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It also provides that region with a special lab undercity building which increases warlock engineer capacity. Sth I value very much as skaven, they are best-best.
Altdorf, Marienburg, Itza, castle Drakenhof what else. And that is all why you need an engineer. Does not even matter what level.
Not only do they increase your armies movement speed, which is one of the best things to have.
They also boost missile and artillery troops, sth which is also one of the best things to have.
Are you really just using those wonderful heroes for undercities? Oo
I think that there are other ways to increase their capacity like with retinue. This building and ritual only brings roleplay element to the game.
Why don't you just use or make a mod then that changes that as well -.-'
It stacks with others of the same heroes.
There were Warp lightning doomstacks with several of those heroes that would make them shoot extremely fast, and cover a lot more than their already huge range would normally cover.
And they increase movement by 20%, which is very significant, especially with a faction that can use ambush attack and underground.
You can only build the lab in those special rite created undercities. And I tend to have hundred of undercities, as I send raiding parties instead of agents usually. Food, gold and undercities, and without a 5 or 10 turn time limit.
Dude, you are using a mod that completely changes the vanilla balancing and therefore want vanilla experience for everyone else to be changed. Talking about one-dimensional here
By the way infinite heroes is a clear oversight in the game because it increases the microcontrol and is BAD game design.
I just then reacted.
And you value them worthless, but that is just, you know, totally your opinion mate.
I have another one and that is why we are arguing. Changing base game is not about you.
Also not about me, it is about the arguments. Your argument presented is that the lab is useless and my argument is, no the engineers are great heroes for all of the above mentioned reasons.
That's called a debate, mate.
Edit:
And about your edit: Also according to you. Others actually enjoy hoarding heroes and using them efficiently.
It is the same argument as others claiming Cavalry is bad because they are too micro intensive. No, they are not bad if you micro them correctly. If you don't want to do that, don't use them. But don't state they are useless cause you are not willing to use them correctly...
I can barely see the merit of doom scheme but only if you for some reason play the ranged spam skaven army. I know there is some sort of a dogma that all skaven can do is just that but that is wrong you can have 0 ranged units in your army and instead use death runners, stormvermin, the doomwheels, plague furnaces. In which case the doom ritual is just a total waste of time. Only good for the first underempire expedition because you can do the rite before you got the construction cavern.
I don't know how you can be any more wrong.
That "marginal" increase is absolutely balls-to-the-wall insane with Ratling Gunners and is also good for Jezzails if you get them in close enough.
They also keep your artillery stocked.