Total War: WARHAMMER II

Total War: WARHAMMER II

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Starbuck Jan 22, 2019 @ 8:51am
can't move armies / end turn [SOLVED]
Hi all

I'm playing a Mortal Empire campaign with the Dwarves. it's turn 55, I got a message/cinematic that the Chaos invasion have started ... and can't move troops/initate attacks/end turn anymore.
I can still read messages, build in settlement, initiate diplomacy, but that's all.
no saves allowed either.
I reloaded previous turns, tried to use auto-save, clear cache, change history and advisor settings - no luck

could anyone provide some help how to counter that bug ?

many thx
Last edited by Starbuck; Jan 23, 2019 @ 1:35pm
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Showing 1-15 of 15 comments
Sir uP Jan 22, 2019 @ 11:01am 
Did you dismiss the messages?
(Click the ✔)
Starbuck Jan 22, 2019 @ 11:35am 
I read all the messages yeah
guess something is bugged with them

can you "delete" them all ? if so, how ?
Iriath Zhul Jan 22, 2019 @ 11:42am 
This worked for me but YMMV

1) Reload to an earlier save.
2) End the turn that precedes the issue
3) As soon as the other teams have taken their turn and the event is about to trigger, start mashing your Escape key rapidly. It can interrupt some of the events/cinematics etc that are getting hung up.
Aeon Jan 22, 2019 @ 11:43am 
This happened to me too, twice, would I be right in assuming during the AI turn just before you was attacked? well evenifyou wasn't its ok all you need to is to reload the game.and Idontmean just reload the saved game, I mean you need to close the game completely and then reload. Both times this happened to me that was all I had to do, and I did try and just reload the previous saved games, and I loaded another factions saved game, as well as tried to start a new campaign, andthen reload the saved dwarf game, but it kept crashing, until I restarted the game client.

Hope this helps you Star.
Starbuck Jan 22, 2019 @ 11:50am 
@iriath

will try

@aeonchan

yep
I got my settlement in the Vaults besieged by the end of the turn
problem is, since then I've completed a campaign with the Asur - no problems
quit the game and restarted Steam more than once too, but no differences - still bugged
Aeon Jan 22, 2019 @ 11:52am 
Oh yeah I forgot, until I just saw Zhul's comment.

If you have no recent manual saved game data - The second time the Auto Save had become corrupted no matter how many times I reload the client it kept crashing, and in my case it had been well over 20 turns since my previous saved game, so instead of going all the way back I attacked the army that attacked me before I ended my turn, and fortunatlyI won but with some heavy loses, but it did managed to break the cycle, if you can't attack (You need to wait and build seige equiptment) then simply just disengage the seige and move as far away as possible. That should also work.

Again hope this helps Star.
Aeon Jan 22, 2019 @ 11:59am 
Originally posted by Starbuck:
@aeonchan

yep
I got my settlement in the Vaults besieged by the end of the turn
problem is, since then I've completed a campaign with the Asur - no problems
quit the game and restarted Steam more than once too, but no differences - still bugged

If my previous comment doesn't work, or you can't dowhat I sugguested because you have no army near by then I have one maybe two other ideas, but if you can let me know if the attacker has a more powerful/overwhelming force or not, and howfar away your nearest army is (in turns)

Aeon.
Starbuck Jan 22, 2019 @ 12:10pm 
@Iriath Zhul

oki - didn't work

@Aeonchan

even when I leave a newly recruited lord in front of the settlement as bait, that fully stacked beastman army still go straight for a siege

I have no armies that are nearby to take it on before that siege (even with confederations)

the only other possibility is to replay from several turns before, and target that army instead of looking to pacify the region - what a pain

and that's assuming that the siege is the real bug, rather than the advisor or the messages ...


thx all
Aeon Jan 22, 2019 @ 12:39pm 
Originally posted by Starbuck:
@Aeonchan

even when I leave a newly recruited lord in front of the settlement as bait, that fully stacked beastman army still go straight for a siege

I have no armies that are nearby to take it on before that siege (even with confederations)

the only other possibility is to replay from several turns before, and target that army instead of looking to pacify the region - what a pain

and that's assuming that the siege is the real bug, rather than the advisor or the messages ...


thx all

The bug is with the siege, and the cut scene. I will try and make a long story short. During your turn I assuming you attacked a settlement, and you won, Iamalso assuming this completed the blah blah blah 14/14 settlements quest chain which triggers Chaos the cut scene?
Then because you was "besiged" the game is getting messed up trying to tell you the overview of the besigement, as well as trying to show you the Chaos is coming cut scene, so unfortunatly after the cut scene finishes the game wants to tell you again about the besiegement, but it can't and so it locks up, making so you can't move any armies etc, hence the bug/crash.

Basically all you need to do is figure away to stop both events from happening, so as you can't attack them, am I right to assume your most recent 'Quick Save' is the battle window before you attacked the settlement that tiggered the quest chain completion? is simply just load it and withdraw from the attack, then just wait a turn, the besige to happen and then attack the settlement that you was going attack on the next turn, since both events, you attacking the settlement and then you also being besiged effectively not happening in the same turn, it will break the bug/crashand yourgame is fixed again, saving you from having to go back aload of turns.

However if your only previous saved game data is several/MANY MANY turns before that 'end of turn' save, then unfortunately yes your Poop Creek withot a paddle I'm afraid :steamfacepalm: But Ihope this is not the case for you.

let me know if that works, and if youdon'thaveany recent saved game data I hope you don't have to go back too far like I did.

