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But you still have 13 days before it arrives
You must opt out of said beta if you wish to play any of the new content, of course, since your beta version will not actually have it. I recommend you keep a written log of which version of the game is associated with which saves if you wish to switch between them safely.
So, yes, in fact. You may thank CA for providing this option, since they are under no compulsion to do so.
Ah, this is good! Thanks.
Maybe they are not under a 'compulsion' but it would be rude to change a game while people are in the middle of playing it, without their consent. After all, I bought TWW2 as it was at the time, and am playing it as such, and didn't ask for this patch. The patches really should be entirely optional.
To say they are under 'no' compulsion is to suggest that they could remove all the mechanics you like and turn the game into Shogun 1 in fantasy drag if they wanted to.
That's neither here nor there though.
In general if you are making fundamental changes to a game rather than small ones like "change melee defense by 2" then it would be more effort than its worth to make both work at the same time. They would then have 2 different builds that they need to maintain and any updates would have to be tested against both game states. That problem compounds as times goes on.
So if you dont want the new stuff then dont update. If you do then have fun starting a new campaign with all of the new fun features. :D
Yeah, at the moment I don't want any changes at all- so how do I go about preventing the patch from taking hold? Also, I assume that later I can just activate it, and abandon the current set up?
As for different builds- I do see your point, but to be frank, from what I can see the game is highly modularized anyway, so the main issues would be in terms of start positions, maps and global interactions like diplomacy. Properly modularized, most of those should be relatively small- and some really don't work anyway, like diplomacy.
Any way, I'm not advocating for CA to 'maintain' a bunch of different builds for every conceivable combination of DLC, but a sequential system would be nice- if you could just arrest development for awhile at a stage you liked.
It seems from what I've read that CA's general approach is to release patches that break the game- green tide, order tide, etc- and then 'balance' the system by releasing more patches that break the game differently. This seems to be about getting more lore elements, more factions, and more special units in, which is fine, but since there's relatively little global mechanics impact, it really shouldn't be too hard to make the patches optional. (Separating bug fixes and global mechanics patches from content patches would do most of the work right there.)
While there are definitely some limitations in TWW1, one thing I like is that it's pretty stable- I can mod it if I want to, but CA is unlikely to go back and wreak major changes on it.