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Also, which lords are you using, and which are the enemy using?
And what's the context of both lords dying?
I feel the closer the battle is the more crucial it is having a Lord on the field. Killing them at the start of the fight does damage moral pretty badly for undead but typically doesn't cause mass crumble.
So killing a Lord at the start of a battle will not do much to damage the long-term morale of the army, since they will actually recover 6 points of lost Leadership over time and will have much higher starting morale to begin with. Killing a Lord later on though, when they are already struggling, can easily cause a chain rout among the weaker units.
When you kill the enemy Vampire Lord, it´s early in the battle, one of the first things that die, since you´ll be hunting it down, as any competent hunter of the dead would.
The enemy army takes a big ol´ punch to the morale, but since they´re largely intact still and probably not losing their fights terribly, they can tank the morale damage and keep fighting.
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When the enemy kills your lord, it´s towards the end of the battle, since you´ll be protecting your lord like any competent leader of the dead would, it´s one of the last things that dies.
Your army takes as big a punch to the morale as the enemy would, but since it´s near the end, they´ll be really damaged, and possibly in unfavorable positions, as they´ll have been fighting desperately to keep your lord alive.
Wounded and in a bad state, the morale damage is the breaking straw and they crumble immediatly.
Sound familiar?
1: Killing a lord early won't cause chainrouts because very few(Even undead!) units have below 20 base leadership which is required to dip into broken/crumbling (Losing current combat + lord recently died netting IIRC -21 leadership, tipping them JUST into broken/crumbling).
2: Early on units tend to accumulate very few morale negatives. They usually won't be exhausted yet or have taken severe unit/army losses. Likewise, they generally won't be flanked or losing their current combat if they've yet to reach the enemy. Sure, being under missile/artillery fire will happen quickly, and specific -leadership traits/effects happen at the start of battle but generally speaking units are fairly confident at the start of a battle.
3: As the battle progresses and all those negatives stack up, units fighting near your lord may well only be held together because of the lord's AoE encouragement effect. While the actual strength of the effect varies because there's a thousand and one influencers on it, it's always a fair chunk of bonus morale.
So, if that lord suddenly drops dead, you get double whammied. Not only do you get slapped with -16 leadership because your lord dropped dead, you ALSO lose the encouragement effect, which for the sake of brevity we assume is 16 leadership as well. Which may well cause a chainrout/mass crumbling.
And with undead units generally having pretty crappy leadership it can easily tip into mass-crumbling and from there to mass-disintegrating in seconds.
Now, don't think killing a lord early is BAD. In fact, the earlier the opposing lord(Versus AI, in multiplayer you may well overcommit) dies the better. Not only do you slap their entire army with -10 leadership for the entire game, you also deny them their strongest encouraging unit as well as any spells and effect that lord may bring to the table.
It merely means that it is far more noticeable when a massive leadership shift happens when all units are only barely keeping things together due to the stresses of battle late in a fight compared to when it happens when all units are still confident and fresh.