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Can we come out yet?
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NO!
Chaos has excelent skirmisher cavalry and at least its infantry works! It's not as bad as orcs!
I was playing some 40k game this evening and got confused :P
That's the thing. Lorewise, orcs have twice the strength of a grown human soldier and in most scenarios will beat them 1 vs 1. But in WH 2 orcs perform like bigger skaven.
The problem I think is that GS have been eclipsed by almost everyone else. In almost every area they are just worse than other races.
For example, other than Black Orcs and Wurrzag's savage orcs their infantry is really just bad. It's certainly not as good as it should be.
In the campaign Waaagh (the skill) is hard to get considering it's the most important and unique ability for GS. You need to be at least level 11/12 to get it, and that's if you don't spend any points on route marcher or buffing the army or mounts.
It needs to be a top bar gold skill available about level 6-8 because it is so important.
The tech tree is an utter mess. Half the skills are useless, and even unlocking any tech relies on a tier 3 building meaning you won't even get any tech until turn 20-30. Even when you do it's not worth it. Sure, orcs are hardly research scientists, but Beastmen have a better tech tree based on natural evolution.
The waaagh armies need to be reworked because for the player they are utterly infuriating. You can't control them properly so they tend to death charge and get wiped out for no reason, or lurk around uselessly.
A solution might be to provide armies like the Blood Voyages for the Hellebron, with a random group of low upkeep units which don't replenish. Obviously not unbreakable, but perhaps with some combat buffs. That'd make them actually useful.
Even rework fightiness as a faction wide meter like chivalry or infamy which you can spend to spawn waaagh armies, but which also gives buffs to all your armies the higher it gets. That gives a reason to fight and win battles.
- Fightiness means you got to be very aggresive, and that isn't always an option.
- The research tree requires tier 3 buildings TO START (because reasons) and each research takes 5% of your research rate.
- Your army is suposedly focused on infantry, but all other factions except bretonnia and ARGUABLY skaven have better infantry. Beastmen work 100 times better as charge infantry focused faction.
- Your archers and cavalry are pretty mediocre, except spider rider archers. That means you gotta relay a lot on your monsters and infantry. Probably cause the main focus was thrown towards infantry, but as we can see, they totally made infantry mediocre at best, and orc monster units are totally out matched by other factions. Giants are one of the worst monsters in the game. Trolls are weak versions of Ice or Chaos Trolls and can't compete with most monstruous infantry from other factions. The Aranoch Spider is the only good monster they have, and it eats ranged fire easilly due to its huge size. Mods like SFO add Colossal Squigs, but they are made of wet tissue paper, and Feral Wyverns, which should be a MUST for orc factions.
- Orcs economy is pretty mediocre.
- Not many unit options.
- Surrounded by very powerful factions (dwarves are a pain to deal at start and Khemri/Queek Headtaker are normally top 5 AI factions on ME campaigns)
There isn´t anything inherently wrong with the orcs (apart from their science), they´re just the only major race that´s still stuck with their TWW 1 rules while all of their neighbours got fancy updates and a new coat of paint.
What I´m saying is, just be patient, if the coming update doesn´t sort them out, THEN we can start grumbling.
I like some of their spells, but I don't see them as being superior in any other way. They can only field so many Black Orcs right?
Or Orruk, if you play the Pro Wrestling Sigmar game. We don't go there though...it's a silly place.
There was a time, and it's back in the shadowy mists of antiquity...but there was a time when people played armies because they liked the army, and not the meta. Orcs used to be fun, and their snotling slaves came up with the most amusing war machines. Suicide whirling fanatics. Giant Foot Spell. (40k Orks were really fun...Orks failed in the most spectacular and amusing ways almost every diceroll.)
Not me though; too many damn models to paint. I think some folks just buy the most powerful doodads (in 40k, I won't touch Sigmar) so they only have to paint five models.
Orcs had this kind of gleeful, enthusiastic approach to fighting. Skaven on the other hand were about slaves and everyone is a cog and backstabbing is easier than getting lunch (which is often a fellow skaven previously backstabbed). They were more like a faceless mass until they started making models for all the warmachines.
I am winning but its just soooo slow