Total War: WARHAMMER II

Total War: WARHAMMER II

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Chαsε Feb 3, 2019 @ 4:39pm
Krell scale into late game as kemmler level up?
Lore said he is super powerful, but in game when I compared to the full levels/items wight king, he is crap. this seem bad for the former champion of khorne.
Last edited by Chαsε; Feb 3, 2019 @ 4:40pm
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Showing 1-8 of 8 comments
Wh♂♂par Feb 3, 2019 @ 5:12pm 
If that's going to happen; to buff him beyond the skilltree of Kemmler, I would prefer him to be added as a hero character, that can act in any army, and is alright, but gets a lot stronger in Kemmler's.
Mactalon Feb 3, 2019 @ 11:01pm 
He's not terrible by any means, he can still take on most challenges fairly solidly but once you hit late game all the high level Lords will nom him.

For thematic sake I think he needs either buffs or alterations to improve him as he's not quite as impressive as Krell should be.

For balance's sake I see why they haven't made him as fully strong as a high level Wight or Lord. He's there to be a foil for Kemmler, who as a wizard-only character doesn't last in melee combat. His gameplay utility is to give Kemmler some more melee punch and versatility. Two Lords for the price of one is a bit OP, so finding a place where it works is tricky.

Having points to spend on improving him I think was the right way to go, but I don't think anyone would mind if they extended that to include more buffs/abilities. It might be a point-sink for Kemmler but at the same time, it would mean Krell would scale up more and last into the late game better. Early-mid game he was holding his own against Alberic and Karl Franz if not quite beating them without magical aid, but one of my late game battles saw him chopped to pieces by a level 40 Grimgor in about 6 seconds, which was amusingly terrifying if anything.
The level cap also used to be smaller so maybe that has something to do with it.
Tbh I think the safest way to do it is to add some minor scaling based on Kemmler's own level, increasing whatever a normal level up increases for lords.
Chαsε Feb 4, 2019 @ 8:06am 
Another problem with krell is that he take an army slot meaning you cant go 20/20, because he doesnt scale up and take a slot now late game i have to add a wight king in as well to deal with hero and lords. krell could have been a substitute for a hero in kemmler's army. They could have made krell a separate hero where he start in the beginning with kemmler; level up and can be item but won't be able to leave kemmler's army and do anything on the campaign map.
Green Raven Feb 4, 2019 @ 9:02am 
Even with Krell taking up a spot, I dont think he's underdevoloped. VC tend to take a lot pf casualities, summon him when a spot opens up. A free melee hero that can appear right near your Lord is no bad thing.
arc361 Feb 4, 2019 @ 9:23am 
With Heinrich Kemmler supporting Krell I think he can get very op.
CornbredCrusader Feb 4, 2019 @ 9:38am 
For MP, you can keep him as he is.

For campaign, he should be removed from Kemmler's skill tree and be added into the game as a legendary (immortal) hero at the start of the game, with his own skill tree and levels. This wouldn't be the first case of this happening, as you start with an immortal hero as Sylostra(?) and you start with 4 special heroes as Clan Angrund (though not immortal at start)

In this way they could beef up Krell and allow him to be really strong in campaign, while saving the existing balance he brings to MP
arc361 Feb 4, 2019 @ 9:58am 
Originally posted by DeusVult117:
For MP, you can keep him as he is.

For campaign, he should be removed from Kemmler's skill tree and be added into the game as a legendary (immortal) hero at the start of the game, with his own skill tree and levels. This wouldn't be the first case of this happening, as you start with an immortal hero as Sylostra(?) and you start with 4 special heroes as Clan Angrund (though not immortal at start)

In this way they could beef up Krell and allow him to be really strong in campaign, while saving the existing balance he brings to MP

A benefit to not having in as a immortal hero is that when you cap your lord with units. Any 1v1 battles will always be in your favor in terms of numbers. By that I mean you will technically have 21 units and the enemy will just have 20.
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Date Posted: Feb 3, 2019 @ 4:39pm
Posts: 8