Total War: WARHAMMER II

Total War: WARHAMMER II

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How do Y'all feel about the Green Knight? Both in campaign and multi.
Underpowered, overpowered? Tedious, beneficial?

I dunno, i play allot (and i mean ALLOT) of Bretonnia, but honestly i never used green knight very much. In multi that 2k cost made it hard to fit him into a good build, normally i tried to use him as a hero killer, but people catch on quick and it makes it hard to catch up.

In the ten (yes ten complete) bretonnia campaigns ive played, i pretty much just tried using him ONLY when neccissary, but he only spawns near faction leader or capital if faction leader is dead, so usually not where i need him seeing as both are usually very safe from harm.


But what do you guys think, have you made good use of him? If so how? If not what would you change? What are your opinions of him in the game in general? :D
Last edited by SpiffyGonzales; Jan 31, 2020 @ 10:47pm
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Showing 1-15 of 18 comments
funkmonster7 Feb 1, 2020 @ 2:07am 
Never used him... Sorry.

I did use him in Custom battle once just to see how he actually does in battle, he kinda disappointed me.
zefyris Feb 1, 2020 @ 2:33am 
I feel like in campaign he didn't age well, and feels underwhelming compared to LLs or even good heroes like Henri.
He's not bad, but doesn't feel especially legendary. it would be cool to have him reworked simmilar to Kroak (so with levels and unique skill tree that have a real impact on the rest of the army)
Dr_Kira Feb 1, 2020 @ 2:50am 
fells totally fine for me, his summons are long enough for me to usually be able to get another summon ready before he leaves, he simply never dies and snipe heroes and lords easy (does fine in a crowd too) and at one point hes a permanent member of your army.

He could feel more spectacular or something but as far as a legendary ghost knight he fits very well is role if you ask me.
Mactalon Feb 1, 2020 @ 2:57am 
I use him a bit more now that they've made him unlimited use rather than stockpiling him forever without ever using him - but the main issue I've got with him is the same as with G+F that the game really just doesn't lend itself to temporary characters who are meant for combat.

Heroes that go out on the campaign map and blow themselves up or disappear after getting used is fine because they accomplish their effect but the combat ones it's hard to guarantee great usage out of them. Travel time, enemies moving to their own plans etc. means that sometimes you may only get a couple of decent battles out of them which is a little disappointing. There have been occasions where it's worked out well and they've gone into multiple fights and reaped a decent toll but it's largely dependent on how the chips fall rather than organisation.

The GK is fine in combat although as zeyfris said he probably needs to be updated again to make him more even with other race's abilities. Especially if they're sticking with the temporary use thing. He takes up a slot in the army, I'd want him to at least be as good as, if not better than my level 35-40 paladins, who these days are pretty damn strong and its hard to tell if he's more effective than them or not. G+F are definitely a force of nature, Gotrek can rack up 1000 kills in combat, you'd hope the GK would be able to do a bit more.

With both the GK and G+F, and maybe Krell, I'd much prefer an expanded system for them where they're not temporary but perhaps have significantly higher amounts of xp required to level them, and/or quests or something, to very slowly upgrade them but keep them around so you don't have to keep reforming once they abruptly disappear.
Voxrox Feb 1, 2020 @ 4:09am 
Like almost all "timed" "items" I rarely bother using him.

It is like, dunno - Dark Souls? I rarely if ever use for example resisn to buff my weapons. PRior to battle you have to get in quickly and hit as much as you can, before the timer runs out (way too fast), but that is not my style. So I just do not bother. Same in any RPG actually...potions that boosts your stats for a minute or so...and are gone then. Better spare them for something really important ... and game is over...

The Knight ... I call him, and then I do not attack anything for several turns, or he is not where the frontline sudenly shifted to, and ... he is gone again...and I have to fill the spot he left in the army with a generic hero again...tedious...

Same reaons why I never care to hire G and F ...
Originally posted by SpiffyGonzales:
Underpowered, overpowered? Tedious, beneficial?

I dunno, i play allot (and i mean ALLOT) of Bretonnia, but honestly i never used green knight very much. In multi that 2k cost made it hard to fit him into a good build, normally i tried to use him as a hero killer, but people catch on quick and it makes it hard to catch up.

In the ten (yes ten complete) bretonnia campaigns ive played, i pretty much just tried using him ONLY when neccissary, but he only spawns near faction leader or capital if faction leader is dead, so usually not where i need him seeing as both are usually very safe from harm.


But what do you guys think, have you made good use of him? If so how? If not what would you change? What are your opinions of him in the game in general? :D
In multiplayer I found it pretty easy to use. Since he can't be countered by any spear units despite being a cavalry/knight figure. He alone can stand up against a lot of troops and goes great with friendly cav. Have him hold back the spear units while your cavs go and bust their rear, or have him directly charge the rear. I actually found him very entertaining to use.
wrought82 Dec 27, 2020 @ 1:37am 
in MP he's bad. he's ok as long as opponent doesnt target him with magic damage, but only ok and if he is targeted he's far too vulnerable. So its a risk with no upside = bad.
in campaign he doesnt do enough for a unit that can only be called a few times. 2000 points isnt much most battles, even more so when he doesnt aoe.
Originally posted by Mactalon:
I use him a bit more now that they've made him unlimited use rather than stockpiling him forever without ever using him - but the main issue I've got with him is the same as with G+F that the game really just doesn't lend itself to temporary characters who are meant for combat.

