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If you mean the high elf, or dark elf equivalent, they’re... different. They have the single bolt shot and the spread. However they’re really only useful for softening up enemy formations and forcing them to attack you, even when you’re the offensive party in the battle. They’re not really as good as artillery from other factions, but they can be useful on occasions. They’re not going to get a lot of kills generally, but the damage they dish out spreads across the models in each unit. This can help a weaker melee unit win against a stronger one as the enemy will lose more individuals faster and start losing the morale game quicker. The attacked by artillery debuff also helps here. One area I find they tend to really do work is firing at the tips of walls. The more parallel the arc to the walls, the harder they hit the enemy.
And they do that job, don't expect them to work like a cannon. Arty isn't an elven strength.
As others said already, they are good at sniping enemy artillery and that's pretty much it. It basically become useless pretty fast since the AI doesn't protect his artillery and won't focus fire your flying units anyway, giving you a clear way to take their own artillery down in an instant.
I was using these early game to snipe out enemy lords or at least weaken them before they hit my lines. I feel Cannons obsoletes them, when they come online.
So basically I could just bring a dragon or something instead and do just fine?
Edit: Talking high elves, sorry! Wasnt aware a couple other factions also had them.
Yep.
Set up on a hill with your archers behind your frontline of Swordmasters, Phoenix Guard or even just spearmen and hit them with the bolt thrower. Much better than having to march across the map and rush the enemy while under their missile fire.
With the exception that a bolt thrower is one quarter the price of a dragon, not to mention available earlier and the recruitment building you'll probably be building anyway for SoH and Phoenix Guard...
Bolt throwers have two jobs in campaign, and they do them both cost-effectively:
- knocking down towers and walls (single target)
- smacking shielded Darkshards (you get best results when the Darkshards are stationary and you change which unit you're shooting at regularly) (spread shot)
They are very bad at almost anything else, but they do the above two just fine.
Price isn't a very big deal in campaign past the 20 first turns unless you're playing on VH and beyond.
I'm assuming you're pretty likely to blast your own troops in the back lol.