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Unless you're the Elves, you can only get the sword by beating the holder. Dunno how it works when you're the Elves though. Never played them.
If there are no High Elves, Dark Elves, or Wood Elves left standing; and the Sword of Khaine is resting at its shrine, it will remain there. I believe I have seen some other races be able to build a version of the Shrine of Khaine, but they are not able to draw the Sword from it. Under normal conditions, Nosicruith, leader of the Dark Elven Scourge of Khaine faction, will typically draw the Sword first, as his faction starts with the Shrine of Khaine already built. Within a few turns, the Sword tends to be captured by Alarielle.
1: Someone(High/Dark elves only? Dunno about WE because I never go to ulthuan as WE) builds the shrine of khaine.
2: That (elven) faction can now draw the sword by garrisoning a lord there.
3: Lord has the sword of khaine.
It can then go in two directions:
1: The lord relinquishes the sword when it "levels up", and it returns to the Shrine of Khaine.
2: The lord holding the sword is slain, and the victorious army is given a prompt if they want to claim the sword.
if 1: Whichever ELVEN faction currently owns the Shrine of Khaine(Basically the minor village with the building built in it) can garrison a lord there and "draw the sword" and things proceed as normal.
If 2: Whichever lord picked up the sword of khaine can now hold onto it, regardless of faction. You are prompted whether you want to relinquish the sword(I.E. returning it to the shrine, giving whichever elven faction controlling it the chance to equip it once more) every time it grows in power via a dilemma prompt.
Now, as a non-elven faction you must keep in mind that you cannot redraw the sword from the shrine. As such, if no elven faction holds the minor city in question(They will ALWAYS prioritize building the shrine. In all my playthroughs I've yet to see an AI elven faction NOT build the shrine) you must decide whether you want to either keep the sword and accent the penalties holding onto it infers(Diplomatic and PO penalties as well as a minor debuff trait you get if you hold onto the sword for too long with a single lord) or basically remove the sword from the game if no elven faction is around to (re)build the shrine.
While I've heavily modded my game and cannot for the life of me remember how it goes in vanilla in terms of how long you can hold onto the sword as a non-elf faction, IIRC you can "eat the penalties" and hold onto the sword indefinitely with a single lord, only taking the PO, diplomatic relations and negatrait penalties. Which, on the flipside, does mean you basically have the ultimate IWIN armykiller item on a lord, and if you're holding it on ANY melee or hybrid lord it basically turns them into armykillers. On a caster lord I'd be a bit more doubtful because even with the sword there's only so much you can boost the survivability of casters.
So, yeah. Non-elf factions basically have to hope an elf faction has the shrine built if you want to return the sword and still have a chance of retaking it from the cold, dead hands of whichever elf happens to hold it at that point.
Only their archers pose any real threat, but you should be good enough at this point to micro around them whilst focusing your spells on them, and it is a rare army indeed that has enough flyers to make your caster suffer if you focus on them early.
Naturally, the best would be any of Malekith, Morathi, Alarielle, Gelt (the latter two in particular since they don't have unique weapons that would be replaced by the Sword, and Gelt especially is a beast with properly specced magic) or Azhag or any vampire lord with the Lore of Death.
Going full archer is a valid strategy too if you're autoresolving that battle. Ranged units are vastly favoured in autoresolve and since that is the only way AI vs AI ever plays out...