Total War: WARHAMMER II

Total War: WARHAMMER II

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kkc495 Apr 9, 2019 @ 12:12am
Why can't wood elve trade with other race/faction?
Is there is a reason why wood elve cannot trade with other race or faction other than other wood elve faction?

After you confederated with all wood elve factions, wood elve still cannot trade with anyone for money?

I cannot see why can't they trade? It don't seem logical.
Last edited by kkc495; Apr 9, 2019 @ 12:12am
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Showing 1-15 of 31 comments
mweilbuchner Apr 9, 2019 @ 12:24am 
wood elves are one of the (if not the singlemost) isolationist peoples in the warhammer fantasy lore.
their main goal in life is to keep aethel loren clear of any intruders - and that they enforce mercilessly.
they are - so to speak - the north korea of the warhammer universe => slight reservations if it comes to trading with others ^^

there is though - if i remember correctly - a technology within the "oak of ages tree" which enables closer contacts with other races. you just have to unlock it.
Last edited by mweilbuchner; Apr 9, 2019 @ 12:25am
Ben Argo Apr 9, 2019 @ 12:26am 
There is a research that opens trade with other factions.
Originally posted by Ben Argo:
There is a research that opens trade with other factions.
I think it's not a research but a council seat
Morindacil Apr 9, 2019 @ 1:15am 
You need a Wood Elf general to have the Trickster's Masque council seat in order for the Wood Elves to trade with other factions.
kkc495 Apr 9, 2019 @ 2:08am 
Take me awhile, but I found the special building.

The special building "Wardancer Feast Halls" is in "Waterfall Palace" settlement of Druthu capital.

I wish it was easier.

That mean Druthu start off with the best city from all the wood elve, because he have the option to trade with other faction which mean more income and larger and better size army.
Last edited by kkc495; Apr 9, 2019 @ 2:10am
Emjay Apr 9, 2019 @ 2:15am 
Originally posted by kkc495:
Take me awhile, but I found the special building.

The special building "Wardancer Feast Halls" is in "Waterfall Palace" settlement of Druthu capital.

I wish it was easier.

That mean Druthu start off with the best city from all the wood elve, because he have the option to trade with other faction which mean more income and larger and better size army.

Their biggest issue is the amber mechanic tbh. Restricting a faction to half their roster depending on what lord is picked is never a good idea, especially when it's a heavy price as seen in mortal empires campaign.

Wood elves are my favourite race but I can't play them in mortal empires anymore because of the amber restriction and the fact that you are forced to basically attack everything to get it.

The whole thing is very anti-characteristic of the race. I appreciate making a isolationist faction is hard to implement but the fix for it shouldn't be forcing them to be the opposite.
Harmania Apr 9, 2019 @ 2:20am 
Originally posted by kkc495:
Take me awhile, but I found the special building.

The special building "Wardancer Feast Halls" is in "Waterfall Palace" settlement of Druthu capital.

I wish it was easier.

That mean Druthu start off with the best city from all the wood elve, because he have the option to trade with other faction which mean more income and larger and better size army.
Makes sense, since he also starts with the clunkiest army, with the biggest economy issues.
Originally posted by Emjay:
Originally posted by kkc495:
Take me awhile, but I found the special building.

The special building "Wardancer Feast Halls" is in "Waterfall Palace" settlement of Druthu capital.

I wish it was easier.

That mean Druthu start off with the best city from all the wood elve, because he have the option to trade with other faction which mean more income and larger and better size army.

Their biggest issue is the amber mechanic tbh. Restricting a faction to half their roster depending on what lord is picked is never a good idea, especially when it's a heavy price as seen in mortal empires campaign.

Wood elves are my favourite race but I can't play them in mortal empires anymore because of the amber restriction and the fact that you are forced to basically attack everything to get it.

The whole thing is very anti-characteristic of the race. I appreciate making a isolationist faction is hard to implement but the fix for it shouldn't be forcing them to be the opposite.
I agree with you, but the fact that you also get amber from allied settlements makes it atleast playable ^^
kkc495 Apr 9, 2019 @ 2:27am 
Yes C.A. is stupid to make wood elve require amber to have high tier units.
Wood elve should be a better race if C.A. implement them properly.
They are way too many drag back for wood elve. Yes, they have good unit but to get a good army with high tier units is not easy. C.A. totally screw up on implementing them.