Aeon
Starbuck Jan 22, 2019 @ 12:49pm 
the 14/14 settlement quest chain was achieved through confederation ... and it'll give me the only battle-ready army in the area
so I reloaded back to turn 50 and will try to face those beastmen by having a depleted rag-tag army to run as fast as they can (and you know what kind of quick sprinters dwarves are !!)

we shall see :)
Aeon Jan 22, 2019 @ 1:51pm 
Originally posted by Starbuck:
the 14/14 settlement quest chain was achieved through confederation ... and it'll give me the only battle-ready army in the area
so I reloaded back to turn 50 and will try to face those beastmen by having a depleted rag-tag army to run as fast as they can (and you know what kind of quick sprinters dwarves are !!)

we shall see :)

Ok if it will help, one thing I have found when fighting a battle as dwarves that you should lose that may help, is to get yourself atleast 7 but preferably 8 or 9 Melee units, and if you have enough money and time get get a few archer/xbow units, then as youhavea rough idea of where they attack from, either :-

1) Position your army in ambush stance just within the reinforcement boundry of the the settlement that isgoing to be attacked and pray they don't 'Foil' your Ambush, but atleast if they do you will still havethe garrison to back you up in a normal fight. if that does happen when you start the battle as they attacked you they will come to you even if they have artillery and you don't, so move all your troops to the back of the starting area, and then when you start the battle itself, move your troops to the edge of the map behind your starting zone (to give you enough time to set up) then position all but 2 Melee unitsin a line along the edge of the map leaving enough room for your ranged units behind, and with remaining 2 melee units position one on either side of the first line of melee units and drag then at a 45 degree angle back to the edge of the map, so your range can't get attacked in melee and your flanks are secure (remember secure flanks gives you a huge bonus to leadership/moral), and then just let him come to you, Make sure all your troops have guard mode on so they dont break formation running after the enemies troops. The only thing you need to concern yourself about is usingyour ranged to take out thiers (except the artillery, unless you have your own to use against theirs), and use your leader and any heroes you have to target and take out thier Lord as soon as the fighting begins, the faster you take their Lord out the quicker their leadership will break which is what you want to win, also once your ranged has dealt will theirs have them focus on that lord, and then focus on any heroes they may have, as their leadership aura will help stop the cascade of their leadership breaking, it may only be for a moment but if your melee are losing it may be enoughto start routing your troops and then you will lose.

2) (this way is better if you can pull it off) Position your army in Tunnel stance between your settlement and wheretheBeastmen will attack from like in the first option, but this time make sure your army is just outside the settlements reinforcement range, this should work as bait forthem to attack your army first before them planningto move on to your settlement after defeating you. the reason why I say to put yourself in Tunnel stance, is becase it gives you a 'Narrow' map to fight on.
Ok so assuming they have attacked you in tunnel stance, the aim again is just like inthe first, you need to hold your ground long enough to rout there army, and tunnel maps are great for this as the maps are narrow. Once you start the battle select all your melee, and all you need to do isbasically drag a line from left edge of the map to right edge, this will also secure your flanks too, giving you that nice leadership bonus. An like before position your ranged just behind, and again makesureall your units have guard mode on except your Lord and Heroes. Then likein the first option just lethim come to you, and do as before, have your raged attack his first, as well as yourartillery attacking his, if you have any, if not just ignore his artillery (unless you have a Gyrocopter you can use) and have your Lord and any Heroes attack the enemy Lord(s) first, then attack his Heroes, andagain when your have his ranged routed use your rangedto focus on his Lord to rout him as fast as possible, and again the Heroes too.


If your not sure about howIhave described setting up let me know, and what units and how many of each you have, as well as if you have any Heroes. I will then do the same and do a battle myself useingwhat you have and Ill take a few screen shots to show you what I mean, and a SS of battle outcome.

I did give this advice to someone else along time ago but they say said there wayno way it couldbe done, so I showed the SS of the battle results showing that Iwon withme starting the battle with 800, and they attacked me (on a tunnel map) with 3x 1.3-2K armies, and I win. Sorry I should say the reason for doing all this is as you probably already know Dwarves have a rediculously high charge defence when they are standing still it why this works so well. Obviously itsnot 'Full Proof' but I do win battles that I should lose 8-9/10 times this way, idea for the setup, basically means that it does matter how many more troops he has, your creating a Turtle style formation which nutralises his over powering numbers, like forcing a Large attacking army in to a bottle neck rendering the numbers usless, if that makes any sense?

Again hope this helps Star, and anyone else who is having similar issues

Aeon
Aeon Jan 22, 2019 @ 1:55pm 
P.S sorry for the wall of text and if there is any group of words with no spaces between them, my keyboards spacebar is very stiff,and I type fast lol i.e that last sentance first looked like this "keyboards spacebarisverystiff, and Itypefast lol" :steamfacepalm:

An like I said any questions please ask.
Last edited by Aeon; Jan 22, 2019 @ 1:55pm
Starbuck Jan 22, 2019 @ 4:30pm 
dang !

I'm still stuck at turn 55, even though there is neither siege on my settlements nor the 14/14 chapter quest completed nor the Chaos invasion

thx for the effort
Starbuck Jan 23, 2019 @ 1:02pm 
it'd seem the bug originated from a free-movement treaty I had with Bretonnia.
after a confederation, it became greyed and couldn't be cancelled out and caused my game to come to a halt ...

had to go back my manual saves to find a turn where I could break the treaty (whatever the consequences on my rep)
Cutie Fwee Apr 20, 2020 @ 3:19am 
I've a different solution to this problem:

It's basically 2 lords are on top of each other and there's a sort of bug which hinders you to move due to unknown reasons here is what I did.

1.) I took another one of my lords (who has no units yet) from a nearby settlement
2.) Took/Exchanged the units of the disposable lord to my new disposable one
3.) Disbanded the disposable lord who was on top of my Main Lord

After doing these steps, your main Lord will be back to normal. Works like a charm <3
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Date Posted: Jan 22, 2019 @ 8:51am
Posts: 15