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Also. You should be making coves in every coastal settlement on the map. Vampire fleet captain can make them as an agent action, on a timer. Armies can make them after defeating a settlement. No need to take any land that you then have to defend. Just sail around hitting sea pirate and sea treasures, and attacking every coastal settlement you can. Use fleet captain on settlements you dont actually want to be at war with (agent actions might end up causing war dec, be aware).
I won in right at 100 turns with noctilus and only had 1 city the entire game
I swear it, CA has some issues with fine measures. They simply don't know the meaning of that term.
edit: And if I were to put Pirate Coves everywhere, that'd only turn the game into a LITERAL End Turn simulator. Imo, they have failed with TWH 2 behind the scenes, TWH 1 is much better. With a notable exception of story focus and Magic, both being MUCH better here in 2.