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In terms of physical prowess, Kroq-gar and Gor-rok exemplify attacking and defensive techniques respectively among the Saurus Oldbloods. Nakai is an interesting case, in that he's a Kroxigor with a surprising amount of initiative and self-determination; physically very powerful, but not much of one for holding territory.
Tenenhuain and Tiq'tak'to are on the low end of the power scale, but their strengths are geared towards buffing others or using their mobility to strike at vulnerable locations - they are a warpriest and a guerrilla fighter, after all. That said, Tenenhuain can become a monster in close combat once he levels up to ride a bastilodon.
Physical strength is no doubt about it the Kroxigor but like Nakai is the only one with any real sort of intelligence and he was a Lore-only character.
And if Kroq-gar and Gor-rok would tie in a duel, which of their factions is stronger?
The other two look like skinks so they do seem like they are weaker when fighting in a lorewise scenario. (edit: i completely forgot nakai lol)
The strengths of Kroq-gar and Gor-rok are tricky to negotiate. On the one hand, Gor-rok starts with Lord Kroak, a dead First Generation Slann - not undead, literally dead and with a spirit too stubborn to stop haunting his body - and is meant for a slow expansion whilst holding the line against innumerable odds. He does not get a mount, instead standing on his own two feet and throwing back anyone that dares try to kill him - cycle charging with cavalry is the only reliable, but extremely time consuming way, of defeating him.
On the other claw, Kroq-gar focuses on amassing an overpowered and hyper-cheap force of Saurus and going on the rampage (he can basically afford two full stacks of Saurus for the price of one). Once he gets the carnosaur Grymloq to ride on, he can break through almost any line not ridiculously buffed up - in the question of who would win in a fight between an attacking Kroq-gar and a defending Gor-rok, it would ultimately come down to who could cheese the fight more!
In terms of ease of campaign, the two Saurus Very-Oldbloods have an easier time of it than the rest. Nakai and TTT are probably next on the list, with Mazdamundi (since the buffing of the local Norscans) a little lower down, though if you breach that early stumbling block he will start to become monstrously powerful. Tenenhuain has the toughest campaign IMO.
But he does have a very tough campaign especially mortal empires iirc
As someone said above you can recruit second generation slann which is not lorewise. However is mazdumandis exactly on par with the rest of the second generation?
As for Mazda - game wise he is better and not only bcause he has Dino mount(others float as they are) but with accas to better spels and better percs. He is LL after all
Lord Mazdamundi is the most powerful living spellcaster. No mortal really measures up - he can move continents and summon mountains with his mind without much issue. His signature spell is "Ruination of Cities" and it does what it says on the tin. And Zlaaq's a pretty good mount too, so he's got that going for him as well.
Kroq-Gar is the most physically powerful Lizardman. Pretty much magic is the only thing that could kill him; he'd beat Gor-Rok and even Nakai in a duel any time. His vast experience, age, extremely strong mount and insanely powerful weapons make him one hell of tough reptile and one of the biggest players in the entirety of Warhammer fantasy.
Nakai is the second most physically powerful Lizardman and the oldest non-Slann. He's the biggest, the toughest and the strongest by a fair margin, not to mention but he lacks both a mount and the tactical advantages that Kroq-Gar has. He's smart for a Kroxigor, being the only known survivor of their First Spawning, but he's still not a genius. Still, he could beat the snot out of any Saurus except Kroq-Gar.
Chakax is probably the third most physically powerful Lizardman, he's tough enough to fight a group of Skavendom's greatest assassins all at once on his own and kill all of them without much issue. He's a pretty decent beatstick but his job is just to prevent Slann from dying, which he's really good at.
Gor-Rok is on a similar level to Chakax, they're probably interchangable really. He's often overrated I find; he's not as big or powerful as a lot of people claim. Which is not to say he's not big or powerful, because he is, and he's certainly one of the most resilient of the Lizardmen's characters. He's got a very sturdy shield, a big magic mace and never, ever retreats or stops.
Tehenhauin is a pretty good combatant and a decent wizard, but his power lies less on the battlefield and more in the political and religious field. In a proper fight he wouldn't really win against any of the above characters.
Tiktaq'to is a pretty tough Skink, clever and quick enough to prevent Hexoatl from falling for over a month to a very big army of Chaos. He's a master of hit and run, but if he ever got caught out he'd be easy to crush.
Oxyotl is one of the most powerful assassins there are; it takes a lot of fortitude, cunning and stealth to survive a whole year in the Realm of Chaos and come out both intact and sane. In a one on one he'd lose to pretty much most of the Lizardmen characters but he never fights one on one. His enemies only ever catch a glimpse of him before dying.
Tetto'eko is a Skink Priest of Heavens on steroids. He can summon big meteors and use decently powerful magic, but he's not a Slann and he's not a fighter. Weakest Lizardman character.
That's just lore, though. Personally I find Kroq-Gar to be the best faction in Total War, but Gor-Rok and Tiktaq'to probably have pretty easy campaigns as well.