Pestilens just has an entire new (guerilla) layer with all the debuffs etc.

Rictus has army wide vanguard and other "scumbag" moves.

Eshin and Skryre need no introduction.

Mors has...???. Guess they can spam that Clanrat summon move. Maybe if you could upgrade that to summon Storms?
Red Bat May 9, 2020 @ 3:42am 
I think it's funny that Clan Eshin got "Clan Loyalty" but Clan Mors didn't even though it's more associated with Mors than Eshin.

Pestilens, Mors, and Rictus all got the raw end of the deal. Skaven still feel a little weak, but you wouldn't know that if you only played Skyre and Eshin, who are both hilariously overtuned with exploitable mechanics.

Pestilens has a plague mechanic now. I've never played them since Clan Skyre was added, so I don't know if it makes up for the fact that they have almost certainly one of the worst starting locations in the game on both Vortex and Mortal Empires.

However Mors and Rictus are both feature deprived. Mors at least gets a penalty until they take Eight Peaks, so there's that. They actually have a harder time taking it than Clan Eshin but the AI for them tends to eventually take it, with Clan Mors being one of the few Skaven AI's to end up carving anything resembling an empire.

To top it off, Queek is supposed to be one of the most fearsome fighters in the setting even compared to the other legendary lords in the game. But he's arguably less impressive than some generic lords, especially since he lacks a mount and has a harder time stacking high degrees of damage mitigation like Tyrion and the like. He get's some decent campaign abilities in his skill tree, but that's about it.

Rictus is even worse but that's almost to be expected. Tretch is a terrible legendary lord... Which actually somewhat fits with the lore. You have a terrible, albeit workable start location but you get a powerful starting army. The boosts you get for being a backstabbing cowardly git are actually ridiculously powerful, but a bit too situational.
𝒦ℒℬ (Banned) May 9, 2020 @ 3:51am 
Originally posted by Red Bat Media:
I think it's funny that Clan Eshin got "Clan Loyalty" but Clan Mors didn't even though it's more associated with Mors than Eshin.

Pestilens, Mors, and Rictus all got the raw end of the deal. Skaven still feel a little weak, but you wouldn't know that if you only played Skyre and Eshin, who are both hilariously overtuned with exploitable mechanics.

Pestilens has a plague mechanic now. I've never played them since Clan Skyre was added, so I don't know if it makes up for the fact that they have almost certainly one of the worst starting locations in the game on both Vortex and Mortal Empires.

However Mors and Rictus are both feature deprived. Mors at least gets a penalty until they take Eight Peaks, so there's that. They actually have a harder time taking it than Clan Eshin but the AI for them tends to eventually take it, with Clan Mors being one of the few Skaven AI's to end up carving anything resembling an empire.

To top it off, Queek is supposed to be one of the most fearsome fighters in the setting even compared to the other legendary lords in the game. But he's arguably less impressive than some generic lords, especially since he lacks a mount and has a harder time stacking high degrees of damage mitigation like Tyrion and the like. He get's some decent campaign abilities in his skill tree, but that's about it.

Rictus is even worse but that's almost to be expected. Tretch is a terrible legendary lord... Which actually somewhat fits with the lore. You have a terrible, albeit workable start location but you get a powerful starting army. The boosts you get for being a backstabbing cowardly git are actually ridiculously powerful, but a bit too situational.


what? lol

you should proof read before you post totally incomprehensible garbage man.

p.s pestilens always had the plague mechanic.

'' hilariously overtuned mechanics'' obviously ONLY applies to player, sure the AI gets the doomrockets. thats about it, no other thing you said makes any sense.

thank god you don't develop total war, it'd be a joke.
Garatgh Deloi May 9, 2020 @ 3:57am 
Originally posted by ꀗ꒒ꃲ. .:
p.s pestilens always had the plague mechanic.

He is likely not talking about the original plague mechanics.

Clan pestilens got a overhaul/rework with "the potion of speed" patch containing entirely new plague mechanics.

They can now plague their own armies or/and cities for bonuses, they also have a new under empire building that makes a city a constant source of plague. They also have some additional buffs to plagues (More chance of spreading, even lower cooldown).
Last edited by Garatgh Deloi; May 9, 2020 @ 4:00am
Ourg May 9, 2020 @ 5:13am 
the only bonus from clan mors is that you can make a big doomstack of stormvermins with queek army and queek is quite strong.

