Total War: WARHAMMER II

Total War: WARHAMMER II

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Chrysalis Feb 22, 2020 @ 6:41am
Quarrellers or Bugman's Rangers?
I can't decide which unit is better, Quarrellers or Bugman's Rangers?

I tested them both against each other and various Greenskin units and Bugman's Rangers always seemed to be the better unit, because they had more kills and less losses than the Quarrellers.

But I'm not sure if my test results are meaningful and if I should base my army composition based on it.

So, I would like to know from experienced Dwarf Players, what unit is better for the campaign?

I would place them behind my infantry line, so they can fire at the enemy without having to face melee combat.

Which unit is better to fulfill that roll, Quarrellers or Bugman's Rangers?
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BigRockWall Feb 22, 2020 @ 6:47am 
Quarrelers have an edge early game for sure. They are shielded, and more importantly dont require an extra building slot

Later when slots and cash are less of an issue, bugmans rangers start to become worth it. They have charge def vs large, and stalk. So they can perform a different role than quarrelers. They can flank with their stealth, and if they get caught out by cav/monsters they can survive a charge. They also have more speed than quarrelers. So everything about them says flank and shoot things in the back. Where as quarrelers sit behind melee lines and shoot from relative safety with less micro, and are better at ranged duels because of the extra armor and shield
Last edited by BigRockWall; Feb 22, 2020 @ 6:48am
Contrived Feb 22, 2020 @ 7:05am 
Also don't forget that Bugman's Rangers get Regeneration. That's what lets them trade so effectively with other missile units.
zefyris Feb 22, 2020 @ 7:08am 
^ ^bugman rangers are shielded as well. They're superior in pretty much everything.
Stalk, way faster, vanguard deploy, charge defense against large IIRC, REGENERATION, and so on and so on.

Also due to vanguard deploy, speed and stalk bugmans will fight on their own terms so the whole duel with opponent's ranged is moot, opponent ranged that isn't stalking as well will get obliterated by focus fire before anything else happen due to that; and as long as they don't lose models the health will regenerate overtime.

They're also unvaluable to get rid of enemy units lagging behind (like artillery and such) due to those same characteristics, even if they get hit by something a little they'll regenerate part of it overtime anyway. They reposition faster, are less easily countered by fast opponent due to stalk and ability to brace vs large.

They're also immune to psychology among other thing, so no worry about terror routing from a random terror inducing flyer roaming around.

Bugman rangers may be the unit in the game that cummulate the most "peculiarities" compared to the rest of their race, so they're kind of without equivalent. so if you have the money and buildings for it, bugmant rangers all the way over quarellers. Their only problem is heavily armoured stuff but you don't lack armour piercing with dwarves anyway.
Last edited by zefyris; Feb 22, 2020 @ 7:14am
BigRockWall Feb 22, 2020 @ 7:17am 
I forgot about regen. And it's been awhile I dont remember them having shields, but fair enough. I still think quarrelers are a better option EARLY in the campaign as you dont need the extra building. You still gotta use dwarf warriors for awhile as a front line, so quarrelers are an obvious economic choice until you can afford the bugmans building. In fact I think they require 2 buildings. The 2nd being happiness building which you probably want anyway. But it still takes slots and cash
RCMidas (Banned) Feb 22, 2020 @ 7:22am 
Yup, Bugman's Rangers are a significant, but very expensive upgrade. Personally I only bother with them once I start moving into Norsca and need all that booze to keep my boys happy. Plus the extra visibility makes it better to plan out my moves whilst avoiding all that Chaos attrition.
BigRockWall Feb 22, 2020 @ 7:30am 
Side note, for campaign, I feel the same with dwarves as I do with HE. Every 3 recruited units at start of game should be 2 archers 1 melee. Dwarf warriors and quarrelers in that ratio will carry you for a long time
jonoliveira12 Feb 22, 2020 @ 7:43am 
Quarrelers are more cost-efficient by far. Bugman's Rangers are only for when you have so much money, that splurgirng is far less important than just winning battle (mostly auto-resolves in the lategame).
Chrysalis Feb 22, 2020 @ 12:24pm 
Thanks to all of you for the many helpful answers! :cozyspaceengineersc:
Inardesco Feb 22, 2020 @ 12:25pm 
Thunderers
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Date Posted: Feb 22, 2020 @ 6:41am
Posts: 9