Total War: WARHAMMER II

Total War: WARHAMMER II

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Showing 1-15 of 47 comments
Wh♂♂par Nov 11, 2018 @ 1:38pm 
I just wish it were clearer. I'm completely lost at what the objective is. Is it about which lines actually do align? And, if that is the case, what am I supposed to do with the signs? are they where to turn something to? Are they to press on, to show which lines would align? I'm too dumb for that one. What do we turn? The inner or the outer circle?
Last edited by Wh♂♂par; Nov 11, 2018 @ 1:38pm
NVDragon Nov 11, 2018 @ 1:41pm 
I have only ever gotten it by random guessing. Is only one of the answers supposed to line up properly? Do I have to find the only one that DOESN'T? Which color do I look at, and which circle turns?

It's frustrating, and compared to the other puzzles it feels like a cheat.
Xzaven Nov 11, 2018 @ 2:24pm 
You have to do a bit too much turning in your head for an immovable picture...
-make center face align correctly
-turn 2nd dial so the lines align
-check which symbols on the outer ring connect
Wh♂♂par Nov 11, 2018 @ 2:27pm 
Originally posted by Xzavion:
You have to do a bit too much turning in your head for an immovable picture...
-make center face align correctly
-turn 2nd dial so the lines align
-check which symbols on the outer ring connect
So, it's that the "symbol in the middle ring" has to be corrected into horizontal position? And then the 2nd one has to be turned accordingly?

Thanks!
Last edited by Wh♂♂par; Nov 11, 2018 @ 2:27pm
Tenhys Nov 11, 2018 @ 3:51pm 
Originally posted by Xzavion:
You have to do a bit too much turning in your head for an immovable picture...
-make center face align correctly
-turn 2nd dial so the lines align
-check which symbols on the outer ring connect

Thank you for the explanation.

But still...

... that puzzle...

No.

Just no.
Can'tTouchThis Nov 11, 2018 @ 3:59pm 
Needs to be removed for sure. The old system was far superior.
YontEvnKnow Nov 11, 2018 @ 4:18pm 
A dial puzzle that cannot rotate. I cant wait for the mod tha that just makes these battles for increased loot, where the options you pick during the dialogue influence the army you face.

Clicking on the explore option was a horrible idea in the past, it is now only more so. It has never been a compelling feature, and never will be without some kind of heavy rework.
NegativeApex Nov 15, 2018 @ 11:26am 
You turn both the inner circle so the "face" is upwards and the outer circle so that one of the 3 colors maatches up and all lines connect. Of course you have to ♥♥♥♥♥♥♥ do this ♥♥♥♥♥♥♥♥ all in your head. Idk about anyone else, but I don't ♥♥♥♥♥♥♥ have a ♥♥♥♥♥♥♥♥ computer for a brain that can trace multiple ♥♥♥♥♥♥♥♥ imaginary lines.
Cacomistle Nov 15, 2018 @ 11:32am 
You know, its weird that these are solvable in the first place. Why did the old ones use simple puzzles for their locks? Am I expected to believe that humans are better at locking their stuff than a bunch of super powerful beings? It doesn't really make any sense.
Last edited by Cacomistle; Nov 15, 2018 @ 11:33am
EtonBears Nov 26, 2018 @ 6:53am 
I've only done a couple of the puzzles, but I think you have to look at all the information each puzzle offers to find the easiest route to an answer. Sometimes working back from the possible answers.

With Dial of the Ancients, you are looking at differences between directions, you don't actually need to mentally or physically spin anything.

First, note that the outer ring has a number of symbols, and the answers offered are sets of 3 of symbols.

Second note that you have 9 lines in the middle ring, each pointing to a symbol on the outer ring, and note that these 9 lines comprise 3 sets of 3, each set a different colour. The same is true of the inner ring, but the lines are not aligned with the middle ring.

So,if the answer is a set of 3 symbols, and the lines on the middle/inner rings are in sets of 3, we probably want just one of those sets of lines; that is, the lines of one colour.

You can't actually spin the rings, but you can count how far apart the outer symbols are that correspond to the lines on the other rings.

So, for example, if I look at the 3 symbols the blue lines on the middle ring point to, the second symbol is 3 further clockwise than the first, and the third symbol is a further 2 on. You then look at the answers to see if any of the sets of symbols offered match that pattern.

You then need to check if either other set of coloured lines also has a valid match in the answers. If only one of the 3 colour sets has a match, then that is your choice.

However, if more than one of the middle ring colour sets could be correct, you need to also check the inner ring ( or disk, to be more accurate ). Just use a straight edge ( if you need it ) to determine the symbols that each colour set of the inner ring point to, and again count the clockwise differences. One of the inner ring color sets will show the same differences in symbol position as the middle ring set of the same colour. This is the colour that corresponds to the answer.

This is a general solution to any dial of the ancients puzzle of this type that does not rely on spinning or moving anything. You can also use the same directional counting method to start with the inner ring, then find which middle ring colours match the equivalent inner ring directional pattern, then find which of the matched colours have an answer with the same directional pattern.
Can'tTouchThis Nov 26, 2018 @ 6:56am 
I want to play TW, not puzzle pirates.
hammerinn Nov 26, 2018 @ 7:22am 
Originally posted by Xzavion:
You have to do a bit too much turning in your head for an immovable picture...
-make center face align correctly
-turn 2nd dial so the lines align
-check which symbols on the outer ring connect
You can avoid the mental turning by understanding that you can count the number of spaces it would turn and math it.
The puzzle isn't hard it just takes a bit of effort like a puzzle should.
hammerinn Nov 26, 2018 @ 7:23am 
Originally posted by 40-1Can'tTouchThis:
I want to play TW, not puzzle pirates.
Then don't search ruins. Some of us like it.
Can'tTouchThis Nov 26, 2018 @ 7:58am 
Originally posted by hammerinn:
Originally posted by 40-1Can'tTouchThis:
I want to play TW, not puzzle pirates.
Then don't search ruins. Some of us like it.
Searching ruins was fine before this update, they ♥♥♥♥♥♥ up that mechanic.
hammerinn Nov 26, 2018 @ 8:03am 
Originally posted by 40-1Can'tTouchThis:
Originally posted by hammerinn:
Then don't search ruins. Some of us like it.
Searching ruins was fine before this update, they ♥♥♥♥♥♥ up that mechanic.
I don't agree that they messed it up. Before it was random now it is a puzzle you can solve to always be correct. Or stick to your randomness if you are lazy.
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Date Posted: Nov 11, 2018 @ 1:28pm
Posts: 47