Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
4Dummies Mar 27, 2019 @ 11:11am
How Long is a Turn ?
In your opinion how long is a turn in terms of time?
Months, weeks, days ?

Imo it's kinda a month an a half
< >
Showing 1-15 of 26 comments
cb4n28 Mar 27, 2019 @ 11:34am 
Originally posted by mat:

Imo it's kinda a month an a half

That's too long. Upgrade your processor and consider an SSD to help with load times
4Dummies Mar 27, 2019 @ 11:34am 
Not funny :-/
TVMAN Mar 27, 2019 @ 12:02pm 
One turn = one turn. CA decoupled turn time with in-game time progression on purpose.
Puredeath Mar 27, 2019 @ 12:05pm 
Wow stop being ♥♥♥♥♥ . I'd say a few weeks . IMO
TVMAN Mar 27, 2019 @ 12:12pm 
Originally posted by Puredeath0079:
Wow stop being ♥♥♥♥♥ . I'd say a few weeks . IMO

I'm not. CA literally stated in one of the early interviews that there is no actual time progression in this game. There is no date referenced in game or season changes on purpose, which is why the game progression is measured in turns only. 1 turn = 1 turn, and that's a fact not an opinion.
Last edited by TVMAN; Mar 27, 2019 @ 12:13pm
Decomposed Mar 27, 2019 @ 12:45pm 
Realistically speaking, if you consider the distances that armies can travel between turns, I'd say 2-3 weeks at least.
Red Shift Mar 27, 2019 @ 1:29pm 
Time and distances in the TW games has been one of my few ongoing peeves with the series, particularly sea travel.

However, if you want a point of reference, then this might help -

The distance between Altdorf and Marienburg, by road, is 390 miles. http://www.gitzmansgallery.com/docs/Travel%20Distances%20in%20the%20Empire.pdf

It takes 2.5 turns to travel between the two cities in game with an unmodified army.

A medieval army could travel 25 miles by road per day.

So, going by these facts alone, you could conclude that a turn is ~6days. Maybe a full week if you allow for a day off.
Cleftin Twain Mar 27, 2019 @ 2:09pm 
I actually made an post asking this exact question a while back. After the responses and considering the turns it took to create certain structures and movement on the campaign map we determined that one turn was roughly equal to about a week of actual time.
RCMidas (Banned) Mar 27, 2019 @ 3:24pm 
Based on playing as the Beastmen, with the lunar cycles that are an actual mechanic for them...one turn is about one week. The whole "two moons" thing does make it more difficult to determine, granted, but broadly speaking you get one lunar month every five or six turns; which is acceptable enough accounting for the fact that a bilunar system would have a different orbital period to our own.
Lampros Mar 27, 2019 @ 4:01pm 
Originally posted by Lvl One Mage:
I actually made an post asking this exact question a while back. After the responses and considering the turns it took to create certain structures and movement on the campaign map we determined that one turn was roughly equal to about a week of actual time.

Well, I am not sure if this analogy works once we consider build times. Most buildings in this game are built in less than a month according this analogy.
RCMidas (Banned) Mar 28, 2019 @ 8:39am 
Unless a settlement is actually fully razed to the ground and rebuilt from scratch, I consider the construction and upgrading of buildings to be represent of gaining access to prebuilt stuff - if we're talking realistically, nearly every city, especially among the Empire and the Dwarves, should already be at max level and fully kitted out from the get-go. On account of having been a major thing for the last two or seven thousand years respectively, you know?
Sir uP Mar 28, 2019 @ 8:42am 
200 turns into a campaign would be 16 and a half years if its a month.

A bit under 4 years if its a week.

Personally i think of it in weeks.
4Dummies Mar 28, 2019 @ 9:12am 
Originally posted by Sir ♥♥♥♥♥foot:
200 turns into a campaign would be 16 and a half years if its a month.

A bit under 4 years if its a week.

Personally i think of it in weeks.
16 years seems resonable.
You don't build a city in 2 weeks mate
Sir uP Mar 28, 2019 @ 9:23am 
Originally posted by mat:
Originally posted by Sir ♥♥♥♥♥foot:
200 turns into a campaign would be 16 and a half years if its a month.

A bit under 4 years if its a week.

Personally i think of it in weeks.
16 years seems resonable.
You don't build a city in 2 weeks mate

The cities are never empty plots of land, even when razed they still have ruins and whatnot. Plus magic. Plus realistic manpower and birthrates is thrown out the window in warhammer.

Idk i guess months is fine but feel not enough else changes in 16 years to make me swallow that pill but maybe. And tbh i am inconsistent and RP/sandbox it in my mind based on whatever situation or campaign i am in.
Cacomistle Mar 28, 2019 @ 9:24am 
Originally posted by mat:
Originally posted by Sir ♥♥♥♥♥foot:
200 turns into a campaign would be 16 and a half years if its a month.

A bit under 4 years if its a week.

Personally i think of it in weeks.
16 years seems resonable.
You don't build a city in 2 weeks mate
Regardless of how you look at it there will be inconsistencies though. For example in shogun it could take an army a year to march to a nearby city. If we consider marching as someone above did it would be a little ridiculous to assume an army is taking months to march to nearby cities.

Besides I don't think a tier 1 city is really a city. It would basically be they set up a bunch of tents or something. Takes a couple more weeks to build a barracks or anything.

I think 2 weeks per turn could be reasonable. Maybe the armies here just suck at marching, but the citizens are extremely fast city builders. I think taking a month and a half to build a basic town with a training grounds (tier 1 barracks) is reasonable, and armies marching 13 miles per day or whatever is reasonable. Both are a bit on the extreme side, but not too bad.
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Mar 27, 2019 @ 11:11am
Posts: 26