Requiring amber to recruit unit make no sense.

Just use the mods to fix it up:

* For removing stupid requirement of amber in recruitment:
No Amber Cost for Units - Mortal Empires, Radious, Glory Mod Compatible
https://steamcommunity.com/sharedfiles/filedetails/?id=1181415980

* For building outpost building, I mean C.A. should be the one who implement this but they didn't.
Wood Elves Enhanced (updated for VC patch)
https://steamcommunity.com/sharedfiles/filedetails/?id=1218081865

* For ambushing, this should be implement by default and not by a mod, wood elve is should able ambush in attack and defence, since they like to always hide in the woods.
Wood Elves: Quality of Life Changes
https://steamcommunity.com/sharedfiles/filedetails/?id=1419766139
Last edited by kkc495; Apr 9, 2019 @ 2:28am
Wh♂♂par Apr 9, 2019 @ 2:32am 
Wood Elves. The easiest ME campaign of all. Face-rolling through it every time I play it again. Be it with mods, where I struggle to claim a quarter of ME at turn 120 or without mods, where I just am. With Wood Elves, I am done on turn 120.

I will never ever understand how people can have issues with amber requirements. I might aswell fill armies with amber suits by then. But whatever.
Last edited by Wh♂♂par; Apr 9, 2019 @ 2:32am
Happy Apr 9, 2019 @ 2:54am 
Actually, this thread just made me think of something. And before I start, I am unfarmiliar with the fantasy lore so, is there any other protected forests/places similar to Athel Loren that the Wood Elves hold and protect so dearly? (if we were to focus on the Mortal Empires map in its current state) for instance.
Emjay Apr 9, 2019 @ 4:04am 
Originally posted by Happy:
Actually, this thread just made me think of something. And before I start, I am unfarmiliar with the fantasy lore so, is there any other protected forests/places similar to Athel Loren that the Wood Elves hold and protect so dearly? (if we were to focus on the Mortal Empires map in its current state) for instance.

Nope. Athel Loren is the wood elf homeland and they don't move from it. CA have added other sub-factiond just to flavour the map as far as I'm aware.

In ME campaign the amber cost for the tree is ridiculous, to the point where diplomacy isn't viable.

As a wood elf I want to ally with races that make sense, like Bretonnia and the empire, high elves and such but I have the decision of getting 2 amber for allying with someone or getting 10 for conquering them and then having to worry about running back to defend them when the brayherd turns up or savage orcs decide to materialise in the middle of my empire.

I like the crap outposts, I think it fits and tbh I think all races should only have outposts on non-compatible land but there needs to be some sort of change made to make the wood elves more viable and generally meaningful.
Ben Argo Apr 9, 2019 @ 4:06am 
I think there are some wood elves in the woods near middenheim or maybe they’re high elves who prefer woods?
Emjay Apr 9, 2019 @ 4:22am 
And just to confuse things further, Alariel AFAIK is Ariel, which annoyingly should have been a legendary lord for WE before high elves, since the high elves have a large pool of lords to pick from!

I'm still wishing for twighlight sisters though...
Chaos12Legion Apr 9, 2019 @ 6:18am 
Originally posted by Ben Argo:
I think there are some wood elves in the woods near middenheim or maybe they’re high elves who prefer woods?

Theres also the Bowmen of Oreon in the deep south below the Tomb Kings (they are in the game as a faction under Prince Oreon (a faction I hope one day might be playable as a flc) If they ever improve them or remake them like other old world factions giving Oreon as a faciton in Mortal Empires and vortex with some new non amber mechanics and a hybrid archer melee Legendary Lord would be fantastic and could work as a taster for people to buy the dlc pack. They are more of a mercenary sort of band than faction though, I dunno how they exist in the later editions in the lore they are very old edition lore bit like first or second I think, but they have been implemented as a faction in this game and I think they could make more of The Bowmen of Oreon as a faction with as the name implies an archer focus.
Last edited by Chaos12Legion; Apr 9, 2019 @ 6:22am
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Date Posted: Apr 9, 2019 @ 12:12am
Posts: 31