Total War: WARHAMMER II

Total War: WARHAMMER II

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DarkPhoton Mar 28, 2020 @ 1:40am
Loving the Wurrzag campaign (savage orc campaign), but need help
So I originally started playing greenskins because of my love for orcs in general, despite hearing that the race is generally in a bad place and need a rework.

Turned out I really liked them, but even more so when I found the savage orcs, they just really hit the vibe of barbaric, wild orcs that I really love, and so you can imagine how happy I was when I found there was a LL that allowed recruiting them anywhere on the map (Wurzzag).

A couple of questions, however:

1. Now I'm at the point in the campaign where I can recruit both standard savage orcs and savage orc big uns, as well as black orcs. Are savage orcs good enough to still be used or the savage org big uns completely outclass them? I see they have better stats straight up and also anti large.

2. I can get black orcs now, but they cost 3x the upkeep cost. They seem really good, but should they replace all the savage orc biguns eventually? Or the anti large, good replensihment from wurzzag etc, make them good enough to go alongside black orcs?

3. Also I don't know which cav / goblins / archers to mix with these, or are all of them not worth it?

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Showing 1-6 of 6 comments
THE_RaBiD_CanuK Mar 28, 2020 @ 2:37am 
Bigger is better :p

I love Wurzzag. Favourite orc lord. Using the waggh ability and having the big wagghh spell lore is pretty much key to success with orcs. Use those melee buffs to crush your foes.

In my experience, Savage orc big 'uns are pretty comparable overall to black orcs in damage output, but black orcs have better leadership, so they can sustain a fight a lot longer. Eventually you'll want to upgrade to black orcs, but whatever is easiest on your economy.

Orcs have horrible ranged units, but I like to use goblin wolf riders to flank and shoot the enemy in the back. Orcs are all about overwhelming their foes. If you have anything with poison, that can help.

Their cav isn't great, but you can use boar boys to hammer and anvil. You'll need 2 units of boar boys to fight 1 unit of enemy cav in most cases, but these guys also benefit from melee buffs.

The thing with difficulty is, this game heavily favours ranged units on higher difficulties, so orcs perform pretty poorly compared to range dominate factions.

Anyway, I'm not an expert on orcs, so someone else might have more insight, but that's my 2 cents. Have fun!
DarkPhoton Mar 28, 2020 @ 5:17am 
Originally posted by THE_RaBiD_CanuK:
Bigger is better :p

I love Wurzzag. Favourite orc lord. Using the waggh ability and having the big wagghh spell lore is pretty much key to success with orcs. Use those melee buffs to crush your foes.

In my experience, Savage orc big 'uns are pretty comparable overall to black orcs in damage output, but black orcs have better leadership, so they can sustain a fight a lot longer. Eventually you'll want to upgrade to black orcs, but whatever is easiest on your economy.

Orcs have horrible ranged units, but I like to use goblin wolf riders to flank and shoot the enemy in the back. Orcs are all about overwhelming their foes. If you have anything with poison, that can help.

Their cav isn't great, but you can use boar boys to hammer and anvil. You'll need 2 units of boar boys to fight 1 unit of enemy cav in most cases, but these guys also benefit from melee buffs.

The thing with difficulty is, this game heavily favours ranged units on higher difficulties, so orcs perform pretty poorly compared to range dominate factions.

Anyway, I'm not an expert on orcs, so someone else might have more insight, but that's my 2 cents. Have fun!


Thanks for the reply! Ok so replacing savage orc big un's with black orcs are worth it if I can afford it, makes sense, but what about the 45% phsyical reduction of the savage orcs, does that not give more defense to melee and missile than the armor that black orcs have? Also they have a lot higher charge bonus, so intial impact and the subsequent few seconds they will do a lot of damage (it's something like 20 vs 71 charge attack with wurrzag's bonuses).

So what about the rest of the army for late game, how are the large spiders and giants?
Wh♂♂par Mar 28, 2020 @ 5:22am 
I think you can run Wurzzag's army with Savage Orcs counterparts for a long time. The other armies should get the Black Orc, Spider, Artillery treatment. Giants are meh compared to Spiders.

The instant you see some units dealing magic damage, though, swap Wurzzag's army out. It'll be painful, else.
Last edited by Wh♂♂par; Mar 28, 2020 @ 5:24am
THE_RaBiD_CanuK Mar 28, 2020 @ 5:49am 
Both the savage orcs and black orcs can dish out a lot of damage if you buff their melee, and if you're fighting basic infantry that initial charge will count for a lot, but if you're fighting heavy infantry like hammerers, I think the black orcs can sustain the fight longer and are therefore better. I think the physical resist isn't as good as the heavy armor, but you're welcome to try out both and see what you think.

The giants are okay. I think they're fun to use. They're great at breaking enemy formations and generally messing up infantry. They have 100 leadership and rarely break, but they're slow and susceptible to missile fire. They're a heck of a lot better than trolls, which I don't think are worth it.

The giant spiders are great. Decent against infantry and messing up lines, but they're meant for fighting monsters and cavalry. Also they're fairly mobile and inflict poison which nerfs the enemy quite a bit. Definitely worth it imo. Just keep them away from spears.
gachi is manly Mar 28, 2020 @ 5:50am 
In general I try to stick with savage orcs in his army as long as possible until they really start to get outclassed by higher tier units. For other armies, it doesn't matter as much since the Bloody Handz buffs to Savage Orcs really aren't all that impressive; it's Wurrzag's savage buffs to his army that really push them ahead.

Wurrzag uses savage units very effectively. Massive charge bonus, red skill buffs, +15% physical resist on them bringing them up to 45%, and -50% upkeep reduction. Just make sure you're getting the charges off.

Usually other than the giant he starts with all the troops in his army will be savage orcs (upgraded to big uns later), savage arrow boyz, and savage boar big uns (even replacing arrow boyz with them eventually). Savage boar big uns are really the bread and butter unit for him. His +15% boost to physical resist really shores up their biggest weakness and their charge bonus is absolutely insane. Really cheap, too, so you can afford to make other stacks more powerful.
Last edited by gachi is manly; Mar 28, 2020 @ 6:02am
Sawboss Mar 28, 2020 @ 8:21am 
The Greenskins aren't really bad, they're just the only base race from game 1 that hasn't had an update to bring them more into line with the game 2 races. They're my favourite race, but I'm holding off a new campaign for the next update which will apparently spruce them up a bit. I wish standard boys were more useful but they get outmatched quickly in a campaign, switch to Big 'Uns when you can.
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Date Posted: Mar 28, 2020 @ 1:40am
Posts: 6