Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Get a normal Jezz and the renown one, they fire different color beams. If you get enough you can pretend you're playing Total War: Warhammer 40k
But for real, the Ratling Guns are downright amazing. I stopped using flamers altogether, when in doubt Ratling it out. You know how you said the flamers would destroy stuff a bit before it got to you...?
With Ratling Guns, it just wont get to you.
My "all-around" composition is basically a Master Warlock Engineer (Or whatever they're called) Lord, 3 Warlock Engineers, 2 Warp Lightning Cannons, 2 Plagueclaw Catapults, 2 Doomwheels (Keeping in mind your Lord will eventually be an additional Doomwheel, meaning you essentially get 3) 6 Ratling Gunners, 2 Jezzails, and 2 Poison Wind Mortars.
There's just no reason to bring infantry. All the Skaven infantry are garbage, and your ranged is so powerful it's going to kill absolutely everything before it gets to you anyway. What little gets close enough to be threatening, your Doomwheels are fast enough to intercept, and since they're strong single entity units, they don't really block your firing lines very much.
If you absolutely must bring melee, just always keep a second army full of skavenslave spears with each of your real armies.
You always can tear down their tower (in a corner so only 1 shoots), then a wall and let your units shoot in. It can get tricky to find a spot to shoot in.
Once you got a secure foothold you can sen in your wheels and ratlings after to mop up. Ratlings should anyway only barly care for ammo with the workshop boost.
Use Miragliano and Tobaro as sack cities
Kill the Fay Enchantress for extra replenishment
Always end your turn with Ikit in either ambush stance or the underway. Underway battles are so easy for a range-heavy faction like Ikit
Use Warlock Engineers to boost weapon damage + range; Warplock Jezzails can outrange most artillery while your warpock cannons can get 700+ range
Be the one to attack
Expand under-empire
Enemy armies = food and money
You hardly need more than one stack with Ikit once your weapon teams are in the army
There's no reason to bother trying to take the walls, basically.
Or, like I said before, you bring a second army full of skavenslave trash to swarm the walls and keep his melee busy. That works too. Bonus is you can still blow huge holes in his walls 'cause you don't care how many of your slaves you kill in the process.
that or
20 doomwheels.
For a little less cheese replace some gunners with warp grinders. The +30 MA and 50% DR from workshop make them super effective at holding blobs in place while the gunners destroy them. Also useful for sieges as they have unlimited "ammo" for tearing down walls.
I also like 2 jezzails for some snipe action, and agree with 1 normal and 1 RoR. Not necessary to tell which unit is shooting what, but it's nice to see different color pew pews.
The mortars are f-ing nuts too. I like 1-2 of them per stack.
So for me, something like ikit + 1-2 warp engineers. 4 warp grinders. 2 mortars. 2 jezzails. 9-10 rattling gunners.
Its "kinda balanced", definitely a doom stack, and gives you a nice mix of toys to play with. You could lose 1-2 units and replace them with doom wheels if doom wheels are your jam. Theres already enough to micro with the stack I listed, so I personally dont use many doomwheels. But my micro is also not the best, so the exclusion of them, for me, is preference, not saying they aren't worth using