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Regrowth costs a fk load of mana....
Also PGs to attack walls???????? Dear me good sir
On balance SoT edges it because 'melee blob looking for generic buff' is more common than 'one unit you really care about needs help against chosen/ironbreakers/etc' (insert high end non-AP as applicable).
In any case, a life mage is mostly there for earthblood and the passive, with the occasional opportunistic dwellers, so I never put any points into other spells until I've maxxed those three, and taken all the general magic buffs (especially arcane conduit).
Regrowth also gives physical resist and a ♥♥♥♥♥♥♥ of single target heals. Also, why the hell shouldnt PG attack walls, if youre doing a build that isnt super infantry centric theyre the better choice than SM's, and even if you have a balanced infantry list, what are you gonna do, send all your PG through the gate? Hell, this is ignoring the fact that scaling walls tanks your vigour, and MD holds up much better than MA when vigour is gone.
Not really if they dont need it most of the effect will be wasted the single target will get 100% use but still its a pretty bad spell for the cost.
If all your army is composed of equally impactful units, and your army is blobbed which often happens cause blobbing and using aoe is a really easy way to beat ai, you'll almost always get more use out of aoe. But often early on at least you just need to keep key targets alive and killing things, or take out key enemies. And you save money using like 15 stacks early on.