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I either rush the last tier of the Blood Dragon bloodline or the Strigoi one. Then, after that I just go for the necrarch. Those are the best imo. You can also take the tier 1 from the Lhamian bloodline to spam necro and you'll never ever have money issues.
Most likely to go for a sequence of (N)ecrarch - (S)trigoi - (L)ahmia - (B)lood Dragon - N - N - S - B - B - L - L - (V)on Carstein - V - V - S
After that I grab necrarch for the research boon and then grab all 3 lahmians. By then you're building up a couple provinces so it's worth parking necros in every province you own. Also lahmians have some pretty good skills themselves but rely less on getting a lot of skills to become utter monsters.
Honestly I mostly skip strigoi. PO bonuses/penalties hardly matters past the earlygame and your early-earlygame mostly plays at/around Sylvania. If I'm playing silver host it's a different story because you're in untainted central in the desert, but the main VC really don't need to rush strigoi at any point imo. Early you're in Sylvania, later any potential rebellion is just free levels for your lords if whatever province you're conquering hasn't already 50+ or more corruption via osmosis.
Lahmia 1 is good when the hero capacity goes up.
After these I'm looking towards Strigoi 3, then Necrarch 3.
Blood Dragon does not offer anything that makes up for the massive benefits of the above mentioned perks so I'll take that last. One point to get the lord is fine I guess.
Essentially Strigoi 2 + 3 are the best abilities of them all but everything I recommend before it is "low-hanging fruit" that gives good value for less of a cost.
I rush necarch cause the free skeletons are excellent and the extra 30% to the vampire and necromancer building are huge. And it all works out since i'm usually just about ready to start rolling out those buildings by the time i'm starting the research or very close to it.
Then I go for replenishment.
Then I go for upkeep reductions.
Most people go for the free skeleton tech. Its been a while since I looked at it, but I remember looking at the techs and there was only one or two of them that actually took 5 or more turns (the first point where 125 percent research rate actually decreases the time to research a tech). So if you rush that tech, you're saving maybe 1-2 turns of research rate.
So in the end if you push back necrach 20 turns, you'll always be back a couple turns in research. But this can be true of the other techs. If 20 percent casualty replenishment allows you to push forward instead of replenishing for a turn or 2, you'll be ahead 1-2 turns in conquering. Or if public order bonuses prevent a rebellion, or if you win a battle cause of that 10 percent weapon strength on cav (although this buff is pretty small so its unlikely to decide a battle).
25 percent research rate also becomes less valuable later on because at least last time I played them vampires had access to students and archivists. Which means by turn 20-30 you might already be at 200 percent research rate, where a 25 percent increase is only turning 9 turn techs into 8. Although in a way this also makes getting the techs early better because a lot of early techs are 4 turns, and a single archivist with the necrach bonus with reduce that.
So its technically more valuable the earlier you get it, because you'll always be a few turns ahead in tech. But thats true of all buffs, because presumably you are using them to put yourself in a better position.
What I would say about research bonus is it consistently puts you ahead in tech, whereas the other ones can easily be useless (like if you get casualty replenishment and none of your armies take much damage, or the weapon strength on cav is rarely deciding a battle). Same thing with upkeep reduction, its consistently good rather than conditionally very useful but often useless.
I concur. On the other hand, once you get yourself Ghorst and a couple of good opportunities at Thorgrim, that can really help to stack things in your favour there. Even beating Thorgrim once with a Necrarch and Ghorst on the field can halve your research times. Yes, it's one skill point you won't get back, but he's not exactly going to still NOT be a powerhouse if you spend it elsewhere.
Besides, the best thing about going for research over replenishment is that the Vampire Counts already have a tactic to counter heavy losses, and it's called taking all the heavy losses you can bear to in order to raise significantly stronger undead from the famous battle sites WAY before you can recruit them normally. Throwaway lords with just zombies are a valid strategy almost.
Also its only halving your research rate if you didn't get students and archivists. They're so easy to get on vampires cause you can get heros so easily and just have them gain levels. But I get the point is vampires have tons of ways to increase research, so you don't necessarily need the tech.
It's a VERY expensive method, the latter one, but is even more effective at providing sudden and massive boosts to your research times once you get it all rolling. It does require that you have a very strong economy however, and almost requires you to prioritise the 0% upkeep tech and spam armies like that.
The reason I say the research rate isn't necessarily that great is 2 fold. 1, it doesn't hit any significant breakpoints on a lot of early techs (for example its useless by itself on any tech that takes under 5 turns, or on a 9 turn tech its effectively only 12.5% bonus). Once you hit later techs that take like 15-20 turns, it gets a lot closer to an actual 25 percent research rate.
The other reason is because vamps can get large research bonuses quite early on. A 25 percent research rate on top of 500 percent research rate doesn't really mean anything. Although this does mean that with a single student and the necrach bonus you go from gaining a bonus on 5 turn techs to 4 turn techs, and I think a couple of the early techs are 4 turns.
I'm not claiming research is bad early. Its fine. But I don't believe its an obvious choice. On von carsteins I actually probably would go necrach, or lahmian cause they can get a lot of heros early. On kemmler, I'd go blood dragon cause they make way more effective lord choices and he isn't a combat lord himself, and he doesn't start with the ability to build vargheists so black knights are pretty good. I'd value the early power and getting a lord to a high level more than a couple turns worth of techs. And all that aside I might value replenishment rate because if I can expand just a couple turns faster as a result, that might give me the income I need to snowball before techs even kick in.
Basically the real reason I don't think its as good as people think is because most people go for free skeletons first now. If you get necrarch super early you'll notice something. The turns required to get that tech goes down by like 1 or 2. The advantages you get from other trees can (but won't necessarily) end up larger than that.