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They are great against chaff, tying up a whole unit or two of the enemy whilst the rest of your forces deal with the tougher units free from distraction - especially with the right magical items to support this - and if you don't mind the chance of losing them, they are great as a distraction in their own right if sent to support your Lord in a fight with an enemy duellist.
If his role is to support the main line you want him on horse.
If his role in the army is more flanker /disturbing the back line, pegasus is better.
If his role is to support the lord then whatever mount is close of what the lord himself use.
Probably because every hero has their own separate limit. So the choice isn't really one or the other. Plus having more than one wizard in an army is pretty redundant since they all share the same pool of magic.
Captains on pegs are great for arty hunting and helping combat lords smack down enemy generals and other characters. They don't function all that well 1v1 against other better combat characters, but pegasus speed and flying let you pick your fights anyways.
Whereas all the captains you have can be in your armies, their campaign buff and actions aren't that useful compared to other heroes. Witch hunters are mostly campaign map heroes, and warrior priests are good in your provinces and in your armies so you want as many as possible as well (especially if playing proving ground beta).