Heroes that go out on the campaign map and blow themselves up or disappear after getting used is fine because they accomplish their effect but the combat ones it's hard to guarantee great usage out of them. Travel time, enemies moving to their own plans etc. means that sometimes you may only get a couple of decent battles out of them which is a little disappointing. There have been occasions where it's worked out well and they've gone into multiple fights and reaped a decent toll but it's largely dependent on how the chips fall rather than organisation.

The GK is fine in combat although as zeyfris said he probably needs to be updated again to make him more even with other race's abilities. Especially if they're sticking with the temporary use thing. He takes up a slot in the army, I'd want him to at least be as good as, if not better than my level 35-40 paladins, who these days are pretty damn strong and its hard to tell if he's more effective than them or not. G+F are definitely a force of nature, Gotrek can rack up 1000 kills in combat, you'd hope the GK would be able to do a bit more.

With both the GK and G+F, and maybe Krell, I'd much prefer an expanded system for them where they're not temporary but perhaps have significantly higher amounts of xp required to level them, and/or quests or something, to very slowly upgrade them but keep them around so you don't have to keep reforming once they abruptly disappear.
so you mod him to do somthing he can do in GAME IF YOU HAVE HIGH HONOR?!?!?sad
Kaaz Dec 27, 2020 @ 6:45am 
Wut
Andrewbh2003 Dec 27, 2020 @ 7:01am 
he is quite niche

he can do OK against norsca hunting down wulfrick assuming you keep him away from fimir

he is OK against chaos again assuming no cascading fire clock/archaon

he is OK against lizardmen again solar engines and the star chamber guardians but he can hunt down bastiladons and mazda resonably well "i prefer gotrek"

he is OK against vampire coast...again assuming things like deck gunner ROR etc and he can hunt down crabs very well

hes ok but often niche quite risky and often times does not pay for himself even if he is sitting on good targets and he struggles even more now that gotrek exists cause gotrek basically does what green knight does but with less risk and better at hunting large

before gotrek i actually considered green knight underrated as he could hunt down large monsters very well especially with dolorus blade but now...

thats my opinion at least he could use a few new abilities maybe?
Diggy G (Banned) Dec 27, 2020 @ 10:24am 
GK is underwhelming garbage.
Mactalon Dec 27, 2020 @ 10:32am 
Originally posted by Lord_Of_Death:
Originally posted by Mactalon:
I use him a bit more now that they've made him unlimited use rather than stockpiling him forever without ever using him - but the main issue I've got with him is the same as with G+F that the game really just doesn't lend itself to temporary characters who are meant for combat.

Heroes that go out on the campaign map and blow themselves up or disappear after getting used is fine because they accomplish their effect but the combat ones it's hard to guarantee great usage out of them. Travel time, enemies moving to their own plans etc. means that sometimes you may only get a couple of decent battles out of them which is a little disappointing. There have been occasions where it's worked out well and they've gone into multiple fights and reaped a decent toll but it's largely dependent on how the chips fall rather than organisation.

The GK is fine in combat although as zeyfris said he probably needs to be updated again to make him more even with other race's abilities. Especially if they're sticking with the temporary use thing. He takes up a slot in the army, I'd want him to at least be as good as, if not better than my level 35-40 paladins, who these days are pretty damn strong and its hard to tell if he's more effective than them or not. G+F are definitely a force of nature, Gotrek can rack up 1000 kills in combat, you'd hope the GK would be able to do a bit more.

With both the GK and G+F, and maybe Krell, I'd much prefer an expanded system for them where they're not temporary but perhaps have significantly higher amounts of xp required to level them, and/or quests or something, to very slowly upgrade them but keep them around so you don't have to keep reforming once they abruptly disappear.
so you mod him to do somthing he can do in GAME IF YOU HAVE HIGH HONOR?!?!?sad

.... errr


Originally posted by Kaaz:
Wut
Netherpongo Jan 3, 2021 @ 7:11am 
In campaign the best use for the Green Knight is probably to use him immediately as soon as he first becomes available. That early in the game, it isn't too late for the Green Knight to make an impact.

After that first iteration, he probably doesn't matter? Your game should be stable enough by then that using him or not should be fine either way.

Overall the problem with the Green Knight is that the game makes it sound like he can save you from a bad situation when he can't. He's a fine hero unit, but he isn't going to stop an enemy invasion by himself. So use him in the timeframe that he can make an impact & otherwise don't worry about it.
Wh♂♂par Jan 3, 2021 @ 7:23am 
Thinking about it. Empire-wide bonuses, while he is active. +PO, +Peasant Cap, +Income, +Untainted, +MD/Leadership on x. Something like this?
Last edited by Wh♂♂par; Jan 3, 2021 @ 7:25am
ZyF Jan 3, 2021 @ 8:20am 
Sounds like he ought to become a battlefield summon that can be used in any battles fought during the turns he's activated. This way, he doesn't take up a slot and can be at the battles he's actually needed in.
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Date Posted: Jan 31, 2020 @ 10:46pm
Posts: 18