Total War: WARHAMMER II

Total War: WARHAMMER II

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eatonpye 6/mai./2020 às 0:09
How many Elven Embassies do I need/want?
Just one? One per province? As many as possible? I can't tell if the bonuses stack.
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MeDaDaddy 7/mai./2020 às 1:09 
Escrito originalmente por eatonpye:
Escrito originalmente por MeDaDaddy:
EDIT: As for the OP, I tend to build an embassy in the Minor Settlement Regions:
Definately in the Provinces that have multiple Ports, and;
Usually in the Provinces that have 1 Port.

It's not a bug (the stacking) it just allows the High Elves to play taller by (for instance) improving their core Provinces.
As others above mention, Mage and Handmaiden with the Entrepreneur trait placed in your high-income Provinces do a great job too.
Depends on sub-faction played, difficulty and campaign type really I suppose but for example in a Vortex Campaign you may not want to develop Settlements you captured away from Home since you then have to defend them against incursions so your armies can't necessarily be earning sacking/looting/razing cash each turn (which they maybe should be!)

Ironic that sacking, looting and razing should be an economic strategy for HE, with their Order orientation. They can't even raid!

Some of them can too raid, but yes somewhat ironic.

There again, they are terribly arrogant aren't they? Perhaps unlikely to want to settle somewhere that had been a Skaven city for instance? (/me shrugs)

By the time you've left your Home Provinces, Order shouldn't be an issue there.

Was just an option for Provinces away from home (sack them then occupy them then leave them alone) on the higher difficulties when you (arguably) can't really afford to have an army babysitting conquered territory when it could be earning coin conquering more.

You can always go back and recapture it all later but it could be best just razing if you're playing tall.

You're not going to spend thousands of coin on a settlement that's going to Rebel in 5 turns and maybe be recaptured when you move your army out of the area.
Mack Yuu 7/mai./2020 às 6:01 
As for Loremasters as combatants, I think they *can* be decent combatants, but only after a lot of point investiture. And I wouldn't attach one to an army without the Conductor trait just because that slot can go to something else, something better, and if I'm taking a caster, they better have Arcane Conduit.

Their natural 20% Ward Save pre-trinkets is I think the standout thing about them, but also, well, super deep in their tree. Once you get that, though, stacking Ward Save is probably their best path to make them a good combatant, and it actually works super well because their MD will tank as they tire, and even if they lose Martial Mastery, Ward Save is unaffected by it and will continue to hold up defensively. Can a Noble do that job better? Yes, but Nobles don't come with their own pocket Earthblood if you want it, and Nobles will often be spent on the campaign map farming Influence.
zefyris 7/mai./2020 às 6:08 
Loremasters are actually more than decent melee combatants even at level 1. They're not mourgul or gorebull level of good, but they still beat plenty of melee specialist heroes.
Their main 'weakness' as a fighter would be the lack of mount event after leveling up, which kind of force them to stay inside the main battle line to avoid being isolated. But since they're hybrid caster with a heal, that isn't especially hurting their usefulness.
JODEGAFUN 7/mai./2020 às 7:01 
Escrito originalmente por Laughing Man:
I missed off Loremasters of Hoeth, because I think they're dog toffee. If someone feels like telling me why I'm wrong, feel free. Am always open to being educated.
They are not on the same lv as maidens/mages and noble, but you can still use them as scouts, to get rid of enemie agents.
JODEGAFUN 7/mai./2020 às 7:03 
Escrito originalmente por zefyris:
Loremasters are actually more than decent melee combatants even at level 1. They're not mourgul or gorebull level of good, but they still beat plenty of melee specialist heroes.
Their main 'weakness' as a fighter would be the lack of mount event after leveling up, which kind of force them to stay inside the main battle line to avoid being isolated. But since they're hybrid caster with a heal, that isn't especially hurting their usefulness.
And this. They are capable on fout and can cast lesser spells.
Laughing Man 7/mai./2020 às 7:15 
While I feel some of the above justifications for Loremasters is moot because there are other units which do the job equally well or better, there's enough reasons for me to take another look at them, perhaps I've judged them harshly. I'm not sure what I'd take out to free up a slot, though.

Certainly not going to drop a caster, dragon, noble or handmaiden for one, which basically leaves Sisters... I suppose 15 -> 14 isn't so bad:D

I believe I did say it all comes down to personal play style. I tend to run Punitive lords, 2 dragons (preferably Star, but I'll take whatever I can get access to) a tanky noble to run interference, Light mage to pin cav/lords/monsters, a handmaiden to kite whatever needs kiting... then sisters.

Or heavy dragon spam with a fast trait noble on an eagle, a life mage on a chariot and a handmaiden on a horse. I haven't built a elven foot melee squad since my first playthrough, maybe that's why I've missed the Loremasters value. Thanks to those for providing me with further insight!
Laughing Man 7/mai./2020 às 7:21 
Escrito originalmente por Laughing Man:
While I feel some of the above justifications for Loremasters is moot because there are other units which do the job equally well or better, there's enough reasons for me to take another look at them, perhaps I've judged them harshly. I'm not sure what I'd take out to free up a slot, though.

Certainly not going to drop a caster, dragon, noble or handmaiden for one, which basically leaves Sisters... I suppose 15 -> 14 isn't so bad:D

I believe I did say it all comes down to personal play style. I tend to run Punitive lords, 2 dragons (preferably Star, but I'll take whatever I can get access to) a tanky noble to run interference, Light mage to pin cav/lords/monsters, a handmaiden to kite whatever needs kiting... then sisters.

Or heavy dragon spam with a fast trait noble on an eagle, a life mage on a chariot and a handmaiden on a horse. I haven't built a elven foot melee squad since my first playthrough, maybe that's why I've missed the Loremasters value. Thanks to those for providing me with further insight!

Edit: Apologies as it seems I hijacked this thread into a discussion about Loremaster, which wasn't my intent. I just wanted to try and help out the OP and only mentioned LM as an afterthought, as I neglected to mention them as I don't use them.
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Publicado em: 6/mai./2020 às 0:09
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