Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
cbdeakin Aug 10, 2018 @ 6:45pm
Organ guns - The best Anti-Infantry / armor artilery?
I've compared hellblasters and organ guns. organ guns get more kills. The reason is that they have higher accuracy, nearly as high as dwarf cannons (checked with mod tools). I don't remember them being particulary good when WH2 was released - they must've buffed their accuracy substantially (I hope it stays like this).

What artilery do you use against infantry when playing as other factions?

P.S - How about a Steam tank with hellblaster / organ gun :D
Last edited by cbdeakin; Aug 10, 2018 @ 6:47pm
< >
Showing 1-7 of 7 comments
Wyvern Aug 10, 2018 @ 6:54pm 
Originally posted by cbdeakin:
I've compared hellblasters and organ guns. organ guns get more kills. The reason is that they have higher accuracy, nearly as high as dwarf cannons (checked with mod tools). I don't remember them being particulary good when WH2 was released - they must've buffed their accuracy substantially (I hope it stays like this).

What artilery do you use against infantry when playing as other factions?

P.S - How about a Steam tank with hellblaster / organ gun :D
I don't think it has much if anything to do with organ guns being more accurate, it's more about their higher damage per shot and firing pattern. Both guns bowl models over, basically making them invulnerable to the follow up shots, but organ guns can often oneshot infantry models a lot of the time and arent as likely to waste shots(since they fire 4, higher damage, consecutive shots with a bit of spread, rather than 3 volleys of 3 with lower damage, where the second two volleys are likely to whiff horribly)

Your best raw damage vs infantry as dwarves is flame cannons though, and most other factions only have 1 viable anti-infantry arty option.

As for steam tanks with hellblasters, there's one in the lore, Alter Kamarad iirc, unfortunately we didnt get it in game.
cbdeakin Aug 10, 2018 @ 6:56pm 
Yes, I forgot about that - they do a lot more per shot (usually enough to kill a single entity).

CA seem very concerned about balancing when it comes to regiments of renown, most ROR aren't massively different from the base unit.
Last edited by cbdeakin; Aug 10, 2018 @ 6:59pm
JODEGAFUN Aug 10, 2018 @ 9:01pm 
The hellblaster is better aigans one single target , its overall dmg is much higher (reach over 1k with full buff from lord tech). But the dwarf can use technikus to buff the organ gun, an option CA still forget for the empire which still lack the important technikus hero (in trade for a bunch of wiz).

Still the problem of the hellbaster is as allready mentioned above they do not spread the shots for the guns (if you play on ultra all four guns fire on the same place, thats make them top for single target butt not for a spreded regiment).
They need to spread the shots of the hellblaster to make it more usefull aigans infantery( in WH tabletop hellblaster is much stronger aigans infantery than any other arty, its disadvantage is that it has a high chance of malfunction ore exploding. But if it works correct one gun could wipe out full regiment of black orcs ore chaos warriors with one volley.
Hellblasters are simply multiple "gun" type weapons in a single artillery piece and are limited by that. This means that they suffer from the same limitations as small arms (notably, they can be blocked). They are good for single targets, i.e. giants, as well as large monsters, but are edged out by artillery with better range for that role (nevermind actual gun troops). It's for that reason that I've always found hellblasters to be lackluster.

Organ guns fire an intermediate cannonball from each barrel, which has two distinct advantages over all other "short" ranged artillery. With few exceptions, they instagib what they hit and, here's the kicker, because they fire cannon-grade shot, the projectiles just keep going until (eventually) they hit the ground.This means that organ guns have (potentially) unlimited damage output potential. I have, on multiple occassions, had a single organ gun model rack up 3-500 kills with its 4 shots, and considering that a battery has 4 organ guns, the carnage can get downright ludicrous. Organ guns are meant to inflict casualties on formations only because of these mechanics. They perform poorly against flying targets, are utterly wasted against giant monsters, and are only decent against large monsters such as trolls.
Wyvern Aug 11, 2018 @ 2:28am 
Originally posted by Commisar Jon Fuklaw:
Hellblasters are simply multiple "gun" type weapons in a single artillery piece and are limited by that. This means that they suffer from the same limitations as small arms (notably, they can be blocked). They are good for single targets, i.e. giants, as well as large monsters, but are edged out by artillery with better range for that role (nevermind actual gun troops). It's for that reason that I've always found hellblasters to be lackluster.

Organ guns fire an intermediate cannonball from each barrel, which has two distinct advantages over all other "short" ranged artillery. With few exceptions, they instagib what they hit and, here's the kicker, because they fire cannon-grade shot, the projectiles just keep going until (eventually) they hit the ground.This means that organ guns have (potentially) unlimited damage output potential. I have, on multiple occassions, had a single organ gun model rack up 3-500 kills with its 4 shots, and considering that a battery has 4 organ guns, the carnage can get downright ludicrous. Organ guns are meant to inflict casualties on formations only because of these mechanics. They perform poorly against flying targets, are utterly wasted against giant monsters, and are only decent against large monsters such as trolls.
Helblasters pierce, if they didnt their price would be right in the same range as handguns/outriders. Its just that pierce screws them over with the way they fire/the way artillery targetting is done in this game.
JODEGAFUN Aug 11, 2018 @ 5:00am 
Originally posted by Commisar Jon Fuklaw:
Hellblasters are simply multiple "gun" type weapons in a single artillery piece and are limited by that. This means that they suffer from the same limitations as small arms (notably, they can be blocked). They are good for single targets, i.e. giants, as well as large monsters, but are edged out by artillery with better range for that role (nevermind actual gun troops). It's for that reason that I've always found hellblasters to be lackluster.

Organ guns fire an intermediate cannonball from each barrel, which has two distinct advantages over all other "short" ranged artillery. With few exceptions, they instagib what they hit and, here's the kicker, because they fire cannon-grade shot, the projectiles just keep going until (eventually) they hit the ground.This means that organ guns have (potentially) unlimited damage output potential. I have, on multiple occassions, had a single organ gun model rack up 3-500 kills with its 4 shots, and considering that a battery has 4 organ guns, the carnage can get downright ludicrous. Organ guns are meant to inflict casualties on formations only because of these mechanics. They perform poorly against flying targets, are utterly wasted against giant monsters, and are only decent against large monsters such as trolls.
The imperial great canon is far to weak at killing large units, it has less accuracy and do the same dmg as a dwarven canon. And aigan the Empire lack the boost from a technikus they have in tabletop but not in Total War Warhammer. On tabletop no fc stunty canon top an imperial great canon in dmg (str. 7/ 1W3 dmg for the small stunty canon, str 10. 1w6 dmg for the great canon which can one shot dragons and giants)
You are better with demigriph halberds in killing trolls ect than with a great canon, it sucks total.
I really hope they implemet the technikus and improve this stupid fire mechanismen of the Hellblaster, that it is better aigans formations (would be enough if not all guns fire at the same spot if attacking infanterie)
Aenarion Aug 11, 2018 @ 6:33am 
Both basically murder anything within range and LoS. If you do a 1v1 test on a flat map they will break almost any infantry before they reach melee. Likewise, they outperform cannons in the anti-large role.

Their only real limitation is the general gunpowder weapon issue of maintaining LoS. If it weren't for that you could take a stack of nothing but OG/HB and beat nearly anything that comes your way.

In testing I've not found much difference between the two in overall effectiveness, but of course the OG can benefit from the engy.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Aug 10, 2018 @ 6:45pm
Posts: 7