Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
... > > > > > > > > > > ...... > rest.
I can even describe how much I despise fighting those two AI factions..
as some one who has played 90% of the time as skaven I have to point out that with out out the ambush bonuses or when in direct combat with a well equipt army, even full strength skaven armys will crumble. on that note my method playing as skaven is to have more then one lord travel together one acting as bait well the others ambush.
I HATE HIGH ELF(THINGS)!!! the high elves are the most annoying first of all it says thay prefere to use deplomicy... every group of high elves that i meet declares war on first meeting and they don't fight amoung them selves that much rather they ally and confederate as soon as they can making them a leading power every quickly there island is also annoying to take as there are so many settlements in close proximity most of witch are unihabitable to non-elves as its almost immposible to replenish troops, and even when you do take a city in the uninhabitable one they just retake it. in battle they are annoying as hell to as they have soooo many units with very good range and damage and its also very common for they to have flying units and cavalry making it hard to protect your own range behind you troops to attack effectivly even if they didn't fly over to charge through to kill your artility it does not matter as they out range almost everything so if you leave your troobs in position to guard your artiliry they get slughtered from range witch means you are forced to charge them to have any hope but as it turns out their ranged units are also good melee units that can also hold up to most infintry you also cant focus then down as if you do they well slughter you from range so you end up having to devide your forces so you can draw all of them in to melee and keep them there but either way it does not really matter as unless you are ambushing them and have doomwheels and stormvermin and stuff your going to need more then one army just to kill one of theirs, also they have easy access to the sword of khane or whatever so as i am moveing many armys on to their island to renforce my main forces on the island i have to worry about lone elf thing lords charging in and slighting 3 armys of mostly shealded clanrats, and range support at once not making any differnce weither i fight or use auto cuz if i do fight i end up haveing half my army to routed by the one guy with the sword as they rest are herded by there cavalry as they pelt them with arrows... it also did not help that the 2ed half of the reinforcments with all my range arived super late and had no melee units to defend them, well i must confess though they are rather weak off their island they are still a threat for if you are at war with other groups and have a large empire as they will target your unguarded citys and destroy everything in each city one by one will you can move the reqired forces back to deal with them. fortunetly this time I have been cautious and never left sensitive areas unguarded, also fortunetly and unfortunetly they actuly turned hostile relations and war between myself and druchi in to trusted-friends with a military allience, witch is fortunete as i dont have to fight the massive northern dark elf thing empire as i fight the high elves and the lizerdmen but annoying because if the highelves where not war mongering and attacking us unprovoked i could have pushed much farther in to dark elf lands in the north and subjagated them and used them a training tool for my heros. if they high eveles just left me alone i would have just pushed north and south and left them alone on their undisirable island at lst till i reunited with the other two clans and murdered all dwarves (i have not even met any dwarves yet i just like killing them) instead they forced me in to a grewling war effort to take the island supposidly along side my former dark elf enemies but they dont actuly do anything but fight in naval battles agginist waves of attacking high elves
1st Wood elves - High lvl Grimgor , Wurzag army + one Ork warboss: Black orks, trolls, archers, some chariots, artillery...
Being completly smashed by Orion + garisson defending one of their main cities.
Foot archers to fast to be catch, wardancers killing most of units without effort, archers cavalry...
Orion immune to morale and extremly killy in melee.
Durthu also gave me hard time.
2nd ♥♥♥♥♥♥♥ Vlad undeads - Vlad with corpse chariot, one unit of black knights and the rest of black guards.
3 greenskins armies (about 40 units) full of archers and boyz, 2 catapults some trolls and ork cavalry. Easy job... weaken them with artillery as they advance, tie up infantry with boyz, flank them with archers, shoot in the back then get Vlad.
He ended up alone against my 15 units with 15 lvl gobbo spellcaster, lvl 10 goblin hero, lvl9 ork warboss. Lost 3 times in the row.
Insane regen, I shoot him with all archers untill their ammo ended, then charged him with everything.
His morale never dropped below half when he stopped to regenerate I managed to reduce him to 1400hp, then he broke my units and I lost battle.
On hard difficulties all the ai factions can build at least a full mid tier stack on one settlement, and it feels like no matter how much you kill there's more. Tomb kings at least are limited to a certain number of armies and units, so there aren't 10 half stacks running past your stuff and 10 full stacks sitting in every border city. Well its more like 5 each but the point is the tomb kings actually have to play by the same rules as the player, whereas other ai don't deal with upkeep increases so they can spam way more stacks than TK.
i have not even seen any beast things for like 200 turns they where spawning around the sandy skeliton things and dark elf things around the start i took advantgae of them to expand with out conflict on the darkelves but they kept getting killed by the sandy bone things after i took over the sandy dead dead thing's stuff they stoped spawning, I am not sure if its the skaven curruption or what but they just stoped spawing.
I find beast men to more useful then annoying as they can be used to steal land from others with out starting conflict, though i am not sure how they even manage to destory AI cities so effectivly as tehy are weak as hell, on that note unless i am trying to use them to expand i wage war on them and swiftly kill them, even if i am playing as another chaos race.
they are both an easy sorce of exp and influence, they are more useful then annoying