But yeah thats the weak point from amazing dlc and even more with old world race update : vanilla TW2 factions are the least fun
Last edited by Ourg; May 9, 2020 @ 5:13am
Kyso4ek May 9, 2020 @ 5:40am 
Queek gives you good clanrat and stormvermin recruitment. Actually noticeable bonuses. YOu recruit clanrats at level 6 lol.
DaBo81 May 9, 2020 @ 6:12am 
Clan Pestilens have become very flavourful with the update and they're fun to play - they can place pox cauldrons all over the place that create a constant plague in the city. Skrolk is also amazingly strong as an LL - he gets good campaign skills and he is really strong in battles too. The buffs their armies get off plague corruption means that you can happily use your armies as a vector for disease. Pestilens is now one of my favourite clans.

As for Mors, I don't think they need much doing with them but it would be cool if CA give them a similar update. As the most militaristic clan in the lore, they could add a building for them such as a Mors training camp that gives global, cumulative bonuses to clanrats and stormvermin - something similar to the Bret smithy.

They could also give Mors an office system where they can assign warlords and those warlords get loyalty and other buffs. Those would just be little changes but they'd nudge the player to using clanrats, stormvermin, and warlords which are supposed to be the main strengths of Mors.
chaosbringer42 May 9, 2020 @ 9:47am 
Originally posted by DaBo81:
Clan Pestilens have become very flavourful with the update and they're fun to play - they can place pox cauldrons all over the place that create a constant plague in the city. Skrolk is also amazingly strong as an LL - he gets good campaign skills and he is really strong in battles too. The buffs their armies get off plague corruption means that you can happily use your armies as a vector for disease. Pestilens is now one of my favourite clans.

As for Mors, I don't think they need much doing with them but it would be cool if CA give them a similar update. As the most militaristic clan in the lore, they could add a building for them such as a Mors training camp that gives global, cumulative bonuses to clanrats and stormvermin - something similar to the Bret smithy.

They could also give Mors an office system where they can assign warlords and those warlords get loyalty and other buffs. Those would just be little changes but they'd nudge the player to using clanrats, stormvermin, and warlords which are supposed to be the main strengths of Mors.
If anything, Id rather all skaven clans get a system like the lab for skyre (mors would have a training ground with bonuses for lords/heros/clanrats/stormvermin available).
Konstantin May 9, 2020 @ 11:57am 
Originally posted by Red Bat Media:
I think it's funny that Clan Eshin got "Clan Loyalty" but Clan Mors didn't even though it's more associated with Mors than Eshin.
Agree. Clan Mors should be freed from the loyalty system too.
Kaaz May 9, 2020 @ 12:01pm 
i dont think they should lose loyalty completely (since there are some good stuff for high loyalty) but i do think they should have significant bonuses to managing it. also i dont think they should go too overboard with the sparkly goodies for mors as one of the factions has to serve as an introduction to the race, (no new to skaven person in their right mind should start as pestilens or richtus imo)
I was also thinking a bit about how to make clan mors special from the other skaven clans.
Right now, they dont like grey seers and queek gets some exp, aswell as an public order bonus/malus for controlling karak eight peaks.
Quite barren right?
But then i got the idear.
In the skaven skill tree their is a skill to passively fight corruption, by a strict leadership in the region. This reminded me of their lore, where their most distinct and prominent feature their order and loyality was. So i thought about how to implement them.
I got two idears for new bonuses.
One would just be a flat bonus to leadership, proppably restricted either to meele infantry or stormvermin and clanrats. With that, they would have better chances to build meele heavy armies, as they are known for their clanrats and stormvermin. You could also maybe add some other buffs to represent that they are better trained hen the other clans and maybe hamper with the rectuit or upkeep cost.
The other and more interesting one would be a overhaul to their interaction with corruption.
I want them to get bonuses for having untainted teritory. For example a buff to growth, food, lower recruitmentcost and upkeep for local armies. To help with that i would change the corruption gained from the public order building to untainted or even give them access to a special building chain. This would represent their very unskaveny way of running their clan in a strict rulership and their unmatched loyality.
But ofcourse thats just my humble opinion as someone, whos neither very good at the game, nor very big in the law so yeah
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Date Posted: May 9, 2020 @ 2:23am
Posts: 33