Total War: WARHAMMER II

Total War: WARHAMMER II

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Donut Nov 13, 2018 @ 3:20am
Is the Realm of the Wood Elves dlc worth it? and why so?
i own all dlc about this and i have chosen not to get this since it seems a bit meh really from what i know it basicly tells me that as wood elves you cant expand and i dont quite see how a faction that cant expand should be a playable campaign faction because shouldnt a faction be able to expand and LEAVE THE FOREST?
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Showing 1-15 of 18 comments
lump0815 Nov 13, 2018 @ 3:32am 
Woold Elves can expand anywhere - it's just so that they are mostly restricted to 1slot-outposts /w a handful of special buildings (i think 4); those outposts are what gives WE's their boost from "strong" to "sickening op".
Wh♂♂par Nov 13, 2018 @ 3:39am 
Originally posted by lump0815:
Woold Elves can expand anywhere - it's just so that they are mostly restricted to 1slot-outposts /w a handful of special buildings (i think 4); those outposts are what gives WE's their boost from "strong" to "sickening op".
And additionally, their ranged play is fun. Not to mention "all the pretty colours, as if a rainbow were to kill you."
Overread Nov 13, 2018 @ 3:58am 
Wood Elves are different to play.
Their core forest is where they can build like normal, but outside of that they can only build outposts. However they've got a fast-move option on those so they can move armies from their core forest out to the fringes of their empire faster than running them over the land. In addition they have some of the most powerful ranged units in the game; yet also have a powerful selection of close combat options; so they are no slouches.


They are the kind of army that will pepper the enemy with arrows before letting huge walking trees smash what survives.

I would say the DLC is more than worth it to get a chance at a mechnically different faction that presents a new challenge in the campaign, esp early on when you've got to balance your need to expand out of the forest, with your need to conquer the other forest kingdoms.
Angarvin Nov 13, 2018 @ 4:28am 
WE are the perfect faction for players who dislike managing a lot of territory (since outposts dont really require management), durthu is one of the strongest lords in the game, WE legendary lord red skills are still the most powerfull ones out there, athel loren provides you with stupid amount of money to buy friends while staying defendable with just 1 stack, durthu and 19 treemen is still one of the most ridiculously OP things to do in the campaign.

WE are ok in my book.
Donut Nov 13, 2018 @ 4:55am 
Is there anyway to expand the forest? :( i really dont wanna be restricted to one slot out posts outside
Last edited by Donut; Nov 13, 2018 @ 4:55am
Hurricane (Banned) Nov 13, 2018 @ 4:57am 
Not worth it... already dropped in price too wait until its like 7 quid.

Its not eveb balanced either ca are revamping old factions so id buy it after we have been done.

And no noway to expand you end up with 4 8 slot towns so its enough to do what you need.
Well, by the whole not expanding logic Chaos and Beastmen can't really expand.... they just destroy and move on. You can do that with Wood Elves too.

Realistically here is the bottom line, Wood Elves are pretty unique in their features..... to a point where they are BEYOND ♥♥♥♥♥♥♥ annoying to play as because of their resource Amber.

I liked their offices they had, I like their really strong units, but oh man you are going to get extremely screwed over by having half of your army options removed from you for a large portion of the game if you are going to focus on upgrading the main tree.

In short, they are a fun faction to use in combat, a fun faction for th first 150ish turns, then it turns into a huge massive ♥♥♥♥♥♥♥♥ on holding your borders because you have crap garrisons and crap cities. Yeah, you can make your armies extremely unbeatable by capaturing a ton of cities and building something that gives 1% damage to all armies and just keep doing that but good luck holding your borders once you start expanding and enjoy having negative income.

Woodelves end up getting a massive amount of money from sacking then colonizing since they only have a 1st tier settlement option but be prepared to be heavily in the red and bleed your 500,000 that you got pretty fast trying to defend borders.
Angarvin Nov 13, 2018 @ 8:19am 
Originally posted by Donut:
Is there anyway to expand the forest? :( i really dont wanna be restricted to one slot out posts outside
no. you however can build a full settelment in lothern.
Last edited by Angarvin; Nov 13, 2018 @ 8:27am
Wh♂♂par Nov 13, 2018 @ 8:22am 
Originally posted by Angarvin:
Originally posted by Donut:
Is there anyway to expand the forest? :( i really dont wanna be restricted to one slot out posts outside
no. you however build a full settelment in lothern.
Yup. I think nowhere else. Maybe Naggarond? I never really thought of what other than Athel Loren and Lothern they can take.
Angarvin Nov 13, 2018 @ 8:31am 
should probably mention that you can always mod WE to be able to build outside of their forest with stuff like
https://steamcommunity.com/sharedfiles/filedetails/?id=1218081865
or
https://steamcommunity.com/sharedfiles/filedetails/?id=1424291547
Rayvon Nov 13, 2018 @ 8:36am 
I have had my moneys worth without a doubt, they are one of my favourite factions.
Overread Nov 13, 2018 @ 8:40am 
Originally posted by (N☆G) Jackal ★JJ★:

In short, they are a fun faction to use in combat, a fun faction for th first 150ish turns, then it turns into a huge massive ♥♥♥♥♥♥♥♥ on holding your borders because you have crap garrisons and crap cities. Yeah, you can make your armies extremely unbeatable by capaturing a ton of cities and building something that gives 1% damage to all armies and just keep doing that but good luck holding your borders once you start expanding and enjoy having negative income.

Woodelves end up getting a massive amount of money from sacking then colonizing since they only have a 1st tier settlement option but be prepared to be heavily in the red and bleed your 500,000 that you got pretty fast trying to defend borders.

So what you are saying is the further along you play the more challenging and the more difficult and the more interesting things get. As opposed to the general pattern that once you get past a certain size you can just steam-roll and out-produce any other individual faction into the ground.
Originally posted by Overread:
Originally posted by (N☆G) Jackal ★JJ★:

In short, they are a fun faction to use in combat, a fun faction for th first 150ish turns, then it turns into a huge massive ♥♥♥♥♥♥♥♥ on holding your borders because you have crap garrisons and crap cities. Yeah, you can make your armies extremely unbeatable by capaturing a ton of cities and building something that gives 1% damage to all armies and just keep doing that but good luck holding your borders once you start expanding and enjoy having negative income.

Woodelves end up getting a massive amount of money from sacking then colonizing since they only have a 1st tier settlement option but be prepared to be heavily in the red and bleed your 500,000 that you got pretty fast trying to defend borders.

So what you are saying is the further along you play the more challenging and the more difficult and the more interesting things get. As opposed to the general pattern that once you get past a certain size you can just steam-roll and out-produce any other individual faction into the ground.

What I am saying is there is hard then there is annoying. Saying theres an increase in how hard things get with the wood elves isnt really there. I am saying that you will never generate an income to equal out an maintain mutliple armies like any other faction the game and if you choose to bleed yourself money per turn have fun playing ring around the rosie with the Ai defending your cities.

The whole steam rolling then happens still cause nothing stops you but you can hold borders and will lose a ton of settlements simply because you cant have multiple armies without massive money bleed. Im also saying that Amber for the end game tier troops is ♥♥♥♥♥♥♥♥. Dont know why so many of them need them but whatever they wanted to put another annoyance in the game beside making it actually harder.
gachi is manly Nov 13, 2018 @ 2:01pm 
I do like Wood Elves. Probably one of my favorite factions to play. HOWEVER:

I still think that from the campaign side of things they're rather messy and undeveloped. They could've used a lot more unique followers/equipment since that's really not hard to add at all and they have a pitifully small amount. Possibly also adding a crafting mechanic for them since they have a freakin legendary forge sitting beside the Oak of Ages... Cmon CA.

Amber is an extremely boring mechanic. They really feel like they need an update to be more interesting in Mortal Empires but I could say that about most of the Old World races compared to new ones and the new dlcs. A way for them to use the World Roots to travel from the Old World to Ulthuan and the New World would be excellent. Give them a reason to want to venture around the world. Like, say, restoring Athel Loren in key areas around the globe and travelling to those areas with the World Roots.

So yea, TL;DR: I'd get them on sale. Preferably after CA decides to update them along with the rest of the Old World races. Comparing their unique mechanics to the unique mechanics of the newer races like Tomb Kings and Vampire Coast really makes them look quite sad. They were made back when some of the DLC budget was going towards a throwaway minicampaign, and it shows.
Last edited by gachi is manly; Nov 13, 2018 @ 2:07pm
Lady MacBeth Nov 13, 2018 @ 2:07pm 
I found WE enjoyable to play in both their mini campaign and their old world campaigns. I haven't tried them in ME. I am hoping that during game 3 CA will take the time to revamp the wh1 dlc races like they are doing for the wh1 core races. Only time will tell if they are willing to do that as well or not. Would be especially cool if they brought all races up to the new standard of 4 legendary lords. And yes, I know counts have 5, but what can you do.
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Date Posted: Nov 13, 2018 @ 3:20am
Posts: 18