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Сообщить о проблеме с переводом
The battle mode of the game doeamt really take advantage of modern hardware either... better than the map but still not 2018 standards it could be a whole lot better
get both, enjoy you're reduced end turn times.
For example, if you had 10 threads and a function like
for (i = 1; i<10000; i++){
array=array+array[i-1]
}
you can actually multithread this despite it seeming to be sequential and with 10 threads with a function I came up with off the top of my head you could do this in about 2000 operations. As I said I have no clue whether multithreading is possible with whatever they want the ai to do, and I don't think it would be worth the effort for them to change (at least for this game). But I wouldn't dismiss it as not being possible. Not to mention theres probably like 1000 small changes they could make to optimize the code and reduce turn times that way, although thats a different argument than them needing multithreading.
Edit: I don't know why thats all italicized so ignore that.
You have to do this each game you start (from turn 1), but doing it drastically speeds up watching the AI turns as well.
Sorry, but the only solution is to upgrade your hardware.
Read the thread kid jesus...
Turn times are already stressful for most players, Warhammer 3 will make it worse with the DArklands and Chaos etc...but how much? Will be more interesting to see than anyhing else I'd say
Still, I'd appreciate it if the third game would have an option to only play half of the available map.