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For most races, there's no longer any limits of how many hero of a type you can have (there used to be a hard cap of 10, passed which even if you were to build more of the same building it would not raise the cap, I think that's what yo uread online about the cap removal was referring to), so for more hero, just colonize more major settlement, build more of that type of building, and you'll be able to recruit more.
I'm pretty sure I was above 25 mages at the same time (and had a cap even higher than that, like 35) in my last High Elves campaign.
I don't kn ow what the "max 3" you've seen was about, but that's not the max hero cap, it was never this low.
Be wary of one thing that isn't immediately obvious for a newcomer :
a building that just says it allows to recruit a type of hero is NOT providing you with an increase of the capacity cap for that hero. the building must specifically says on top of that that it increase the cap.
Example with high elves for mage :
The building chains that will allow you to recruit and raise the cap for mages is the "Mages" building chain, that you'll find in the "advanced millitary" group of building .
at tier 3, the building ("Archive") says "Unlock Hero recruitment: Mage" -> it allows you to recruit a mage IF you have at least one capacity available for it, but does not increase the hero capacity.
at tier 4, the building ("Grand repository")says "Hero capacity : +1 for mage" on top of what was written on tier 3. NOW you get +1 hero capacity for mages with that building.
Now in the case of High elves (it varies depending of the race you play), if you look at that same building, you'll notice that the building also start doing more stuff. At tier 4, it also give you "Unlock Hero recruitment: Loremaster of Hoeth" which another HE hero type, which is half mage half fighter hybrid. Notice that tier 4 only allows for recruitment, but does not increase the cap for loremaster.
If you look at tier 5, the building "Tower of Mages" NOW also provides +1 hero capacity for Loremaster of Hoeth.
So every Tower of Mages that you'll have will increase by one your capacity for both Mages and Loremaster heroes type.
Notice that the building chain as you raise in tier also start providing bonus level for those two heroes. This is a recurrent thing for hero recruitment building.
That bonus only applies for the province it was built in.
If your maximum capacity is above what you currently have (IE, for exemple you have enough buildings for 4 mages but yo ucurrently only have 3 recruited), you will be able to recruit a 4th mage from any province that has AT LEAST the tier 3 building "archive", BUT, the level bonus will only be applied if you recruit the mage in a province that has the building providing the bonus. So always make sure to recruit your new heroes where they're at the highest level, there's some special building that can raise it even further (some rare landmark even raise it for every provinces, but then it's specified), so sometimes for example you can have like a level 13 mage instead of a level 4 mages when you recruit it.
For High elves mages and Loremaster of hoeth, there's specific landmark buildings that allow you to recruit them at higher leve lthan anywhere else.
Best place for mage is the Chill road (thanks to Ghrond'slandmark building), which is between Malekith and Hellebron's starting position (and is in the lore Morathi's home turf) second best place is Saphery (tower of Hoeth's location and Teclis' home turf in the lore, east of where Tyrion starts).
Best place for loremaster is Saphery.
Best place for Handmaiden (if you have the DLC) is ... surprise surprise, not Gaelan Vale, but The Road of Skulls, which is Hellebron's starting location.
I don't think there's a best place for High elves nobles, as the landmark building in lothern is factionwide, so there's no special place to recruit them higher than what the normal building for them is providing, at least afaik.