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回報翻譯問題
2 mid-tier stacks =1 mid-tier and FIVE stacks of skeles.
In every way the five stacks are way more powerful. I am not going to reiterate it all. If you can't read or imagibe it well.......
Also something noone has mentioned is that these stacks are as far as I know the only army in existence that can raid for significantly more than the army costs to upkeep.
Although 2 skeleton armies can take out any city without an extra garrison, and probably minor settlements with a better garrison if you play the siege battle right. So you might pay for them with sacking.
Skeleton armies as an assist? Not even, TVMAN's right, skeleton armies do little more than topple over post early game.
Got around 6 armies running around, still have 5-6k income.
Pretty strong, though I'm starting to feel a strain as they're starting to have trouble taking down other basic units. Gues it's time to upgrade.
And you call this just "Pretty strong"? :D
Done playing for today. If I remember, I'll check and post back here.
Having 2 skeleton armies following your main armies means you go from 125 percent upkeep to 155 on legendary. Thats about a 25 percent upkeep increase.
What this means is instead of a single army with 20 decent units, you'll have 15 decent units and 25 trash units. Outside of perhaps a battle with all the troops (where only 40 are on the field so skeletons can be a liability), this is stronger.
However, I don't think its stronger by enough to break the game. At least not when compared to all the other strong things. Like honestly a high elf archer+seaguard army as used by a player would probably beat the 2 vampire stacks as used by a player cause their buffs are so ridiculous. And would definitely win the 2v4.
Damn auto-resolve favored my chanced at around a measly 5% muliple times.
Yet with some careful planning and a lot of microing my hounds and fellbats, I managed to beat off several attacks against my 'undefended' settlements. Helmgart in particular beat off three attacks by itself, which I'm very proud off.
Quite funny to see my hounds rack up to around 200 kills, just by baiting and striking archers when they're distracted.
Most of my wins this way was through sheer fear though. Skeletons can't beat even the basic Empire troups unless they're two against one in a flanking position. Altdorf required 3-4 entire armies to beat, though the sack of 19000k was worth it. I did use Raise Death and Merge Units a lot.
Haven't played neither Carcassone, Dwarfs nor Orks.
Question, would the Orks spammed army count as the total? If it would, them would be pretty easy for them. For what I gather Dwarfs starts with a lot gold mines and expensive tranding resources, I'd say for them shouldn't be hard either. Bretonnia can have the pesants army right? Though they seem to be rather... Weak, so I'd say doesn't worth it a army full of them.
But with a good start, decent planning, some luck, I can have 3 armies with Druchii, Asur and VC.
Also as WoC due sacking, don't remember if I had enough pop growth by then though.
Some factors to keep in account are, rushing to upkeep reduction on the skill tree, tecnology to either increase income or decrease upkeep, main focus on income generation on buildings, not units or more expensive units.
As long we re not talking about elite units on the 3 armies, then I suppose it's possible to any faction.
There's a lot time since I played WoC, but IIRC every single general can have 90% upkeep reduction. Sigvald could've I guess it was up to 95%? Archaon can have 101% reduction.
Except from Archaon which would require to have chaos warriors instead of choosen, any other general could achieve 90% with a army full of choosens.
Beastman can have rituals which will drastically regenerate their full army strength, always walk on ambush stance and they can spam armies, while also having a considerable upkeep reduction.
I don't remember the numbers from my top of my head, but Asur can have a very impressive upkeep reduction as well, due the general upkeep reduction traits + skill tree.
VCoast Admirals can have from -76% upkeep to up to -81%. Luthor can even add an extra 15% if he feel like, going up to 96%.
The above can be with any unit, the most elites.
So, how exactly a bunch or worthless zombies for free upkeep is breaking the game? They aren't not even free to recruit!
Also you haven't answered yet, do you believe no faction can thrive and win the game without this new mechanic? Do you believe the AI is too hard?
Why do you claim it's unbalanced, when other factions can have a even more impressive result and this update was never ever been needed anyways.
Also since you keep ignoring the cold logic such as you've to re recruit/raise the lost units, also keep in mind the amount of turns that you've spent researching this tec, which could've been used to income/city growth instead, which would result into making more money, thus being abled to sustain more armies with quality units.
Also good luck to sustain a decent army, aided by an extra 5 cannon fodder with the for 'only' extra 85% upkeep. Besides the fact that you won't be abled to raise another quality army at all, any time soon, meaning expansion compromise and borders defense risk.
But also good luck keeping your armies in shape since you're already investing pretty much all your resources on a army, meant to die and be replenished.