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if i want a unique start i play ungrim
if i want a challenge i play belegar
if i want to be OP AF i play gromb also his buffs make the REALLY difficult first 30 turns of a dwarf campaign much much more managable +10 MA/MD for entire army is nuts combined with lighting strike means you can skip longbeards entirely and just stick with cheap miners allowing your econ to blossom and then eventually just go doomstack ironbreaker mode
The upkeep reduction is pretty strong imo.
But I wouldn't say no to see grombrindal getting his own faction nonetheless, as such things are always welcome for sure.
I like Ungrim(Slayer King) the best, but objectivelly, I believe Angrund gives the best experience. Unless you're itching for an easy playthrough. Triply so if you decide to pick Grom.
This is the distinction, for me. I start with Thorgrim when I mean to play a typical campaign, and Grombrindal when I feel the itch to focus on the War of Vengeance Round 2. Not that I ever don't want to fight the knife-ears, but when it's the point of the campaign from the very beginning, Grombrindal is the pick. Otherwise, I start with Thorgrim because I prefer his starting troops.
As for Ungrim, he's pretty dope too, but I almost never start with him. I would argue that he suffers most from being, effectively, Grombrindal-lite.