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Chaos on the otherhand don't have any of the above which means that if they get surrounded they have to fight their way out.
Beastmen have some unique horde mechanics. Ambush attacks, encampment is hidden, more diverse roster.
Nakai is also a horde, and land he razed turns into settlements owned by a vassal. Less whack a mole from people settling all the cities you raze, and has full lizardman roster.
Wood elves I consider to be the strongest horde faction. Can recruit half a stack at a time via global recruitment mid game and on, and also no whack a mole because the cities they take turn into outposts that you still own
I'd argue Vampire Coast is the best Horde faction with being able to recruit an almost whole stack of Necrofex Colossus in 1 turn while also being extremely cheap.
If I'm running SFO, then the Beastmen, as their overhaul is significant and meaningful.
Think of SFO as Divide et Impera (DeI) from Rome 2 if you're unfamiliar with the SFO mod. Buildings - and their respective level; now provide bonuses, but penalties as well, research tree is completely reworked.
Furthermore, and again similar to DeI; elite units are ELITE this time around.
I LOVE vampirates too btw
Vampirates can also settle everywhere though and make actual settlements, have pirate coves and treasure hunts, and as Vampirates you have your legendary lord plus the 4 you get from your technology tree. That means 5 stacks of self sustaining armies of Necrofex Colossus.
When you play Very Hard and the enemy has way more armies than you and techs up faster, ya you kind of do need to avoid combat.
But yeah there are other factions who make better hordes than either chaos or beastmen. Because the best horde is a hybrid horde. The original horde mechanics are just not adequate in ME.
Not to mention the other horde factions like Nakai and VC actually have other interesting mechanics going for them. Beastmen mechanics are pretty basic and Chaos have no unique mechanics whatsoever. They get dull pretty fast.
Khazrak even without all of his combat buffs is very powerful, if you add the Sword of Khaine he becomes pretty godly.
Oh yeah I'll agree with that. His charge bonus is insane if you give him his chariot as well. But in early game I think Archaon is stronger, and Kholek, well, he's Kholek. That being said I'm not looking at their stats while I make these claims rather I'm just going by how I remember him performing at the start of the campaign. So I could be talking out of my ass here.
Minotaurs are really the only reason to play Beastmen. Which is why I've never played as Morghur.