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Докладване на проблем с превода
They´ll be an affordable tier 1 meatshield in the ogre roster.
Maybe there´ll be other gnoblar units as well, but mainly they´ll be there to keep the ogres from being mobbed to death.
Personally I really don't like the idea of unit strengths being invalidated just to make life easier for a certain faction.
For a list with hordes of SEM's, blackpowder weapons in probably a similar arrangement to ushabti greatbows and cheap trash to disrupt and bog units down, I really don't think it will be that difficult to do well.
Gnoblars will extend most likely into T3 which makes me think we see quite a few different units. Gnoblar melee infantry will fall off around T3 much like goblin melee infantry does for greenskins but the ranged units or more specailised units like trappers might still be useful.
At T3-T4(I would go T4) I guessing we start to see leadbelchers and maybe different variants (if that's possible).
You could use Gnoblars, of course, but in lore and TT they are basically Gobbos and accordingly weak, so having to rely on them is... problematic.
In TT Ogres had a unique charge bonus and that is their thing, so to say. So giving them the unique ability of mitigating charge bonuses would be fluffy and on paper it would not break the meta. This is all theory at the moment, obviously, but I do have to give kudos to the video maker for identifying a problem
I'm not sure what your point is exaclty. Ogre kingdoms have a issue with too much large. Gnoblars would then need to be worked into the roster (T1-T3) (think how skinks change from T1-T3) .They would have to be tailored to mitigate the large weakness as much as possible so that's not just adding a meatshield unit, it could be very interesting but how CA do this I have no idea and even if I did its all speculation at this stage.
I watched the video, the idea is ok when its comes to solving the large problem but Gnoblars are being passed off a merely a meatshield unit, that is imo a missed opportunity and would make Ogre kingdoms very 1D.
Bring anti large vs ogres and not bringing vs dwarfs is a gameplay choice. Adds variety.
Ogres should struggle vs strong anti large but there is no reason they won't be more and less viable against other factions.
And as others and indypride have mentioned, you just slap some form of charge defence or anti large immunity on them (tech, lord skills, built in attribute for some units)
Provided one remembers that we´re all likely to be wrong. ^^