Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
*gigglesnort*
No, just pointing out how you completely went silent after my last comment to you.
This one.
You never did reply to this. Probably because I 100% hit the nail on the head when it comes to you.
Good day sir.
there was only one codex. it was the TT player's decision to paint them, or maybe Bash the various figures (mix pieces).
There wasn't a whole different army for each clan in table top, they were just re-colors (well, whatever the player decided to model them after.) each "clan" could use whatever unit from whatever clan. Similar to how the Empire could use units frim the various factions in the empire.
Also remember that many of those figure you see online that look lke a specific clan for instance. Have pieces from totally different figures from different factions. Like they will put certain chaos pieces on a skaven to make them look a more unique way. Also just because art exists, dosen't mean there was an a figure for eatch art piece.
Don't tempt CA into making more DLC fpr DLC (They've done this, regarless of what they say. CHaos...Didn't even have to be release. They could have waited. We could'nt play Varg right, sne thing.)
Dude, look just a little at the major clans in the lore. You'd see that they do fight differently from each other.
They could easily make seperate factions for Clan Pestilens, Moulder, and Mors. Clan Skryre could be used as the "Skaven" faction.
Look at the reply I sent him on page 11 of this thread.
You'll find that funny.
He follows me to every thread to just start crap to try to get attention.
Sure, they completely could. But just like Chaos, they also fight together and have generally the same goal...
Throt the Unclean: Gee, Ikit, what do you wanna do tonight?
Ikit: The same thing we do every night, Throt...try to take over the world!
As much as I agree with what you're saying, it might be too much work for them to personalize every generic unit for a specific faction. That said, Mors is a dominant power in Skavendom generally known for having some of the best warriors and gear. They also can easily bea reason why we don't get in depth faction seperate forces.
Most of Skavendom really is generally slapped together parts from different factions. More to the point, I don't see why the faction specific units wouldn't be in their father factions colors and details. I.e. plague monks...well plague monks are a bad choice as they all look raggedy.
But special weapon teams I'd be surprised not to see iconography from Skryre, or maybe some Moulder branding on a herd (bundle?muder?school?) of giant rats.
So they have a common goal and it would be easier to just implement them in a similar manner to other forces. Though it would be neat if you could pick a main faction and have a different start position. i.e. Moulder, Mors, Skryre, etc...
Lastly, I would expect something of that nature to come more from the DLC... (example: a Clan Pestilens w/ Skrolk vs. a Lizardmen w/ Tehenhauin done up like the Skarsnik v. Belegar DLC).
Think about it in the terms of the Beastmen.
They could totally make them all within the Skaven race. But with each of the LLs they could have the playstyle in the campaign, and just make the seperate factions within the Skaven in multiplayer.
Or they could just make several faction slots for the Skaven and tweak them from the base "Skaven" faction into Clan Moulder, Pestilens, and Mors. It wouldn't be that hard if you actually think about it.
Best thing about you is, you are among the most disliked people on these forums and you dont even realize it. Ever wonder why you get Into so many arguments? You are just plain obnoxious, unless people actually agree with you, then you are just a little obnoxious..
The fact that you classify people who disagree with you as trolls, idiots, morons and out to start crap is a true testament to your character..
An easy answer is: IF they make 6 sepperate Factions out of one by inventing 90 Totaly new Units GW never made, you could ask CA for making that for every Faction. Every Warhammer Faction has very different Parts(Citys/lands/clans) They would have to make 100 DLCs and Invent tousands of new Units.
You really think they will develop this game 2035 still? :)
I also want Nekerach, Strigoy and Order of Bloodknight Vamoire Factions, Tombkings of Rasetra with Lizardman Slaves and Dino Skeletons, The Evil Tombkings from Arkhan the Black, The Blood Cult of the Darkelves, Morathis Troops out of the nothern Towers, The Shadowland Highelves aso.. just image an endless list.
How could i forget that? Better do what Chubby says or he will turn Red again and scream at his Parents!
I find it hilarious that people like you need to insult people, key word being need. And I can tell you're just trying to troll at this point, but failing pathetically.
But it is truly, truly hilarious how you guys all assume I'm talking about 6 major skaven clans being released at launch, when I never said anything like that.
But they don't have to create 90+ units. They could give many units of Clan Eshin poison, they could make Clan Moulder monsters cheaper for them. I didn't think it was such a advanced concept for people to grasp.
I just don't understand how people like you can't see that they don't need to overhaul and make 6 seperate races, but rather apply a few changes to the existing base race to create the major Skaven Clans.
I think that everybody doesnt get that it is really easy to just make a main skaven faction in the game (Like dwarf, empire, greenskins, etc) and then create various AI controlled subfaction (like the other empire provinces: Wissenland, Middenland, etc) with the name of each important clan, and have them codded to field their clan units more FREQUENTLY. Later when they want to release a Lord of one of those clans, they should have an starting bonus which goes in the line of the clan lore (like the example of Eshin poison).