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also research, food commandment and another resource building i cant remember the name of.
Eat their flesh
Profit
Once it is up, increase your settlement building for higher capacity and so on, and it is a matter of repeat, repeat.
And when you confederate someone, etc. Make sure you have max food. The undercity stuff is all optional, and not really the main source or loss of, but something that you can toy with.
It's not a resource building. It's a building available in all major settlements. It's the arcane generators/warplightning capacitors/warpstone reactor building chain. The T4 and T5 ones (warplightning capacitors/warpstone reactor) both produce 1 food/turn.
So if you have a 3 settlement province, the food commandment along with that building will allow the province to pay for itself in terms of food.
Reliable methods: resource buildings such as pastures, exotic animals (a trade commodity), the final chain building (I forgot what it's called, at T5 it gives some food on top of +50% income on all buildings in your province, or something like that), food commandment.
Bonus methods: Raiding, sacking, winning battles, post-battle sacrifices, Under-Empires, Rite.
I noted the Rite as a bonus method because it lasts 5 turns (and following after that is a 10-turn cooldown) and you mostly use it to replenish food growth after you've used it up. Ideally you do want to spam that Rite as much as possible, but not for food growth except in the early game.
I personally prefer not to use Under-Empires for food because it's a waste. Under-Empires have far more useful buildings, albeit costing you more food and gold sometimes. So I prefer to keep Under-Empires at a minimum and only build them in places where I will not be conquering any time soon (such as Ulthuan, which the entire island has red climate for Skaven), and even then I keep food expenses at zero at least, and discovery as low as possible, then build whatever else boosts my power above ground. I don't really see Under-Empires as a legit 'empire' because they disappear once the city gets razed. If you plan your food management via these things, you can screw up your entire campaign just because your ally razed down Ulthuan, for example.
If you make significant use of weapon teams as any Skaven faction, you should be making use of under-cities. There's an under-city building that gives +1 recruit rank per building faction-wide to weapon teams.
But that's neither here nor there. Spam sack a city. Build undercities. Raid. You shouldn't have a problem generating food unless you're pumping it into a bunch of menace below which you shouldn't be doing. Generally you should not need to expand overly quickly because you have ambush and taking the ambush success chance blue line to maximum which you should always do makes defense a piece of cake. Basically free food when they try to retaliate.
No, it's a different one, Warpstone Refinery. Can be built by any faction (or at the very least can be built by Eshin, which I assume means it can also be built by the other 3 non-Skryre Skaven factions, as well).
The poisoned wind mortars and warp-grinders from the Shadow and the Blade DLC also count as weapon teams, as do the poisoned wind globadiers and death globe bombardiers that are available to Skaven with the base game.