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Your best raw damage vs infantry as dwarves is flame cannons though, and most other factions only have 1 viable anti-infantry arty option.
As for steam tanks with hellblasters, there's one in the lore, Alter Kamarad iirc, unfortunately we didnt get it in game.
CA seem very concerned about balancing when it comes to regiments of renown, most ROR aren't massively different from the base unit.
Still the problem of the hellbaster is as allready mentioned above they do not spread the shots for the guns (if you play on ultra all four guns fire on the same place, thats make them top for single target butt not for a spreded regiment).
They need to spread the shots of the hellblaster to make it more usefull aigans infantery( in WH tabletop hellblaster is much stronger aigans infantery than any other arty, its disadvantage is that it has a high chance of malfunction ore exploding. But if it works correct one gun could wipe out full regiment of black orcs ore chaos warriors with one volley.
Organ guns fire an intermediate cannonball from each barrel, which has two distinct advantages over all other "short" ranged artillery. With few exceptions, they instagib what they hit and, here's the kicker, because they fire cannon-grade shot, the projectiles just keep going until (eventually) they hit the ground.This means that organ guns have (potentially) unlimited damage output potential. I have, on multiple occassions, had a single organ gun model rack up 3-500 kills with its 4 shots, and considering that a battery has 4 organ guns, the carnage can get downright ludicrous. Organ guns are meant to inflict casualties on formations only because of these mechanics. They perform poorly against flying targets, are utterly wasted against giant monsters, and are only decent against large monsters such as trolls.
You are better with demigriph halberds in killing trolls ect than with a great canon, it sucks total.
I really hope they implemet the technikus and improve this stupid fire mechanismen of the Hellblaster, that it is better aigans formations (would be enough if not all guns fire at the same spot if attacking infanterie)
Their only real limitation is the general gunpowder weapon issue of maintaining LoS. If it weren't for that you could take a stack of nothing but OG/HB and beat nearly anything that comes your way.
In testing I've not found much difference between the two in overall effectiveness, but of course the OG can benefit from the engy.