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You need to use active defense against enemies. If passive defense (garrisons) was enough the game would be rather boring - you just go into any direction and leave all other directions for garrisons to defend. Now you have to try to limit the war to a single front so that you don't have to spread your armies to defend on several directions, so diplomacy as well as strategical placement of your forces is important. Also leaving few RoR unrecruited so that you can raise an instant army in case of danger is useful.
In one of my last campaigns as Avelorn (HE, vh/vh) I fought 30 defensive siege battles out of 360 total battles. Lost only 6 of them. There were 105 offensive sieges so if all garrisons were harder it would mostly affect those offensive sieges negatively without helping in defense as defense is already stong enough. I don't want to fight two full enemy stacks when trying to capture any settlement (garrisoned enemy army+full updated garrison that you want).
Plus if you make garrisons stronger that just means that enemies will bring more forces to fight it. They use some calculations to estimate if they have a chance of capturing your settlement and attack only when they have enough army strength to actually win (based on their estimations). Do you want to fight defensive sieges with 1 stronger garrison vs 2 enemy stacks instead of how it happens now?
Eagles aren't worth the money in your army most of the time. But in a siege battle, you use them to destroy enemy artillery. It's just that once their job is done, you likely won't bother trying to save them, and will just kamikaze them into some enemy backline if you're lucky, since my Eagles tend to rout really quick. (The AI is smart to guard their artillery units now.)
Skaven siege is pitifully easy, as long as you have walls. You can destroy enemy artillery with just one summon, and then summon another rat unit somewhere, blob up, warp bomb them. And you have 3 warp bombs to use in total. I've yet lost a single Skaven defensive siege so far, unless 2x 20 stack vs the garrison alone.
High Elf garrisons are probably the way they are because they also have several gates that helps them stop massive invasions. That said, they are still quite powerful.
The Rite of Vaul can even help you blow up enemy siege equipment, if I remember correctly.
And eagles are very powerful in sieges, able to wreck archers and assist on the walls with ease.
I have won most of my heroic victories in sieges. Making the garrisons stronger would simply move the goal posts, as the AI wont attack until they think they can take it.
So I put my garrisoned army in ambush, trashed his weaker stack which he sent to reinforce his later stronger stack, except that one walked straight into my ambush. And his stronger stack came closer and encamped, but my doomstack in ambush broke cover and slaughtered it. All done in one turn, and on this turn, the AI's power ranking drop to the 50's and he sued for peace.
So yea, the AI can see through the fog of war, they'll attack whichever weak front you have, it's really annoying to be honest. And thus if you level up your garrison, then your garrison will just fight more powerful foes in defensive sieges.
My point is that if I didn't have that 5-man army there, the AI may not even bring his 8-man army out. There's no real conclusion here since I couldn't possibly roll back several turns and try it out but this is a good guess of AI behavior.
The good news is if your units in defensive siege are comprised of ranged and artillery (not so much) and a decent frontline, you can hold down chokepoints and just make it a nightmare for enemies to try to take them.
Sometimes if I know the minor settlement is done for (like if it's not walled and facing down a 20-stack in 2 turns), I'd destroy all the buildings for quick cash, and just not bother repairing them for a good long time.
A full sized dwarf garrison can defeat 2 full stacks of attackers by turtling in the town center, because that is their strength, their main strength I would argue.
Meanwhile I can't do anything at all with just a Brettonian garrison. On the other hand, their flat unit upkeep enables you to always have a small army within reach. If that lord has done some of their quests, they can have just a few elite units prepared and then stack up a complete and powerful army in single turn.
So if garrisons were much stronger then you would be attacked less. AI will just keep recruiting several stacks until it feels it can take you. So total amount of defensive sieges will be less but when they happen they would be more risky. And AI will have more active armies because less of them die on your sieges. This will make sieges even more rare (in my campaign there were only 30/360 battles as defensive sieges, just 8% of total amount) and more annoying as on the map with a lot of obstacles you will need to place your increased garrison which won't have enough space on walls and then you will need to defend all gates equally as enemy will have enough troops in its two stacks for whole front assault. That is how I think it works, maybe it is not exactly like that, but it seems so. Some traits which are shown in diplomacy also affect AI behavior, some AIs are too careful and won't even send a full stack at unwalled settlement.
But still, the most important problem which will happen is offensive sieges. If enemy garrison is much stronger then one army won't be enough to deal with most settlements and you will have to travel in pairs. And offensive sieges happen more often than defensive ones.
https://steamcommunity.com/sharedfiles/filedetails/?id=1170038123&searchtext=trebor
https://steamcommunity.com/sharedfiles/filedetails/?id=1572963883
Im sure you ll find it easy if you have developed characters with regeneration, mortis effects and strong magic even if you have only 1 army.
We all forget that magic and some artillery makes sieges rather TRIVIAL even with improved defences. units such as skaven mortars or plague furnace priests completely wipe enemy garrisons because the latter tend to bunch up in one spot.
I certainly DON'T want to have to fight even bigger garrisons in my campaigns, hell no.