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That's not a catch, that's sabotage, auto-battle is intentionally designed to be biased so that you can't auto-resolve every conflict. It's simply not viable to spam-click the auto-resolve button.
That would likely be because you are. You can cheese the system by building structures for high-tier units like Hierotitans, then destroying them, or focus on rushing down the enemy generals and focus on assaulting leadership, rather than health.
Tomb Kings as a whole, are virtually indestructable if their empires are left intact, so sabotaging, damaging, and razing things hurts them a lot.
Tomb Kings have a universally difficult early-game, however, as their armies are divorced from economy, they will progressively, and infinitely scale. Due to that, they enjoy playing defensively, getting trade deals, and focusing on building up a small core empire until they can field powerful constructs, then start expanding. Make use of your crafting system, and dynasty lords.
Personally, I find Arkhan easier than Settra. I wouldn't take the difficulty of a start as being too important though, it just means it's less forgiving of misplays before you get a foothold.
Thats like playing WoW because of your passion for collecting flowers
Tomb kings are extremely strong and easy if you fight battles with chariots. i dont really know how autoresolve works, quick google says it favors ranged units heavily and high hitpoints, charge and move over other stats (why they would build it on stats rather than gold value is absolutely beyond me but ok), so maybe try ranged armies and see if that tips the scales - or start playing the game?
Like I said, I don't find manual battles to be the least bit interesting.
Sounds like it. Earlier Total War games were fun on a campaign map level, doesn't seem to have been a priority at all for the devs for this one though.
Thanks!
You can autoresolve about as well as you always could in this game, but yeah obviously you're gonna have a hard time getting the upper hand with identical armies which makes TK harder because the neighbours dont lose strength from losing settlements in the same way other factions do. Still, get 2 armies asap, use one army to pin their settlement+army, then use the other army to take out their second army, then wait for the autoresolve to be postive. and like i said focus ranged units to improve your autoresolve.
But really, this game is about the battles, it has almost negative value without that aspect
Tomb Kings early troops are trash, but they are absolutely free. Until you get get better units (and more armies) you should make extensive use of the ambush stance. AI is utterly oblivious of your ambushing lords and can ride stack after stack into the very same trap. Using weaker armies or poorly defended cities as bait makes ambushing AI lords absolutely trivial.
Just make sure that in case the ambush fails you have enough troops to actually fight and win or enough space to retreat safely.
Install the Spectator Mode mod, in deployment turn it on, turn the game speed to max, go, make yourself a coffee,
and then come back. Watch some pretty visuals, win.
Tomb Kings early game perform significantly better if the battle is played out, even if you just let the AI play it for you.
-> Not a caster: This isn't as important on other races, but as a TK, you can basically use your skellies as a buffer to position your Vortices properly. Arkhan and Khatep pull this off beautifully. You, meanwhile, have trash which is just means to an end, but you don't really have any tricks to really pull off.
-> Starting position: While both Khatep and Arkhan start off rather easily and are given all the opportunities to take off, Settra is surrounded on all sides and, even worse, by Bretonnia(which counters you so hard in early game). Khalida is touch and go, she can be easy too, if you pay attention. But it's the Thunderdome, if you're not paying attention...
Also, if the only thing you like about Total Warhammer is the Grand Strategy part...perhaps you could try "Geheimnisnacht" mod for Crusader Kings.