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Ein Übersetzungsproblem melden
Click your hero, and check its details.
Otherwise, this "problem" was already discussed previously on other posts.
You can't, even with a second hero (which is kind of dumb, but understandable)
That sucks! Do the Skaven have that with their undercities for their agents?
Is there a mod to remove the limit?
Ideally, you want to be using your armies to sack smaller ports and establishing Pirate Coves there, whilst your Heroes stick them underneath province capitols. The speed at which you gain Infamy is so great anyway though, that accelerating it too much would make the campaign be over almost before it began.
So the CD is the rite itself.
But yes, assuming things haven't changed there are two timers. It's very confusing because they don't explain it whatsoever. The price is pretty much double. The timers are hidden in tiny icons by the captain's porthole thing and at the top of the screen.
Thx for the correction.
Thanks guys
Just tried this now:
Turn 18 - established first cove
Effect on hero:
https://steamcommunity.com/sharedfiles/filedetails/?id=1982889012
Effect on faction:
https://steamcommunity.com/sharedfiles/filedetails/?id=1982889274
Turn 26 - tried to establish 2nd cove with another hero:
7 turns left on faction effect:
https://steamcommunity.com/sharedfiles/filedetails/?id=1982892539
Cove established successfully:
https://steamcommunity.com/sharedfiles/filedetails/?id=1982892832
The price is the thing that confuses me.
Faction effect tooltip displays +200% increase in price which means 3x multiplier. Actual increase in my test - from 4000 to 6000 (5250 on screenshot is the cost on turn 26, it became 6000 on turn 32 when faction effect was about to expire and 4000 on turn 33 when it expired). When I tried to get a skill with 10% discount on establishing coves it reduced the cost from 6000 to 5900. So it seems the base price for the cove in The Awakening was 1000, but even without second cove penalty it is increased by 300% for some reason.